@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
It’s very tough for Axis indeed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 2 PUs; 
    Politics - Italians
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Italians
    Non Combat Move - Italians
        1 artillery and 2 infantry moved from Northern Italy to Western Germany
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4
        Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s very tough for Axis indeed.
Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd
They do fill a defensive role however.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
They do fill a defensive role however.
an important one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from South Australia to 61 Sea Zone
        1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Shan State
        2 fighters moved from Queensland to 39 Sea Zone
        1 destroyer moved from 30 Sea Zone to 26 Sea Zone
        1 fighter moved from New South Wales to Queensland
        2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from South Australia to 61 Sea Zone
        1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Shan State
        2 fighters moved from Queensland to 39 Sea Zone
        1 destroyer moved from 30 Sea Zone to 26 Sea Zone
        1 fighter moved from New South Wales to Queensland
        2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Purchase Units - French
        French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - French
        1 infantry moved from France to Holland Belgium
              French take Holland Belgium from Germans
        1 infantry moved from Southern France to France
        2 infantry moved from Iraq to Turkey
    Combat - French
    Non Combat Move - French
    Place Units - French
        3 infantry placed in Southern France
        2 infantry and 1 mech_infantry placed in France
    Turn Complete - French
        French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
I ve done French ncm in cm by accident. Sorry for that.
+750 TUV for the Allies.
Interesting situation in Middle East with Germans heavily in Caucasus, British in Turkey, and USA in Arab/Persian territories.
France took 22 IPC. An all time record of mine.
UK is building its naval capacities in the Indian Ocean again.
Japan has a stronghold in Anhwe.
Norway complicated game too.
Germans and Russians fighting near Moscow.
Such an interesting game.
I have to go now, for at least an hour. take ur time with germans.
cheers
German inf in Sikang. Reich power.
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
German inf in Sikang. Reich power.
Reich collecting money for Italy.
Awaiting Germany…
take ur time my friend. A lot of choices to make.
cheers
Yes, I’m looking at it. It’s very difficult.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Germans
        1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
        2 fighters moved from Novgorod to 112 Sea Zone
        2 fighters moved from Western Germany to 112 Sea Zone
        1 infantry moved from Novgorod to 127 Sea Zone
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery moved from Western Germany to Holland Belgium
        1 infantry moved from Bryansk to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Volgograd to Kazakhstan
        1 artillery moved from Volgograd to Kazakhstan
        2 infantry moved from Volgograd to Kazakhstan
        16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery and 1 infantry moved from Volgograd to Samara
        1 infantry moved from 127 Sea Zone to Finland
        1 infantry moved from Novgorod to Archangel
        1 infantry moved from Belarus to Archangel
        1 bomber moved from Volgograd to Archangel
    Combat - Germans
Combat Hit Differential Summary :
Scramble sz112?
wait i need to see the map
max scramble
godspeed
No stress. I’m bringing in the laundry, so will get back in half an hour.