TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
        1 submarine moved from 42 Sea Zone to 44 Sea Zone
        1 destroyer moved from 42 Sea Zone to 34 Sea Zone
        3 fighters moved from 42 Sea Zone to 34 Sea Zone
        2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        1 fighter moved from Caroline Islands to 34 Sea Zone
        1 mech_infantry moved from Korea to Jehol
        1 bomber moved from Korea to Jehol
        3 submarines moved from 93 Sea Zone to 97 Sea Zone
        1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
        2 fighters moved from 110 Sea Zone to 125 Sea Zone
        2 submarines moved from 110 Sea Zone to 125 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 bomber moved from India to Shan State
        1 bomber moved from Queensland to Shan State
    Combat - Americans
        Battle in Borneo
        Battle in 125 Sea Zone
            Americans attack with 2 fighters and 2 submarines
            Germans defend with 1 destroyer
                Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 125 Sea Zone
            Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Jehol
            Americans attack with 1 bomber and 1 mech_infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Americans lost in Jehol
             retreated to Jehol
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Americans: 1 mech_infantry
        Battle in 97 Sea Zone
            British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
            Italians defend with 1 destroyer
                Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 97 Sea Zone
            Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
        Battle in 44 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
            Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Shan State
            Americans attack with 2 bombers
            Japanese defend with 1 infantry
                Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            Americans win with 2 bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        1 destroyer moved from 119 Sea Zone to 112 Sea Zone
        2 fighters moved from 125 Sea Zone to 110 Sea Zone
        2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
        1 transport moved from 64 Sea Zone to 10 Sea Zone
        4 transports moved from 64 Sea Zone to 101 Sea Zone
        1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
        1 marine moved from Java to 42 Sea Zone
        2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
        4 fighters moved from 34 Sea Zone to 54 Sea Zone
        1 submarine moved from 42 Sea Zone to 44 Sea Zone
        1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
        1 marine moved from 54 Sea Zone to Queensland
        1 destroyer moved from 30 Sea Zone to 25 Sea Zone
        1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
        1 bomber moved from Shan State to Queensland
        1 bomber moved from Shan State to India
        1 bomber moved from 97 Sea Zone to Egypt
        1 bomber moved from Jehol to Korea
        1 infantry moved from Korea to Manchuria
        1 artillery moved from Korea to Manchuria
    Place Units - Americans
        1 carrier placed in 110 Sea Zone
        1 artillery and 1 infantry placed in Normandy Bordeaux
        3 infantry placed in Southern France
        1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
        1 artillery and 1 infantry placed in Western United States
        2 artilleries and 4 infantry placed in Central United States
        6 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
        Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
        EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
        EDIT: 1 fighter moved from United Kingdom to Holland Belgium
        EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 artillery and 1 fighter moved from Suiyuyan to Hopei
        1 artillery and 1 infantry moved from Yunnan to Hunan
        1 artillery and 1 infantry moved from Yunnan to Kweichow
    Combat - Chinese
        Battle in Northern Italy
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 factory_minor and 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
            Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Holland Belgium
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 factory_minor and 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 1 fighter
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 artillery
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter could not land in Holland Belgium and was removed
        1 fighter moved from Hopei to Yunnan
    Place Units - Chinese
        1 infantry placed in Suiyuyan
        1 artillery and 3 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Southern France to Yugoslavia
              British take Yugoslavia from Italians
        1 armour moved from Yunnan to Malaya
              UK_Pacific take Shan State from Japanese
              UK_Pacific take Malaya from Japanese
        1 armour moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 armour moved from French Indo China to Siam
              UK_Pacific take Siam from Japanese
        1 mech_infantry moved from Yunnan to Kiangsi
              Chinese take Kiangsi from Japanese
    Combat - British
    Non Combat Move - British
        2 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
        3 mech_infantrys moved from Egypt to Iraq
        1 aaGun moved from Eastern Persia to Persia
        1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
        2 armour moved from West India to Persia
        2 mech_infantrys moved from India to Yunnan
        1 infantry moved from Southern France to Normandy Bordeaux
        2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
        1 bomber moved from India to Yunnan
    Place Units - British
        2 artilleries and 1 infantry placed in Persia
        1 aaGun and 2 infantry placed in Iraq
        3 mech_infantrys placed in Egypt
        1 destroyer placed in 71 Sea Zone
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        1 infantry placed in India
        1 submarine placed in 39 Sea Zone
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Units Change Ownership
            Some Units in India change ownership: 1 infantry
            Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 0.17
Chinese : -0.33
Japanese : 1.17
Savegame