@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit
Remove aa gun
Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Turning off Edit Mode
Combat Move - Italians
Non Combat Move - Italians
3 armour moved from Volgograd to Kazakhstan
1 aaGun moved from Western Germany to France
3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I am looking if i oversaw some ncm with uk in the pacific
Sure, go ahead and edit if you find something you want to change.
Triple a is great but has some minor bugs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 marine
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 marine
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.67
No moves for the French.
13th round has come.
Awaiting Germany…
Cheers
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
That marine did a very good job. As did the art, but to hold Java was more important.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
That marine did a very good job. As did the art, but to hold Java was more important.
yeah, a draw in Java. Interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry moved from Volgograd to Samara
1 bomber and 1 fighter moved from Volgograd to Samara
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Samara
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Tambov to Volgograd
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Samara to Rostov
1 fighter moved from Samara to Bryansk
1 mech_infantry moved from Germany to Western Germany
12 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in Volgograd
6 infantry placed in Western Germany
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 infantry
EDIT: Adding units owned by Germans to Rostov: 4 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
6 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,3,2,3,2,5,1,6,3,2,3,2,1
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2,17
Russians : -0,33
cant play for an hour
i ll come back
cheers
Have some family stuff, come back as soon as i can
Cheers
Yes, you do that. Looking forward to your move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
4 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
1 armour moved from Urals to Vologda
3 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.00
Japan is so hard to play here.