Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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i want roll russian dices until u see for some ncm maybe more
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i wont roll
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Ok, thanks! I’ll check.
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Looks alright.
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u should edit sz 112
ger is without battleship and those figs from that battle
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Hmm, why? I retreated.
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no u couldnt i destroyed all of ur units
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And I rolled the dice. If you happened to roll any, they’re invalid. Right?
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
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“trulpen vs domimedo (+7) BM3:Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3: Your dice are: 5,1,6,4,1”
trulpen vs domimedo (+7) BM3:Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3: Your dice are: 5,4,5,4,3
Have a nice day." -
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 infantry moved from Novgorod to 127 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 bomber moved from Volgograd to Archangel Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Finland Battle in 112 Sea Zone Germans attack with 1 battleship, 1 carrier and 4 fighters British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans 1 carrier owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -52 Casualties for Germans: 1 battleship, 1 carrier and 4 fighters Casualties for Americans: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Germans : -2.33 Americans : 2.67
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the rolls were
1 2 3 3 2
u have it in the log in the map i reposted
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
but we are not doing it cus its too slow, and virtual of course
Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?
but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.
i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
the rolls were
1 2 3 3 2
u have it in the log in the map i reposted
Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
but we are not doing it cus its too slow, and virtual of course
Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.
yes, i agree, and i tell u i misread ur message, u said sink the ships then, i thought it was directed to me, why would i otherwise do it
and i didnt plan to roll dices, they rolled automatically
i thought that i ll remove my ships and repost the map with that decision that u wanted me that
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
the rolls were
1 2 3 3 2
u have it in the log in the map i reposted
Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?
i have no problem with that, but in case ur dices were rolled before mine, i withdraw my claim and agree to Ur retreat and nulifying my dice.
cheers
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and in other case (my dice rolled first) i agree to referee s decision.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?
but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.
i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way
You may very well be right. I follow your logic, but don’t fully agree. Trying to contemplate it. I also don’t care which dice were rolled first or last.
What if your opponent goes in and rolls the battle when getting scramble options. Would it count?