@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I’m not at home. What do I have? 1 des, 2 figs?
1 des, 2 transports
and 2 figs on Caroline Islands
Yeah, have to scramble, I guess.
Just got back home. Let me analyse a bit.
Likely a loss, but I think it’s worth it to gamble for success of saving the trannies. Scramble 2 figs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Queensland to 54 Sea Zone
        1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 infantry moved from Dutch New Guinea to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 infantry moved from Alexandria to Tobruk
              ANZAC take Tobruk from Italians
    Combat - ANZAC
        Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
        Battle in Paulau Island
        Battle in 33 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 destroyer, 2 fighters and 2 transports
                ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                2 transports owned by the Japanese lost in 33 Sea Zone
            ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
            Casualties for ANZAC: 2 fighters
            Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
    Non Combat Move - ANZAC
        1 fighter moved from 33 Sea Zone to New Guinea
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
        1 infantry moved from 62 Sea Zone to New South Wales
        1 artillery and 2 infantry moved from Queensland to New South Wales
        1 cruiser moved from 56 Sea Zone to 41 Sea Zone
    Place Units - ANZAC
        2 infantry placed in New South Wales
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
        ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Queensland to 54 Sea Zone
        1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 infantry moved from Dutch New Guinea to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 infantry moved from Alexandria to Tobruk
              ANZAC take Tobruk from Italians
    Combat - ANZAC
        Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
        Battle in Paulau Island
        Battle in 33 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 destroyer, 2 fighters and 2 transports
                ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                2 transports owned by the Japanese lost in 33 Sea Zone
            ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
            Casualties for ANZAC: 2 fighters
            Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
    Non Combat Move - ANZAC
        1 fighter moved from 33 Sea Zone to New Guinea
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
        1 infantry moved from 62 Sea Zone to New South Wales
        1 artillery and 2 infantry moved from Queensland to New South Wales
        1 cruiser moved from 56 Sea Zone to 41 Sea Zone
    Place Units - ANZAC
        2 infantry placed in New South Wales
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
        ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
        EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Combat - French
    Non Combat Move - French
        1 destroyer moved from 58 Sea Zone to 41 Sea Zone
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 infantry moved from Syria to Trans-Jordan
        1 infantry moved from Algeria to Morocco
        1 infantry moved from Tunisia to Algeria
        1 fighter moved from United Kingdom to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Eastern Poland to Baltic States
        1 infantry moved from Eastern Poland to Belarus
        1 infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
        1 infantry moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 tactical_bomber moved from Western Germany to Belarus
        1 bomber moved from Western Germany to Belarus
        1 bomber moved from Western Germany to 119 Sea Zone
        1 destroyer moved from 112 Sea Zone to 119 Sea Zone
        1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
        1 mech_infantry moved from Germany to Baltic States
        1 infantry moved from Vyborg to Novgorod
              Germans take Novgorod from Russians
    Combat - Germans
        Battle in 119 Sea Zone
            Germans attack with 1 bomber and 1 destroyer
            Russians defend with 1 submarine
                Germans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Russians lost in 119 Sea Zone
            Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in 114 Sea Zone
            Germans attack with 1 battleship, 1 carrier and 1 cruiser
            Russians defend with 1 cruiser
                Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 cruiser owned by the Russians lost in 114 Sea Zone
            Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
            Casualties for Russians: 1 cruiser
        Battle in Baltic States
            Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
                Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
            Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 tactical_bomber moved from Belarus to Eastern Poland
        3 aaGuns, 2 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
        2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
        1 bomber moved from Belarus to Eastern Poland
        1 bomber moved from 119 Sea Zone to Finland
        10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
        1 fighter and 1 tactical_bomber moved from Baltic States to 114 Sea Zone
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 submarine moved from 112 Sea Zone to 124 Sea Zone
        1 mech_infantry moved from Southern France to Yugoslavia
        2 armour moved from Bulgaria to Eastern Poland
        4 infantry moved from Bulgaria to Romania
        1 infantry moved from Southern France to France
        2 artilleries moved from Southern France to France
        6 infantry moved from Karelia to Novgorod
        1 transport moved from 112 Sea Zone to 114 Sea Zone
        1 artillery moved from Western Germany to Germany
    Place Units - Germans
        2 armour and 5 mech_infantrys placed in Germany
        1 fighter placed in Western Germany
        1 destroyer placed in 114 Sea Zone
