@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
max scramble
godspeed
That’s the spirit!
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whaat are the dices
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sorry havent seen the upper message. np
cheers
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Will roll now.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 infantry moved from Novgorod to 127 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 bomber moved from Volgograd to Archangel Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Finland Battle in 112 Sea Zone Germans attack with 1 battleship, 1 carrier and 4 fighters British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Germans 1 carrier owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
Combat Hit Differential Summary :
Germans : -2,33 Americans : 0,33
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Sigh, terrible dice for me.
You have a dmg ac.
I got 2 hits in the second round.
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what are my choices_ wait to i downolad the map
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US: 1 des, 1 dmg ac
UK: 3 fig -
G: 4 fig, 1 dmg bs
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wait a sec
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ok maximum defence
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godspeed
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Sink the ships then.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 infantry moved from Novgorod to 127 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from 127 Sea Zone to Finland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 bomber moved from Volgograd to Archangel Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Finland Battle in 112 Sea Zone Germans attack with 1 battleship, 1 carrier and 4 fighters British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans 1 carrier owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -52 Casualties for Germans: 1 battleship, 1 carrier and 4 fighters Casualties for Americans: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Germans : -2.33 Americans : 2.67
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yeah i did
and the program automatically rolled my dices
pure perfection
germans are lost -
it seems that the dices found me in north atlantic after all. a total massacre of germans by the dice server here.
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I had +80 % in that battle.
Don’t think I’m lost just yet.
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no i think german navy lost in sz 112
not the battle
sorry
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not the game i mean
its still openbut a big blow to the germans
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I had +80 % in that battle.
Don’t think I’m lost just yet.
now when i am loking at ur posts i am not sure if u wanted me to remove my units myself, i got it that way, and the program automatically rolled my rolls.
yeah this is the first 80+ % big battle in game that has gone severely off average.