@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport
Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone
Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48
Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers
Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
Units damaged: 1 battleship owned by the Americans
4 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 11/17 hits, 8.50 expected hits
3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 7 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship and 2 bombers in 42 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -81
Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers
Battle in Iraq
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
3 fighters owned by the Japanese forced to land in Java
4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Iraq to Persia
3 aaGuns, 3 artilleries, 5 infantry and 2 marines moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Korea to Manchuria
1 armour and 3 mech_infantrys moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
Place Units - Americans
1 infantry and 2 mech_infantrys placed in Korea
Americans undo move 1.
1 armour and 2 mech_infantrys placed in Korea
2 artilleries and 1 infantry placed in Southern France
3 carriers placed in 110 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,1,5,1,6,1,1
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Kweichow to Hopei
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 submarine owned by the British lost in 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 armour moved from Siam to Yunnan
1 armour moved from Malaya to Yunnan
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 2 armour, 7 artilleries, 5 infantry, 2 marines and 9 mech_infantrys moved from Persia to Iraq
1 bomber moved from Yunnan to Persia
1 artillery moved from Burma to India
2 aaGuns moved from Burma to Yunnan
1 artillery and 6 infantry moved from Burma to India
Place Units - British
3 artilleries placed in Persia
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 3.33
British : -0.33
Americans : -3.00
Chinese : -0.67
Japanese : 1.50
ok we wait italy and then the glorious anzac turn
cheers :)
small ncm in chinese territory i left 2 aa guns alone
wait a sec
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
EDIT: Adding units owned by British to Shensi: 1 aaGun
EDIT: Adding units owned by British to Hopei: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
what a game :)
Italy should be fairly quick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
EDIT: Adding units owned by British to Shensi: 1 aaGun
EDIT: Adding units owned by British to Hopei: 1 aaGun
EDIT: Turning off Edit Mode
Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,5,5,3,4,6,1,6,6,2,2,4
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
I’ll contemplate NCMs a bit, but I think that it’s no problem that you move on.
ok i m in the middle of a lunch so np
and it doesnt affect anzac much too
:)
anazc on
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern It
and know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but i wont complain i got those japanese big guys sank down the ocean.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Iraq
1 fighter moved from Yunnan to India
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.83
Ok. That s it from me today. I ll try Russia later if it wont be too hard move and I find time.
So U can play Germany and Japan in peace, cuz triple allied move i would not expect before tomorrow.
cheers
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but the average should be me stayin with 6 units. ok. we ve clared the board quite a bit. let s wait germany and japan fill it up some .
cheers
its nice to see +40 battle for ANZAC anyway :)
Yes, you committed heavily for it, so it’s well deserved.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Yes, you committed heavily for it, so it’s well deserved.
thanks :)