    Turn Complete - Germans
        Germans collect 51 PUs; end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Sakha to Siberia
              Russians take Siberia from Japanese
        1 mech_infantry moved from Yunnan to Hopei
        1 bomber moved from Russia to Hopei
        1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
    Combat - Russians
        Battle in Hopei
            Russians attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Russians roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Russians
        1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
        1 mech_infantry moved from Sikang to Yunnan
        1 mech_infantry moved from Szechwan to Yunnan
        2 armour moved from Szechwan to Kazakhstan
        2 mech_infantrys moved from Sikang to Samara
        1 infantry moved from Archangel to Smolensk
        2 infantry moved from Archangel to Vologda
        6 infantry moved from Yenisey to Timguska
    Place Units - Russians
        7 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 27 PUs; end with 27 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 1.00
Japanese : -0.33
WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
        EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
        EDIT: Adding units owned by Russians to Russia: 2 aaGuns
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
Of course, no problem.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
Certainly. It would’ve been a wipe. A bit unnecessary.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
        EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
        EDIT: Adding units owned by Russians to Russia: 2 aaGuns
        EDIT: Turning off Edit Mode
        Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
        2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
        2 infantry moved from 46 Sea Zone to New Guinea
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Korea to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
        1 armour moved from Kiangsu to Hopei
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Chahar to Hopei
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kiangsi
        1 infantry moved from Anhwe to Kiangsi
        1 fighter and 1 tactical_bomber moved from Jehol to Hopei
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
        1 infantry moved from Manchuria to 19 Sea Zone
        1 infantry moved from Shantung to 19 Sea Zone
        2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
        1 battleship moved from 36 Sea Zone to 20 Sea Zone
        1 cruiser moved from 36 Sea Zone to 20 Sea Zone
        1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
        1 submarine moved from 6 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
        1 destroyer moved from 42 Sea Zone to 34 Sea Zone
        1 fighter moved from Kwangsi to Kweichow
        1 bomber moved from Anhwe to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau Island
        1 bomber moved from Anhwe to 33 Sea Zone
    Combat - Japanese
        Battle in Borneo
        Battle in 34 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 34 Sea Zone
            Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 41 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            French defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Japanese lost in 41 Sea Zone
             retreated to 41 Sea Zone
            French win with 1 destroyer remaining. Battle score for attacker is -10
            Casualties for Japanese: 1 fighter
        Battle in 33 Sea Zone
            Japanese attack with 2 bombers and 1 submarine
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the ANZAC lost in 33 Sea Zone
            Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Kwangtung
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            British defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits
                UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Hopei
            Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 1 mech_infantry
                Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits
                Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Paulau Island
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1,83 expected hits
                ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Paulau Island
            Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in New Guinea
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            ANZAC defend with 1 fighter
                Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                ANZAC roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
            Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 fighter
        Battle in Kweichow
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
        1 fighter moved from Kwangtung to 43 Sea Zone
        1 carrier moved from 42 Sea Zone to 46 Sea Zone
        1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
        1 carrier moved from 42 Sea Zone to 43 Sea Zone
        1 carrier moved from 36 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
        2 bombers moved from 33 Sea Zone to Caroline Islands
        1 transport moved from 6 Sea Zone to 33 Sea Zone
        1 destroyer moved from 42 Sea Zone to 43 Sea Zone
        1 destroyer moved from 36 Sea Zone to 20 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
        1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
        1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
        1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
        2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
        1 fighter and 1 tactical_bomber moved from Hopei to Hunan
        1 mech_infantry moved from Chahar to Hunan
        2 infantry moved from Shantung to Anhwe
        1 infantry moved from Jehol to Chahar
        3 infantry moved from Jehol to Anhwe
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
    Place Units - Japanese
        3 infantry placed in Shantung
        1 armour, 1 artillery and 1 infantry placed in Kiangsu
        1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 39 PUs; end with 39 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
