@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 5 artilleries and 21 infantry moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 12 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Finland to Russia 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 carrier moved from 114 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Bryansk Germans attack with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys in Bryansk, round 2 : 18/50 hits, 14,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 4 infantry moved from Romania to Bessarabia 3 aaGuns moved from Western Ukraine to Bryansk 2 bombers moved from Russia to Ukraine 1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Baltic States to Bryansk 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 2 artilleries and 1 infantry moved from France to Western Germany 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 mech_infantry moved from Yugoslavia to Bessarabia Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone 1 factory_minor placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 2 infantry EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 2,83 Russians : -0,50 -
hate those bombing raids. i think they are too powerful in BM
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Actually they’re less powerful in BM3 than vanilla, due to the better combat value for fighters. It is a powerful strategy.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 25 PUs; Russians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Tambov to Rostov 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hopei Combat - Russians Battle in Hopei Russians attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 armour moved from Kazakhstan to Russia 2 mech_infantrys moved from Samara to Russia 1 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 aaGun moved from Tambov to Volgograd 1 aaGun, 3 artilleries and 26 infantry moved from Tambov to Russia 1 aaGun moved from Russia to Vologda 1 infantry moved from Sakha to Siberia 2 aaGuns and 10 infantry moved from Sakha to Amur 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Kansu Place Units - Russians 1 artillery placed in Volgograd 1 infantry placed in Volgograd 2 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 Japanese : 0.17 -
oh yes.
then in global comparing to previous versions.
figs attack on 1 , defend on 2 during sbr raids?
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No, figs have 2 in air battles, both in attack and defense.
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but that even helps germany against russia
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Problem is that there has to be figs allocated east as well. Germany really wants a strong luftwaffe in the west.
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that is true
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Java 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Caroline Islands to 37 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from Hunan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 battleship and 1 cruiser moved from 46 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Hopei Combat - Japanese Battle in Guam Battle in Celebes Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 destroyer French defend with 1 destroyer Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for French: 1 destroyer Battle in Philippines Japanese attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kansu Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 bomber, 1 fighter and 1 tactical_bomber Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kansu, round 2 : 3/7 hits, 3,67 expected hits Chinese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Kansu Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hunan 2 fighters and 3 tactical_bombers moved from Kansu to Suiyuyan 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Japan 1 carrier moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 bombers moved from 37 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
French : 0,67 Americans : 1,33 ANZAC : 0,33 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 3,00 -
You should be really proud of that french destroyer. Took out 30 TUV with 1 fig, 2 subs and 1 des single-handedly.
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Yeah, I sent it back to be dragged in the mud and crucified in Tokyo Bay.
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Had Godzilla take care of that.
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i forgot u can strike me at kansu with those guys near kweichow. what a stupid mistake of mine
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 4 fighters moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Midway 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Central United States 1 marine moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 infantry placed in Central United States 1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 2.83 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 4 fighters moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Midway 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Central United States 1 marine moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 infantry placed in Central United States 1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Combat - British Non Combat Move - British 2 aaGuns and 4 infantry moved from Burma to Yunnan 6 mech_infantrys moved from India to Yunnan 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Persia to Eastern Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Gibraltar 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 submarine moved from 58 Sea Zone to 39 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 fighter placed in Egypt 1 submarine placed in 81 Sea Zone British undo move 2. 1 destroyer placed in 106 Sea Zone 2 submarines placed in 98 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 aaGuns and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 aaGuns and 1 infantryCombat Hit Differential Summary :
Americans : 2.83 Chinese : -2.00 Japanese : 1.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Southern France to Greater Southern Germany 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 3 armour moved from Romania to Ukraine 1 infantry moved from Southern France to Northern Italy 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Tobruk to Libya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,17 British : -0,17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :





