5 hits total, OOL?
47f933cc-72de-442d-9320-7b2cc2539f98-image.png
It’s ok to do the battle with UK troops and then edit to US afterwards, but gets a bit more complicated with further edits since you have fast movers there as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
Combat - Americans
Battle in Borneo
Battle in 125 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
4 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
1 marine moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Queensland
1 bomber moved from Shan State to India
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from Jehol to Korea
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : -1.17
Japanese : 0.83
u re right i ll do it on chinese turn xD
That works fine. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
EDIT: 1 fighter moved from United Kingdom to Holland Belgium
EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 fighter moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter could not land in Holland Belgium and was removed
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Americans : 1.33
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
Combat - Americans
Battle in Borneo
Battle in 125 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
4 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
1 marine moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Queensland
1 bomber moved from Shan State to India
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from Jehol to Korea
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
EDIT: 1 fighter moved from United Kingdom to Holland Belgium
EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 fighter moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter could not land in Holland Belgium and was removed
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Non Combat Move - British
2 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Eastern Persia to Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 armour moved from West India to Persia
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
1 bomber moved from India to Yunnan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 aaGun and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 0.17
Chinese : -0.33
Japanese : 1.17
@trulpen thanks
cheers
we need to give usa 7 PUs (ipc) for taking holland and n italy.
can u do it?
cheers
i am off for some time but maybe i arise here depending the duties at home
1 more ncm
2 inf persia to iraqq
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 marine moved from Southern Italy to Northern Italy
3 artilleries and 6 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to 112 Sea Zone
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Battle in Iraq
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits
British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq
Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Iraq
1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia
British win with 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
Americans : 1,33
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqq
Oh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
U didnt took iraq.
Than no need for my ncm edit.
I wanted to prevent utakin it with italy
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
we need to give usa 7 PUs (ipc) for taking holland and n italy.
I fix that.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqqOh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
If u want to retreat np.
If u want to go all the way please add me 2 inf
Sorry for the edit but it was a big move for allies its logical something can arise altough usually doesnt or doesnt afect italy s turn
Then they should’ve been in there from the start. Can be handled manually, but I feel it’s starting to get a bit too much. I’ll not make more fuss, but retreat instead.
Yeah u need to go the move all the way if u want. If not. Just retreat
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry for the edit but it was a big move for allies
Of course. Sorry that I didn’t look before I ran.
Sory for mine edit.
And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore