Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqqOh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
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U didnt took iraq.
Than no need for my ncm edit.
I wanted to prevent utakin it with italy
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
we need to give usa 7 PUs (ipc) for taking holland and n italy.
I fix that.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqqOh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
If u want to retreat np.
If u want to go all the way please add me 2 inf
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Sorry for the edit but it was a big move for allies its logical something can arise altough usually doesnt or doesnt afect italy s turn
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Then they should’ve been in there from the start. Can be handled manually, but I feel it’s starting to get a bit too much. I’ll not make more fuss, but retreat instead.
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Yeah u need to go the move all the way if u want. If not. Just retreat
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry for the edit but it was a big move for allies
Of course. Sorry that I didn’t look before I ran.
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Sory for mine edit.
And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore
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It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
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I somehow feel bad cause u scored good dice, but if u knew i had 2 more inf there u almost certaintly wouldnt go for it, right?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to Northern Italy 3 artilleries and 6 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to 112 Sea Zone 3 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Battle in Iraq Italians attack with 3 armour and 3 mech_infantrys British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Iraq 1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia British win with 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys Battle in Northern Italy Italians attack with 3 artilleries, 7 infantry and 1 marine Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 artilleries, 7 infantry and 1 marine in Northern Italy, round 2 : 4/11 hits, 2,83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,4,4,2,1,5,2,5,4,3,4,6,2 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,33 Americans : 1,00
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I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
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I’m soon off to running practise, so no G for me in a few hours.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
So do u want to preserve ur rd 1 dice and we roll evertyhing manually later?
Or i go with anzac
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You go ahead with ANZAC.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
You go ahead with ANZAC.
Ok. As soon as i can. I am with kids.
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You have probably about 3-4 h before I can make a move anyway, so no rush.
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Ok. Thanks.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
Yeah, that hurt. Especially when they are the last of a kind since italy cant produce (it) anymore.