@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 submarines moved from 125 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour and 1 mech_infantry moved from Persia to Iraq 1 bomber moved from Egypt to Iraq Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Americans attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits Units damaged: 2 carriers owned by the Americans 1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48 Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines Casualties for Germans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Americans 4 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 11/17 hits, 8.50 expected hits 3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 7 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship and 2 bombers in 42 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -81 Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber Casualties for Japanese: 4 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers Battle in Iraq Americans attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 3 fighters owned by the Japanese forced to land in Java 4 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Iraq to Persia 3 aaGuns, 3 artilleries, 5 infantry and 2 marines moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 aaGuns moved from Korea to Manchuria 1 armour and 3 mech_infantrys moved from Korea to Manchuria 3 infantry moved from Korea to Manchuria Place Units - Americans 1 infantry and 2 mech_infantrys placed in Korea Americans undo move 1. 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Southern France 3 carriers placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,1,5,1,6,1,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Kweichow to Hopei 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 3 armour, 3 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 2 battleships, 1 cruiser and 1 destroyer British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 armour moved from Siam to Yunnan 1 armour moved from Malaya to Yunnan 3 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 8 infantry moved from Normandy Bordeaux to Southern France 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 aaGun, 2 armour, 7 artilleries, 5 infantry, 2 marines and 9 mech_infantrys moved from Persia to Iraq 1 bomber moved from Yunnan to Persia 1 artillery moved from Burma to India 2 aaGuns moved from Burma to Yunnan 1 artillery and 6 infantry moved from Burma to India Place Units - British 3 artilleries placed in Persia 3 armour placed in Egypt 1 destroyer and 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrysCombat Hit Differential Summary :
Germans : 3.33 British : -0.33 Americans : -3.00 Chinese : -0.67 Japanese : 1.50 -
ok we wait italy and then the glorious anzac turn
cheers :)
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small ncm in chinese territory i left 2 aa guns alone
wait a sec
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns EDIT: Adding units owned by British to Shensi: 1 aaGun EDIT: Adding units owned by British to Hopei: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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what a game :)
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Italy should be fairly quick.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns EDIT: Adding units owned by British to Shensi: 1 aaGun EDIT: Adding units owned by British to Hopei: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,5,5,3,4,6,1,6,6,2,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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I’ll contemplate NCMs a bit, but I think that it’s no problem that you move on.
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ok i m in the middle of a lunch so np
and it doesnt affect anzac much too
:)
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anazc on
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@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
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but i wont complain i got those japanese big guys sank down the ocean.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 1 cruiser and 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.83 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 1 cruiser and 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Iraq 1 fighter moved from Yunnan to India Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.83 -
Ok. That s it from me today. I ll try Russia later if it wont be too hard move and I find time.
So U can play Germany and Japan in peace, cuz triple allied move i would not expect before tomorrow.
cheers
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but the average should be me stayin with 6 units. ok. we ve clared the board quite a bit. let s wait germany and japan fill it up some .
cheers
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its nice to see +40 battle for ANZAC anyway :)
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Yes, you committed heavily for it, so it’s well deserved.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Yes, you committed heavily for it, so it’s well deserved.
thanks :)





