@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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I have some family obligations but i ll try to play russia today.
Cheers
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 2 infantry moved from Samara to Kazakhstan 3 artilleries and 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Tambov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Urals Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 infantry Japanese defend with 1 armour Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 3 artilleries and 4 infantry Germans defend with 2 artilleries and 3 infantry Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Germans win with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry Battle in Archangel Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk 3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kazakhstan 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 artilleries and 3 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Samara 1 infantry moved from Amur to Manchuria 1 infantry moved from Russia to Vologda Place Units - Russians 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -2.67 Russians : 0.83 Japanese : -0.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Kwangsi to Siam Japanese take Siam from UK_Pacific 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 2 infantry moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Jehol 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Malaya Battle in Hunan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Hopei Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 3/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits, 2,17 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/5 hits, 2,00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 4/4 hits, 1,83 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 5 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 1 artillery EDIT: Adding units owned by Japanese to Sumatra: 1 infantry EDIT: Turning off Edit Mode Battle in 42 Sea Zone Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber ANZAC defend with 3 destroyers Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Casualties for ANZAC: 3 destroyers Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 destroyer and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 3 fighters moved from 42 Sea Zone to Kwangsi 1 bomber moved from Hunan to Kwangsi 1 bomber moved from Jehol to Kwangsi Place Units - Japanese 2 destroyers placed in 6 Sea Zone 4 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,67 Chinese : -2,33 Japanese : -3,50
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totally unbelivable dice in jehol rd 1 D
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What happened?
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - Americans Battle in Jehol Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Jehol to Korea 3 aaGuns moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Southern France to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Iraq 3 infantry placed in Korea 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 2 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -2.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Kansu 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.67
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amazing dice at shan state
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - Americans Battle in Jehol Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Jehol to Korea 3 aaGuns moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Southern France to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Iraq 3 infantry placed in Korea 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 2 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Kansu 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 3 armour moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 aaGuns moved from Yunnan to Shan State 1 aaGun moved from Shensi to Kweichow 1 mech_infantry moved from India to Eastern Persia 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan Place Units - British 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.67 Americans : -2.67 Chinese : 0.83 Japanese : 0.33
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A good round for the Allies.
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Sorry i couldnt play before had some family stuff
I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 3 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Italians Battle in Samara Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
Combat Hit Differential Summary :
Italians : -0,67 Russians : -0,33
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Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
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Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit -
Remove aa gun
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Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to France 3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I am looking if i oversaw some ncm with uk in the pacific
Sure, go ahead and edit if you find something you want to change.
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Triple a is great but has some minor bugs