French : 0,67
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 0,67
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
        1 artillery, 3 infantry and 2 marines moved from 25 Sea Zone to Midway
        1 fighter and 1 tactical_bomber moved from Western United States to Midway
        1 fighter moved from Hawaiian Islands to Midway
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        3 fighters placed in Western United States
        1 harbour placed in Midway
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Yunnan to Kweichow
        1 fighter moved from Sikang to Kweichow
        1 infantry moved from Yunnan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win with 1 fighter remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Yunnan
    Place Units - Chinese
        1 infantry placed in Shensi
        2 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
        1 artillery, 3 infantry and 2 marines moved from 25 Sea Zone to Midway
        1 fighter and 1 tactical_bomber moved from Western United States to Midway
        1 fighter moved from Hawaiian Islands to Midway
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        3 fighters placed in Western United States
        1 harbour placed in Midway
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Yunnan to Kweichow
        1 fighter moved from Sikang to Kweichow
        1 infantry moved from Yunnan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win with 1 fighter remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Yunnan
    Place Units - Chinese
        1 infantry placed in Shensi
        2 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 airfield, 2 marines and 2 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Yunnan to Kweichow
              Chinese take Kweichow from Japanese
        1 mech_infantry moved from Yunnan to Kwangtung
        1 mech_infantry moved from Yunnan to Kwangtung
        1 fighter and 1 mech_infantry moved from Yunnan to Kiangsi
        1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
        1 infantry moved from Tanganyika Territory to Belgian Congo
        1 armour moved from Egypt to Belgian Congo
        1 infantry moved from British Somaliland to Ethiopia
              British take Ethiopia from Italians
        1 artillery moved from Anglo Egyptian Sudan to Kenya
              British take Kenya from Italians
        1 bomber moved from India to Kiangsi
    Combat - British
        Battle in Kwangtung
            British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 harbour and 1 infantry
                British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
            British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 infantry
        Battle in Belgian Congo
            British attack with 1 armour and 1 infantry
            Italians defend with 1 artillery
                British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Belgian Congo
            British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in Kiangsi
            British attack with 1 bomber, 1 fighter and 1 mech_infantry
            Japanese defend with 1 infantry
                British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber and 1 fighter moved from Kiangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
        1 infantry moved from Siam to Shan State
        2 aaGuns and 4 infantry moved from India to Burma
        1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
        1 aaGun moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 92 Sea Zone to 98 Sea Zone
        1 aaGun moved from 98 Sea Zone to Trans-Jordan
        1 artillery and 3 infantry moved from Egypt to Trans-Jordan
        1 mech_infantry moved from Iraq to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 mech_infantry moved from Northwest Persia to Persia
        1 armour moved from Iraq to Eastern Persia
        1 artillery and 1 infantry moved from Iraq to Trans-Jordan
        1 transport moved from 76 Sea Zone to 98 Sea Zone
        2 fighters moved from Gibraltar to Egypt
        1 destroyer moved from 91 Sea Zone to 106 Sea Zone
        1 submarine moved from 71 Sea Zone to 81 Sea Zone
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        1 submarine moved from 71 Sea Zone to 58 Sea Zone
    Place Units - British
        1 airfield and 2 marines placed in Egypt
        1 submarine placed in 98 Sea Zone
        1 submarine placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        6 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,2
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,2
        UK_Pacific collect 7 PUs (7 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 1.83
Italians : -0.67
Chinese : -2.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 1 infantry moved from Libya to Tobruk
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from French
    Combat - Italians
        Battle in Tobruk
            Italians attack with 1 artillery and 1 infantry
            ANZAC defend with 1 infantry
                Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                ANZAC roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
            Italians win, taking Tobruk from ANZAC with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for ANZAC: 1 infantry
    Non Combat Move - Italians
        1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
        1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
        1 marine moved from Greece to 97 Sea Zone
        1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
        1 marine moved from 93 Sea Zone to Southern France
        3 armour moved from Greece to Romania
        1 mech_infantry moved from Southern Italy to Greater Southern Germany
        2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
        1 infantry moved from Greece to Bulgaria
        1 artillery moved from Libya to Tunisia
    Place Units - Italians
        1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Egypt to Alexandria
        1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
    Place Units - ANZAC
        1 armour, 1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :