@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Ukraine to Rostov
              Germans take Rostov from Russians
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 infantry moved from Baltic States to Belarus
              Germans take Belarus from Russians
        5 artilleries and 21 infantry moved from Western Ukraine to Bryansk
        2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
        12 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
        1 bomber moved from Eastern Poland to Russia
        1 bomber moved from Finland to Russia
        1 destroyer moved from 114 Sea Zone to 115 Sea Zone
        1 carrier moved from 114 Sea Zone to 115 Sea Zone
        1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
    Combat - Germans
        Strategic bombing raid in Russia
                AA fire in Russia : 0/2 hits, 0,33 expected hits
            Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
            Bombing raid in Russia causes 15 damage total. 
        Battle in Bryansk
            Germans attack with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys in Bryansk, round 2 : 18/50 hits, 14,67 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 115 Sea Zone
            Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Russians defend with 1 submarine
                Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Russians lost in 115 Sea Zone
            Germans win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
        1 fighter moved from Western Germany to 93 Sea Zone
        1 tactical_bomber moved from Southern Italy to 93 Sea Zone
        4 infantry moved from Romania to Bessarabia
        3 aaGuns moved from Western Ukraine to Bryansk
        2 bombers moved from Russia to Ukraine
        1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
        1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from Finland to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Novgorod
        3 infantry moved from Novgorod to Archangel
        2 infantry moved from Novgorod to Archangel
        1 infantry moved from Novgorod to Belarus
        1 mech_infantry moved from Baltic States to Bryansk
        2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
        1 artillery moved from Germany to Poland
        2 artilleries and 1 infantry moved from France to Western Germany
        1 submarine moved from 125 Sea Zone to 110 Sea Zone
        1 submarine moved from 124 Sea Zone to 110 Sea Zone
        1 destroyer moved from 119 Sea Zone to 112 Sea Zone
        1 tactical_bomber moved from Eastern Poland to Southern Italy
        1 mech_infantry moved from Yugoslavia to Bessarabia
    Place Units - Germans
        1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
        1 factory_minor placed in Western Ukraine
        1 artillery and 2 infantry placed in Ukraine
        3 infantry placed in Novgorod
    Turn Complete - Germans
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 2,83
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Ukraine to Rostov
              Germans take Rostov from Russians
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 infantry moved from Baltic States to Belarus
              Germans take Belarus from Russians
        5 artilleries and 21 infantry moved from Western Ukraine to Bryansk
        2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
        12 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
        1 bomber moved from Eastern Poland to Russia
        1 bomber moved from Finland to Russia
        1 destroyer moved from 114 Sea Zone to 115 Sea Zone
        1 carrier moved from 114 Sea Zone to 115 Sea Zone
        1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
    Combat - Germans
        Strategic bombing raid in Russia
                AA fire in Russia : 0/2 hits, 0,33 expected hits
            Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
            Bombing raid in Russia causes 15 damage total. 
        Battle in Bryansk
            Germans attack with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys in Bryansk, round 2 : 18/50 hits, 14,67 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 115 Sea Zone
            Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Russians defend with 1 submarine
                Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Russians lost in 115 Sea Zone
            Germans win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
        1 fighter moved from Western Germany to 93 Sea Zone
        1 tactical_bomber moved from Southern Italy to 93 Sea Zone
        4 infantry moved from Romania to Bessarabia
        3 aaGuns moved from Western Ukraine to Bryansk
        2 bombers moved from Russia to Ukraine
        1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
        1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from Finland to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Novgorod
        3 infantry moved from Novgorod to Archangel
        2 infantry moved from Novgorod to Archangel
        1 infantry moved from Novgorod to Belarus
        1 mech_infantry moved from Baltic States to Bryansk
        2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
        1 artillery moved from Germany to Poland
        2 artilleries and 1 infantry moved from France to Western Germany
        1 submarine moved from 125 Sea Zone to 110 Sea Zone
        1 submarine moved from 124 Sea Zone to 110 Sea Zone
        1 destroyer moved from 119 Sea Zone to 112 Sea Zone
        1 tactical_bomber moved from Eastern Poland to Southern Italy
        1 mech_infantry moved from Yugoslavia to Bessarabia
    Place Units - Germans
        1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
        1 factory_minor placed in Western Ukraine
        1 artillery and 2 infantry placed in Ukraine
        3 infantry placed in Novgorod
    Turn Complete - Germans
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Archangel: 2 infantry
        EDIT: Adding units owned by Germans to Belarus: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 2,83
Russians : -0,50
hate those bombing raids. i think they are too powerful in BM
Actually they’re less powerful in BM3 than vanilla, due to the better combat value for fighters. It is a powerful strategy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians repair damage of 9x factory_major; Remaining resources: 25 PUs; 
