@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
my 2 subs scored
1 hit for u
i suppose the sub
no sorry it is one of urs that scored
i removed my sub
now my 3 subs shoot score 2 hits
ur cas?
The 2 subs.
wait i miss my bomber i was trying something earlier to remove and ad it to see is it for the subs or what
u know what i l roll it manually
i ve scored 6 more hits :)
and i need to roll my bomber manually
unfortunately missed , scored 6
ok 6 more hits for u to choose
will i post the map
here
Ok, it’s ok if this is the last battle round.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 8 infantry moved from Southern France to France
7 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Jehol to Chahar
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Germans : 0.67
Americans : 2.17
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, it’s ok if this is the last battle round.
we can roll it manually in any
its np
its to hard for me to go and edit all from begining , its easier this way, we just have to remember him
Ok, lets see. 8 hits.
Wait, let me think.
Was thinking of not caring about subs, but lets go with what I decided above.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 subs
1 des
3 ac (already dmg)
2 fig
ok
2 subs
1 des
3 ac (already dmg)
2 fig
u scored 11 hits
i cant believe it
i removed 6 acs, 3 subs, 1 cruiser, 1 fig
now i scored 4 hits plus i have to roll bomber
it scored 3 , so 5 hits for axis not 4
and i somehow think its the last round
if not will do manually the remaining few dices an alter in edit later
5 hits u need to choose i post the map if needed