Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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According to my dicemail my dice were rolled 16.38 and yours 16.39. So, you are ok with that?
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Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
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What does your dicemail say?
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i ll go check
wait -
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.
Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.
I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
What does your dicemail say?
u re correct.
u rolled at 4:38
i at 4:39i accept ur dice
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.
Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.
I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.
i would go for the referee if rolled later, and of course abide by its decisions because
- u told me to sank the ships, at least i interpreted in that way
- i did not wanted to roll
- tehnically i have the right to roll my dice , since online A&A follows the board game.
and i agree with u that its a custom that attacker does the dice, so from now on we can have it that way and all other dices are invalid.
it will be in this case also , since i rolled later, and there is no need for referee.decisions.
i apologise once again for my clumsiness.
cheers
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Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.
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if u rolled later sorry
only 1 minute and it would go for referee xd
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.
as true gentlemen we did. but even if we went for referee its also better than arguing , and one side leting it go but pist off hehe
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Yes, it’s difficult to discuss via text only, but I think we handled it pretty civilized. ;)
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if i see correct, triple a allows instant screenshot posting
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And also I know that you just tried to be fair according to certain logic. Same as I. I’m glad we could reach a fair conclusion between ourselves.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
if i see correct, triple a allows instant screenshot posting
Yes, I just do it with the button on the computer. Then you can ctrl-v it directly into the post.
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@trulpen cool
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ok i have to do someting now try to get back soon in a half an hour or less
u look fore ur ncm
cherers
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Take care! See you soon! :)
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I think this game will atleast go to the history of most amount of posts… :laughing:
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
makes sense