L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • and i ve lost a battle in sz 25 that is now affecting my play in the pacific.

    luck simply wont have me in crucial moment, but nothin can be done there but to try again ha


  • ok i ll load the first version of the game, let the dices rolled automatically (we wont take it as valid) and after the battle i ll adjust whats left of ur units

    well played there, ur defense holded


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in France
                Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
                    Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
                    Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                Units damaged: 6 carriers owned by the Americans
                    2 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
                    Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -7.17
    Japanese : 1.67
    

    Savegame


  • at least one good thing i do not have to edit ur germany figs, 3 of them are already there ha


  • had some things to do

    i m back


  • have to go again

    i ll come back later


  • i had 238 tuv lost
    u 143


  • It’s cool. I have some things to do as well, but will look when you get back.


  • sorry u 136


  • u should finish with 3 units

    u finished with 6


  • i am back again


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in France
                Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
                    Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
                    Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                Units damaged: 6 carriers owned by the Americans
                    2 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
                    Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -7.17
    Japanese : 1.67
    

    Savegame


  • as for liberating France,

    i ll change 4 inf to 1 bomber.


  • Sure, that works.


  • usa ncm i ll try now


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in France
                Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
                    Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
                    Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                Units damaged: 6 carriers owned by the Americans
                    2 destroyers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
                    Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
                Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Adding units owned by French to France: 1 bomber
            EDIT: Turning off Edit Mode
            1 bomber could not land in France and was removed
            1 bomber moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Queensland
            2 aaGuns moved from Holland Belgium to France
            1 aaGun moved from Southern France to France
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 aaGun moved from 126 Sea Zone to Norway
            4 transports moved from 91 Sea Zone to 103 Sea Zone
            2 transports moved from 110 Sea Zone to 103 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            4 submarines moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 artilleries placed in Iraq
            1 bomber placed in Western United States
            1 infantry and 2 mech_infantrys placed in Korea
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 infantry placed in Holland Belgium
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,3,5,5,4,6,5,1,1,6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Americans collect 62 PUs (6 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -7.17
    Japanese : 1.67
    

    Savegame


  • i need to usa is there some more usa ncm before i go chinese

    cheers


  • TripleA Manual Gamesave Post: Chinese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kweichow
            1 artillery placed in Chahar
            1 artillery placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 0.33
    

    Savegame


  • now i have to think up brit move.

    attack sz 112 or not hm

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