@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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A very unorthodox and creative game (on the Allies part atleast). I’m on to Italy.
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ANZAC has no units on Asian land, so it is 5 currently (on land, 6 overall).
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
A very unorthodox and creative game (on the Allies part atleast). I’m on to Italy.
my anzac move is ready, and for the french it depends upon ur italy , but will be fast ;)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Kazakhstan to Sikang Italians take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Italians take Tsinghai from Chinese 2 armour moved from Kazakhstan to Kansu Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kansu Italians attack with 2 armour Chinese defend with 1 artillery Italians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Kansu Italians roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese and 1 armour owned by the Italians lost in Kansu Chinese win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 2 armour Casualties for Chinese: 1 artillery Non Combat Move - Italians 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy 3 aaGuns and 1 marine moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3,2,5,3,5,3,2,5,2,2,1,5,5 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0,17 Americans : -0,33 Chinese : 1,33
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Man the Italians are doin the way of Marco Polo, in the heart of China, what is creative if not that ;)
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so much colors in Asia, only ANZAC missing
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And sauerkraut.
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Of course, Russia also counts.
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man those chinese are real pain for u in this game
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they show no mercy in defense
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i will attack your bat with french bom i assume u ll scramble
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.33
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Yes, I’ll scramble.
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True guerilla spirit!
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French bomber missed and is destroyed. u can be at peace.
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Damn, that was dedicated!
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An all-out lunge on the poor nazis!
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 bomber moved from France to 112 Sea Zone Combat - French Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone French attack with 1 bomber Germans defend with 1 battleship, 1 fighter and 1 transport French roll dice for 1 bomber in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 bomber owned by the French lost in 112 Sea Zone Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -12 Casualties for French: 1 bomber Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - French 3 infantry moved from Southern France to France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 French : -0.67 ANZAC : -0.83 Japanese : -0.33
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50 land units in France (not including the facilities).
France collected nice 19 IPC.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Damn, that was dedicated!
yeah i had to try, i would take out on myself later if i didnt hehe