I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
Triple a is great but has some minor bugs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 marine
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 marine
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.67
No moves for the French.
13th round has come.
Awaiting Germany…
Cheers
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
That marine did a very good job. As did the art, but to hold Java was more important.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
That marine did a very good job. As did the art, but to hold Java was more important.
yeah, a draw in Java. Interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry moved from Volgograd to Samara
1 bomber and 1 fighter moved from Volgograd to Samara
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Samara
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Tambov to Volgograd
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Samara to Rostov
1 fighter moved from Samara to Bryansk
1 mech_infantry moved from Germany to Western Germany
12 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in Volgograd
6 infantry placed in Western Germany
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 infantry
EDIT: Adding units owned by Germans to Rostov: 4 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
6 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,3,2,3,2,5,1,6,3,2,3,2,1
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2,17
Russians : -0,33
cant play for an hour
i ll come back
cheers
Have some family stuff, come back as soon as i can
Cheers
Yes, you do that. Looking forward to your move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
4 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
1 armour moved from Urals to Vologda
3 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.00
Japan is so hard to play here.
heh,
Its Jap in Amon
s KJF , not easy, but U have Ur skills ;)
take ur time my friend…
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 artilleries moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/9 hits, 3,00 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British lost in Hunan
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
1 artillery owned by the Japanese retreated to Hopei
Chinese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Shantung
3 infantry moved from Kiangsu to Shantung
1 fighter moved from French Indo China to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
1 mech_infantry moved from Siam to Kwangsi
1 transport moved from 41 Sea Zone to 45 Sea Zone
2 transports moved from 45 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kiangsi to Shantung
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 bombers moved from French Indo China to Philippines
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : -0,33
Japanese : 1,00
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 carriers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
if it wasn t for Kweichow , it would almost be perfect japan turn
Yes, the chinese keep on bugging me. ;)
Oh, I forgot something I thought of before. Have to look a bit on Japan.