Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun.
Hyde_Park_Anti-aircraft_guns_H_993.jpg
Then they should’ve been in there from the start. Can be handled manually, but I feel it’s starting to get a bit too much. I’ll not make more fuss, but retreat instead.
Yeah u need to go the move all the way if u want. If not. Just retreat
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry for the edit but it was a big move for allies
Of course. Sorry that I didn’t look before I ran.
Sory for mine edit.
And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore
It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
I somehow feel bad cause u scored good dice, but if u knew i had 2 more inf there u almost certaintly wouldnt go for it, right?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 marine moved from Southern Italy to Northern Italy
3 artilleries and 6 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to 112 Sea Zone
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Battle in Iraq
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits
British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq
Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Iraq
1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia
British win with 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
Battle in Northern Italy
Italians attack with 3 artilleries, 7 infantry and 1 marine
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 3 artilleries, 7 infantry and 1 marine in Northern Italy, round 2 : 4/11 hits, 2,83 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,4,4,2,1,5,2,5,4,3,4,6,2
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -0,33
Americans : 1,00
I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
I’m soon off to running practise, so no G for me in a few hours.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
So do u want to preserve ur rd 1 dice and we roll evertyhing manually later?
Or i go with anzac
. Chers
You go ahead with ANZAC.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
You go ahead with ANZAC.
Ok. As soon as i can. I am with kids.
You have probably about 3-4 h before I can make a move anyway, so no rush.
Ok. Thanks.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
Yeah, that hurt. Especially when they are the last of a kind since italy cant produce (it) anymore.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Turn Complete - French
Combat Hit Differential Summary :
10 rounds behind us.
what a game.
i just look at the map and i see that i am short for a usa fig that was on uk
it attacked holland on chinese turn
and destroyed by accident
i am puting it back to uk
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :