Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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i need to usa is there some more usa ncm before i go chinese
cheers
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TripleA Manual Gamesave Post: Chinese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Jehol: 2 aaGuns EDIT: Adding units owned by Americans to Chahar: 2 aaGuns EDIT: Removing units owned by Americans from Jehol: 1 aaGun EDIT: Adding units owned by Americans to Manchuria: 1 aaGun EDIT: Removing units owned by Americans from France: 1 aaGun EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: Chinese undo move 1. EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: 1 mech_infantry moved from Jehol to Chahar
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Jehol: 2 aaGuns EDIT: Adding units owned by Americans to Chahar: 2 aaGuns EDIT: Removing units owned by Americans from Jehol: 1 aaGun EDIT: Adding units owned by Americans to Manchuria: 1 aaGun EDIT: Removing units owned by Americans from France: 1 aaGun EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: Chinese undo move 1. EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow 1 artillery placed in Chahar 1 artillery placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.33
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now i have to think up brit move.
attack sz 112 or not hm
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You can add that french sb again. It couldn’t land, so disappeared.
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thanks, U surelly have an eye for details :)
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by French to France: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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brits are on their way
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i dont have to ask will u scramble sz 112 xd
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I think I should. :)
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ok i ll give it a try
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sub score a hit
i put it to cruiser
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2 more
3 all together
need ur decisions
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Yes, that’s the best. Had hoped it missed.
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Ok, lets go wild and take 2 figs.
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ur fig scored 2 hits
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And the ships?
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i removed 1 des 1 fig
now your bats scored 1 hit
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let s roll
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 infantry moved from Shan State to French Indo China 1 armour and 2 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Hunan British attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 2 battleships, 1 cruiser, 3 fighters and 1 transport British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 battleships and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone British roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British and 1 submarine owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters Casualties for British: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British
Combat Hit Differential Summary :
Germans : 0.33 British : 0.50 Japanese : 1.00