Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 units repaired.
3 infantry moved from Bryansk to Smolensk
2 artilleries and 5 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
13 armour and 14 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Caucasus to Persia
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 fighter moved from Bryansk to Archangel
1 bomber moved from Bryansk to Smolensk
4 fighters moved from Western Germany to 119 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer
Germans roll dice for 4 fighters in 119 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 119 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Persia
Germans attack with 16 armour and 14 mech_infantrys
British defend with 3 artilleries, 1 bomber and 1 factory_minor; Americans defend with 1 bomber
Germans roll dice for 16 armour and 14 mech_infantrys in Persia, round 2 : 14/30 hits, 10,33 expected hits
British roll dice for 3 artilleries and 2 bombers in Persia, round 2 : 4/5 hits, 1,33 expected hits
1 bomber owned by the British, 1 bomber owned by the Americans, 3 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Persia
Germans win, taking Persia from British with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 artilleries and 1 bomber
Casualties for Americans: 1 bomber
Battle in Tambov
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Tambov, round 2 : 2/8 hits, 2,00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 4 infantry in Tambov, round 3 : 5/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Kazakhstan to Volgograd
1 artillery and 3 infantry moved from Rostov to Volgograd
1 fighter moved from Archangel to Novgorod
3 fighters moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Novgorod
7 artilleries moved from Northern Italy to Western Germany
2 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Northern Italy to Western Germany
1 bomber moved from Smolensk to Volgograd
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry and 3 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,3,6,6,6,2,6,6,6,1,2,2,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 7,50
British : 3,33
Russians : 1,00
Amazing defensive dice!
Yeah that was very good, especially Persia rocked!
I have some family obligations but i ll try to play russia today.
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
3 artilleries and 3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Tambov
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tambov
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 3 : 1/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Smolensk
3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Kazakhstan
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 artilleries and 3 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Samara
1 infantry moved from Amur to Manchuria
1 infantry moved from Russia to Vologda
Place Units - Russians
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 infantry moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Jehol
1 artillery moved from Kwangsi to Hunan
Combat - Japanese
Battle in Malaya
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun; Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Hopei
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 3/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits, 2,17 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/5 hits, 2,00 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 4/4 hits, 1,83 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 5 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 3 destroyers
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 3 destroyers
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
3 fighters moved from 42 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 bomber moved from Jehol to Kwangsi
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,67
Chinese : -2,33
Japanese : -3,50
totally unbelivable dice in jehol rd 1 D
What happened?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 bomber moved from Korea to Jehol
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Combat - Americans
Battle in Jehol
Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Jehol to Korea
3 aaGuns moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Southern France to Holland Belgium
2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
4 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
3 infantry placed in Korea
3 submarines placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 2 fighters placed in Southern France
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67
amazing dice at shan state
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 bomber moved from Korea to Jehol
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Combat - Americans
Battle in Jehol
Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Jehol to Korea
3 aaGuns moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Southern France to Holland Belgium
2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
4 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
3 infantry placed in Korea
3 submarines placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 2 fighters placed in Southern France
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 armour moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 aaGuns moved from Yunnan to Shan State
1 aaGun moved from Shensi to Kweichow
1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
Place Units - British
4 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.67
Americans : -2.67
Chinese : 0.83
Japanese : 0.33
A good round for the Allies.
Sorry i couldnt play before had some family stuff
I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Italians
3 armour and 1 mech_infantry moved from Volgograd to Samara
Combat - Italians
Battle in Samara
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,33
Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit
Remove aa gun
Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.