@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
This is tricky. Need to look more closely. Might be that max d is not sufficient here.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
This is tricky. Need to look more closely. Might be that max d is not sufficient here.
U dont need to give me an ool later, we ll go round by round
i just need casualties for the rd 1
If it was only US it would be an easy choice, but there’s also UK and ANZAC to account for.
if U need more time i suggest U take it, and i ll come back this evening, i ll try ,if not, then tomorrow.
cheers
Think I’m close to a decision.
i dont want u hasten if u think u re not sure.
we ve played so many rounds. it can wait until evening.
Ok, here goes.
That’s 6 hits. Not quite max d, but hopefully enough.
i scored only 1 + 4 = 5
ok
u scored 9 hits.
Ah, sorry. Then keep the des.
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
u scored 9 hits.
Think it was about 8,5 according to probability, but US hit 2 below here as well.
1 hit from a sub
i have to choose casualty emidiately.
then i can roll other. that is how triple a does
as for mine casualties, i took out 4 acs, and damaged my bat
oh u said earlier destroyer ok
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 hit from a sub
i have to choose casualty emidiately.
then i can roll other. that is how triple a does
I know, but it’s a discrepancy, just kill a des then. If I want to choose something else, the battle just has to be restarted with causalties edited.
finally i got good move
8 hits (without the earlier sub one that smashed ur dd)
Ok, can you post manually. Too easy to make mistakes now.
ok np dude
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone
        1 fighter moved from United Kingdom to 112 Sea Zone
        3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
        2 submarines moved from 125 Sea Zone to 112 Sea Zone
        2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
        1 bomber moved from India to 42 Sea Zone
        1 bomber moved from Queensland to 42 Sea Zone
        1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 armour and 1 mech_infantry moved from Persia to Iraq
        1 bomber moved from Egypt to Iraq
    Combat - Americans
        Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
        Battle in Holland Belgium
            Americans attack with 2 artilleries and 2 infantry
            Germans defend with 1 factory_minor and 2 infantry
                Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Germans: 2 infantry
        Battle in 112 Sea Zone
            British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
            Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport
                Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
            Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
            Units damaged: 1 carrier owned by the Germans
                Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits
            Units damaged: 2 carriers owned by the Americans
                1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
            1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone
            Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48
            Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines
            Casualties for Germans: 1 destroyer and 1 submarine
        Battle in 42 Sea Zone
            Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
            Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers
                Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
            Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
            Units damaged: 1 battleship owned by the Americans
                4 carriers owned by the Americans lost in 42 Sea Zone
                Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
Combat Hit Differential Summary :
Germans : 3.67
Americans : -2.67
Japanese : 0.50
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 hit from a sub
i have to choose casualty emidiately.
then i can roll other. that is how triple a does
I know, but it’s a discrepancy, just kill a des then. If I want to choose something else, the battle just has to be restarted with causalties edited.
i cant bypass triple a. but i dont see a big problem in subs hiting first then all others. isnt it that how in board game standard ?