@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 armour, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 1 tactical_bomber moved from India to Siam 1 fighter moved from Burma to Siam 2 infantry moved from Shan State to Siam 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 artillery and 2 infantry moved from Persia to Iraq 1 bomber moved from Syria to Iraq 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in British Somaliland British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Siam British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 battleship moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from United Kingdom to 92 Sea Zone 1 fighter moved from Malta to Egypt 3 mech_infantrys moved from India to Yunnan 3 aaGuns and 7 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Siam to Yunnan 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from 92 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Iraq to India Place Units - British 1 armour and 2 infantry placed in Egypt 1 airfield placed in Gibraltar 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
British : 2.50 Italians : 1.67 Chinese : -0.33 Neutral_Axis : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 infantry moved from Albania to Greece 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 artillery and 1 infantry moved from Kenya to Belgian Congo 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 2 armour moved from Yugoslavia to Greece 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1,67 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 3 : 4/6 hits, 1,67 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Belgian Congo Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Greece Italians attack with 3 armour, 2 infantry and 1 marine Neutral_Allies defend with 1 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Northern Italy Italians attack with 2 artilleries and 3 infantry French defend with 1 artillery and 1 factory_minor Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1,50 expected hits French roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Northern Italy Italians win, taking Northern Italy from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for French: 1 artillery Non Combat Move - Italians Place Units - Italians 1 artillery and 1 mech_infantry placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 3,00 British : 0,67 French : 0,00 Neutral_Allies : 0,67
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I am attacking carolines, with 3 anzac figs 1 des
Will u scramble
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I’m not at home. What do I have? 1 des, 2 figs?
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1 des, 2 transports
and 2 figs on Caroline Islands
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Yeah, have to scramble, I guess.
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Just got back home. Let me analyse a bit.
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Likely a loss, but I think it’s worth it to gamble for success of saving the trannies. Scramble 2 figs.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 56 Sea Zone to 41 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 56 Sea Zone to 41 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in 119 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 cruiser Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Eastern Poland 3 aaGuns, 2 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Belarus to Eastern Poland 1 bomber moved from 119 Sea Zone to Finland 10 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 mech_infantry moved from Southern France to Yugoslavia 2 armour moved from Bulgaria to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 infantry moved from Southern France to France 2 artilleries moved from Southern France to France 6 infantry moved from Karelia to Novgorod 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery moved from Western Germany to Germany Place Units - Germans 2 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 114 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 mech_infantry moved from Yunnan to Hopei 1 bomber moved from Russia to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei Combat - Russians Battle in Hopei Russians attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 2 armour moved from Szechwan to Kazakhstan 2 mech_infantrys moved from Sikang to Samara 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 6 infantry moved from Yenisey to Timguska Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 1.00 Japanese : -0.33
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WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry EDIT: Adding units owned by Russians to Russia: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
Of course, no problem.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
Certainly. It would’ve been a wipe. A bit unnecessary.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry EDIT: Adding units owned by Russians to Russia: 2 aaGuns EDIT: Turning off Edit Mode Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from Kiangsu to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to Kweichow 1 bomber moved from Anhwe to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau Island 1 bomber moved from Anhwe to 33 Sea Zone Combat - Japanese Battle in Borneo Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 41 Sea Zone retreated to 41 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 33 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Paulau Island Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to 43 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone 2 bombers moved from 33 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan 1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Hunan 1 mech_infantry moved from Chahar to Hunan 2 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
French : 0,67 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : 0,67 Japanese : 2,17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 fighters placed in Western United States 1 harbour placed in Midway Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :