@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
No scramble, thanks.
That sure is a nice stack of subs. Poor little Italy.
forgot to attack holand belgium
i l do it with uk
i forgot northern italy too
man
can i rol here?
You can do that separately. Either by restarting the turn and only doing that battle or manual rolls.
1 inf 1 art to n italy
:aaa 2@2:
vs
:aaa 1@2:
:aaa 2@2:
vs
:aaa 1@2:
it wont go manually hm
lets what will do i ll do it on uk turn with usa units i ll send them there in edit is that ok with u?
Easiest is to save the round and then restart and just do that battle and post manually and then edit the original post with the battle result.
It’s ok to do the battle with UK troops and then edit to US afterwards, but gets a bit more complicated with further edits since you have fast movers there as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
Combat - Americans
Battle in Borneo
Battle in 125 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
4 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
1 marine moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Queensland
1 bomber moved from Shan State to India
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from Jehol to Korea
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : -1.17
Japanese : 0.83
u re right i ll do it on chinese turn xD
That works fine. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
EDIT: 1 fighter moved from United Kingdom to Holland Belgium
EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 fighter moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter could not land in Holland Belgium and was removed
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Americans : 1.33
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
Combat - Americans
Battle in Borneo
Battle in 125 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
4 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
1 marine moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Shan State to Queensland
1 bomber moved from Shan State to India
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from Jehol to Korea
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
EDIT: 1 fighter moved from United Kingdom to Holland Belgium
EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 fighter moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter could not land in Holland Belgium and was removed
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Non Combat Move - British
2 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Eastern Persia to Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 armour moved from West India to Persia
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
1 bomber moved from India to Yunnan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 aaGun and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 0.17
Chinese : -0.33
Japanese : 1.17
@trulpen thanks
cheers
we need to give usa 7 PUs (ipc) for taking holland and n italy.
can u do it?
cheers
i am off for some time but maybe i arise here depending the duties at home