        Russians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 2 infantry moved from Tambov to Rostov
        1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hopei
    Combat - Russians
        Battle in Hopei
            Russians attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 armour and 1 infantry
                Russians roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits
                Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Hopei
            Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Russians: 1 mech_infantry
            Casualties for Japanese: 1 armour and 1 infantry
        Battle in Rostov
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        6 infantry moved from Timguska to Novosibirsk
        2 armour moved from Kazakhstan to Russia
        2 mech_infantrys moved from Samara to Russia
        1 infantry moved from Russia to Tambov
        1 aaGun moved from Russia to Tambov
        1 aaGun moved from Tambov to Volgograd
        1 aaGun, 3 artilleries and 26 infantry moved from Tambov to Russia
        1 aaGun moved from Russia to Vologda
        1 infantry moved from Sakha to Siberia
        2 aaGuns and 10 infantry moved from Sakha to Amur
        1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Kansu
    Place Units - Russians
        1 artillery placed in Volgograd
        1 infantry placed in Volgograd
        2 artilleries and 1 fighter placed in Russia
    Turn Complete - Russians
        Russians collect 24 PUs; end with 24 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
Japanese : 0.17
oh yes.
then in global comparing to previous versions.
figs attack on 1 , defend on 2 during sbr raids?
No, figs have 2 in air battles, both in attack and defense.
but that even helps germany against russia
Problem is that there has to be figs allocated east as well. Germany really wants a strong luftwaffe in the west.
that is true
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Kwangtung
        1 infantry moved from New Guinea to Dutch New Guinea
              Japanese take Dutch New Guinea from ANZAC
        1 transport moved from 46 Sea Zone to 34 Sea Zone
        1 artillery moved from Paulau Island to 34 Sea Zone
        1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
        1 artillery moved from 35 Sea Zone to Philippines
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Java
        1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 20 Sea Zone to 37 Sea Zone
        2 bombers moved from Caroline Islands to 37 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 infantry moved from Hunan to Kwangsi
        1 infantry moved from Anhwe to Kweichow
        1 armour moved from Kiangsu to Hopei
        1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
        3 fighters and 3 tactical_bombers moved from Hunan to Kansu
        1 infantry moved from Suiyuyan to Kansu
        1 battleship and 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
        1 battleship moved from 20 Sea Zone to 35 Sea Zone
        1 transport moved from 20 Sea Zone to 19 Sea Zone
        1 infantry moved from Shantung to 19 Sea Zone
        1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Guam
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
        1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
        1 infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Hunan to Hopei
    Combat - Japanese
        Battle in Guam
        Battle in Celebes
        Battle in 37 Sea Zone
            Japanese attack with 2 bombers and 1 destroyer
            French defend with 1 destroyer
                Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 37 Sea Zone
            Japanese win, taking Guam from Americans, taking Celebes from Dutch with 2 bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 destroyer
            Casualties for French: 1 destroyer
        Battle in Philippines
            Japanese attack with 1 artillery and 2 infantry
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1,83 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 2 infantry
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Kwangtung
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Kansu
            Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
            Russians defend with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kansu, round 2 : 3/7 hits, 3,67 expected hits
                Chinese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1,33 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Kansu
            Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
        Battle in Kweichow
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Kwangsi
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
            Russians defend with 1 mech_infantry
                Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
        1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Anhwe to Chahar
        2 infantry moved from Anhwe to Hunan
        2 fighters and 3 tactical_bombers moved from Kansu to Suiyuyan
        2 infantry moved from Shantung to Anhwe
        1 artillery and 1 infantry moved from Kiangsu to Anhwe
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Japan
        1 carrier moved from 46 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from Java to 42 Sea Zone
        1 fighter moved from Java to 42 Sea Zone
        1 destroyer moved from 43 Sea Zone to 42 Sea Zone
        2 bombers moved from 37 Sea Zone to Borneo
        1 submarine moved from 33 Sea Zone to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 destroyer moved from 34 Sea Zone to 35 Sea Zone
        1 carrier moved from 34 Sea Zone to 35 Sea Zone
        1 carrier moved from 43 Sea Zone to 20 Sea Zone
    Place Units - Japanese
        3 infantry placed in Shantung
        3 infantry placed in Kiangsu
        7 infantry placed in Japan
        1 fighter placed in Japan
    Turn Complete - Japanese
        Japanese collect 48 PUs; end with 48 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
French : 0,67
Americans : 1,33
ANZAC : 0,33
Chinese : -0,33
UK_Pacific : -0,33
Japanese : 3,00
You should be really proud of that french destroyer. Took out 30 TUV with 1 fig, 2 subs and 1 des single-handedly.
Yeah, I sent it back to be dragged in the mud and crucified in Tokyo Bay.
Had Godzilla take care of that.
i forgot u can strike me at kansu with those guys near kweichow. what a stupid mistake of mine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        4 fighters moved from 25 Sea Zone to 6 Sea Zone
        2 infantry moved from Midway to 25 Sea Zone
        2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
            Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in Korea
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Midway to 25 Sea Zone
        2 marines moved from Midway to 25 Sea Zone
        1 fighter moved from Midway to 6 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
        1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
        1 destroyer moved from 6 Sea Zone to 19 Sea Zone
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 destroyer moved from 89 Sea Zone to 91 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        2 marines moved from Central United States to 101 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
        1 marine moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Western United States to Midway
        1 mech_infantry moved from Western United States to Central United States
        2 mech_infantrys moved from Western United States to Central United States
        1 marine moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        4 infantry placed in Central United States
        1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 2.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter moved from Yunnan to Kweichow
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        1 artillery and 1 infantry moved from Yunnan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kwangsi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
                Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Yunnan
    Place Units - Chinese
        1 infantry placed in Kansu
        1 artillery and 1 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        4 fighters moved from 25 Sea Zone to 6 Sea Zone
        2 infantry moved from Midway to 25 Sea Zone
        2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
            Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in Korea
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Midway to 25 Sea Zone
        2 marines moved from Midway to 25 Sea Zone
        1 fighter moved from Midway to 6 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
        1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
        1 destroyer moved from 6 Sea Zone to 19 Sea Zone
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 destroyer moved from 89 Sea Zone to 91 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        2 marines moved from Central United States to 101 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
        1 marine moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Western United States to Midway
        1 mech_infantry moved from Western United States to Central United States
        2 mech_infantrys moved from Western United States to Central United States
        1 marine moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        4 infantry placed in Central United States
        1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter moved from Yunnan to Kweichow
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        1 artillery and 1 infantry moved from Yunnan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kwangsi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
                Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Yunnan
    Place Units - Chinese
        1 infantry placed in Kansu
        1 artillery and 1 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    Purchase Units - British
        British buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Belgian Congo to Italian Somaliland
              British take Italian Somaliland from Italians
    Combat - British
    Non Combat Move - British
        2 aaGuns and 4 infantry moved from Burma to Yunnan
        6 mech_infantrys moved from India to Yunnan
        1 armour moved from Eastern Persia to India
        1 mech_infantry moved from Persia to Eastern Persia
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 submarine moved from 81 Sea Zone to 99 Sea Zone
        1 artillery moved from Kenya to Anglo Egyptian Sudan
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 artillery and 2 infantry moved from Trans-Jordan to Iraq
        1 fighter moved from Egypt to Gibraltar
        1 destroyer moved from 79 Sea Zone to 41 Sea Zone
        1 submarine moved from 58 Sea Zone to 39 Sea Zone
        1 destroyer moved from 106 Sea Zone to 104 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - British
        1 fighter placed in Egypt
        1 submarine placed in 81 Sea Zone
        British undo move 2.
        1 destroyer placed in 106 Sea Zone
        2 submarines placed in 98 Sea Zone
        1 destroyer placed in 71 Sea Zone
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        2 aaGuns and 1 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 11 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Americans : 2.83
Chinese : -2.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 fighter; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 destroyer moved from 93 Sea Zone to 97 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
    Combat - Italians
        Battle in 97 Sea Zone
            Italians attack with 1 destroyer and 1 fighter
            British defend with 1 submarine
                Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the British lost in 97 Sea Zone
            Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
    Non Combat Move - Italians
        1 fighter moved from 97 Sea Zone to Southern Italy
        1 mech_infantry moved from Southern France to Greater Southern Germany
        1 mech_infantry moved from Greater Southern Germany to Eastern Poland
        3 armour moved from Romania to Ukraine
        1 infantry moved from Southern France to Northern Italy
        1 transport moved from 93 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
        1 mech_infantry moved from Southern Italy to Greater Southern Germany
        1 infantry moved from Bulgaria to Yugoslavia
        1 artillery moved from Tobruk to Libya
    Place Units - Italians
        1 fighter placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
        Italians collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -0,17