Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 1 infantry moved from Leningrad to Vyborg 2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg 1 submarine moved from 130 Sea Zone to 128 Sea Zone Airborne Attack Move - Russians Battle in Poland Russians attack with 1 armour Germans defend with 1 aaGun Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun and 10 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Leningrad to Archangel 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Russia to Yaroslavl 1 aaGun and 7 infantry moved from Sakha to Siberia 1 aaGun and 8 infantry moved from Sakha to Amur 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour, 1 artillery and 1 infantry placed in Ukraine Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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wait i miss my bomber i was trying something earlier to remove and ad it to see is it for the subs or what
u know what i l roll it manually
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i ve scored 6 more hits :)
and i need to roll my bomber manually
unfortunately missed , scored 6ok 6 more hits for u to choose
will i post the map
here
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Ok, it’s ok if this is the last battle round.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Korea to 25 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 2 fighters moved from Southern France to 112 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 8 infantry moved from Southern France to France 7 artilleries moved from Holland Belgium to France 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Jehol to Chahar Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Battle in 112 Sea Zone Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Germans : 0.67 Americans : 2.17
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, it’s ok if this is the last battle round.
we can roll it manually in any
its np
its to hard for me to go and edit all from begining , its easier this way, we just have to remember him
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Ok, lets see. 8 hits.
- 2 subs
- 1 des
- 3 ac (already dmg)
- 2 fig
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Wait, let me think.
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Was thinking of not caring about subs, but lets go with what I decided above.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 subs
1 des
3 ac (already dmg)
2 figok
2 subs 1 des 3 ac (already dmg) 2 fig
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u scored 11 hits
i cant believe it
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i removed 6 acs, 3 subs, 1 cruiser, 1 fig
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now i scored 4 hits plus i have to roll bomber
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it scored 3 , so 5 hits for axis not 4
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and i somehow think its the last round
if not will do manually the remaining few dices an alter in edit later
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5 hits u need to choose i post the map if needed
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Korea to 25 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 2 fighters moved from Southern France to 112 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 8 infantry moved from Southern France to France 7 artilleries moved from Holland Belgium to France 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Jehol to Chahar Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Battle in 112 Sea Zone Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 11/17 hits, 9.50 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 3 carriers owned by the Germans, 6 carriers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
Combat Hit Differential Summary :
Germans : 2.17 Americans : 2.33
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DONT FORGET I HAVE A BOMBER THERE
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
we can roll it manually in any
its np
its to hard for me to go and edit all from begining , its easier this way, we just have to remember hii will soon have to go, lunch time , job and other stuff, but take ur time, i dont want u to hasten and feel sorry later
cheers
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and i apologise once more for al this mess, i ve sure i pressed scramble the 1 st time