@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Hope that change is ok, since no impact from Russia or Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 bomber moved from Shantung to 45 Sea Zone
        1 bomber moved from Shantung to 44 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        1 fighter moved from Philippines to 44 Sea Zone
        2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
        2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
        2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
        2 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Anhwe to Hunan
        1 infantry moved from Kansu to Novosibirsk
              Japanese take Novosibirsk from Russians
        1 armour moved from Evenkiyskiy to Yakut S.S.R.
              Japanese take Yenisey from Russians
              Japanese take Yakut S.S.R. from Russians
        1 fighter and 1 tactical_bomber moved from Shantung to Hunan
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
        1 fighter moved from Shantung to Hunan
        1 battleship moved from 35 Sea Zone to 37 Sea Zone
    Combat - Japanese
        Battle in 45 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 cruiser
        Battle in Hunan
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1,83 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hunan
             retreated to Hunan
            Chinese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 infantry
        Battle in Kiangsi
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 mech_infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Shan State
            Japanese attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 2 artilleries and 2 infantry
            British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 4/4 hits, 1,33 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Kwangsi
            Japanese attack with 2 artilleries and 2 infantry
            British defend with 1 infantry
                Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 1 artillery
        EDIT: Adding units owned by Japanese to Malaya: 1 infantry
        EDIT: Turning off Edit Mode
        1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
        1 fighter moved from 6 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
        2 fighters and 1 tactical_bomber moved from Hunan to Shantung
        1 infantry moved from Shantung to Anhwe
        1 aaGun moved from Kwangtung to Kwangsi
        1 submarine moved from 6 Sea Zone to 5 Sea Zone
        1 mech_infantry moved from Evenkiyskiy to Kansu
        1 bomber moved from 44 Sea Zone to Philippines
        1 bomber moved from 45 Sea Zone to Philippines
        1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
        1 transport moved from 35 Sea Zone to 6 Sea Zone
        1 transport moved from 35 Sea Zone to 33 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 33 Sea Zone
        1 carrier moved from 6 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
    Place Units - Japanese
        1 marine placed in Japan
        2 destroyers and 1 submarine placed in 6 Sea Zone
        1 artillery and 2 infantry placed in Shantung
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
        EDIT: Adding units owned by Japanese to Shantung: 1 infantry
        EDIT: Turning off Edit Mode
        1 artillery and 2 infantry placed in Kiangsu
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
        Japanese collect 47 PUs; end with 47 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
        EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Novgorod: 2 infantry
        EDIT: Adding units owned by Germans to Western Germany: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,50
Chinese : 0,67
UK_Pacific : 0,00
Japanese : 0,17
And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.
it is ok. (for moving a german fig)
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.
what do u want to do? how big would be ncm?
Build 2 inf in W Ger instead of Leningrad. Don’t think it affects Russia, but you can say if it does.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
f in W Ger instead of Leningrad. Don’t think it affects Russia, but you
ok do it.
2 inf in w germany instead of leningrad
Thanks! Both those edits are in the last Japan post, I think.
ok.
two questions
i am attacking sz 97
will u scramble
what will the OOL be?
i am attacking with 4 bombers, 3 subs
USA
Checking.
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
i am attacking sz 97
will u scramble
what will the OOL be?
Yes, I’ll scramble.
Going max d, så OOL is:
ok. will be done
Hmm, wait, I think I’ll have to respond to the amount of hits actually. Not sure about to sink a des or ac if getting the choice.
Nevermind, saw that you got 5 hits. That’s all ships.
Well done, making a disgrace of Italy. ;)
i was thinking to withdraw after i sank ur navy but i wanted to erase those italian planes.
superfortresses did a great job
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 93 Sea Zone to 95 Sea Zone
        1 submarine moved from 95 Sea Zone to 97 Sea Zone
        1 submarine moved from 96 Sea Zone to 99 Sea Zone
              Americans take 99 Sea Zone from Germans
        1 submarine moved from 99 Sea Zone to 97 Sea Zone
        1 submarine moved from 94 Sea Zone to 96 Sea Zone
        1 submarine moved from 96 Sea Zone to 97 Sea Zone
        4 bombers moved from Gibraltar to 97 Sea Zone
        1 infantry moved from Normandy Bordeaux to Southern France
              Americans take Southern France from Germans
    Combat - Americans
        Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
        Battle in 97 Sea Zone
            Americans attack with 4 bombers and 3 submarines
            Germans defend with 1 fighter; Italians defend with 1 carrier, 3 destroyers and 2 fighters
                Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
            Units damaged: 1 carrier owned by the Italians
                Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                Italians roll dice for 1 carrier, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                2 submarines owned by the Americans, 3 destroyers owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
            1 submarine owned by the Americans Submerged
                Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
            Americans win with 2 bombers remaining. Battle score for attacker is 34
            Casualties for Americans: 2 bombers and 2 submarines
            Casualties for Italians: 1 carrier, 3 destroyers and 2 fighters
            Casualties for Germans: 1 fighter
    Non Combat Move - Americans
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 artilleries, 2 infantry and 2 marines moved from Western United States to 10 Sea Zone
        2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from Central United States to Western United States
        1 armour and 1 mech_infantry moved from Tobruk to Egypt
        2 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
        2 aaGuns, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
        2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        2 bombers moved from 97 Sea Zone to Egypt
        5 fighters and 1 tactical_bomber moved from Korea to 26 Sea Zone
        1 mech_infantry moved from Holland Belgium to Southern France
        1 aaGun, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Southern France
        2 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
    Place Units - Americans
        1 armour and 2 mech_infantrys placed in Korea
        1 airfield, 1 fighter and 2 tactical_bombers placed in Normandy Bordeaux
        1 factory_minor placed in Holland Belgium
        1 bomber and 1 mech_infantry placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,2,2,6,6,5,1,3,1
        Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hunan to Kiangsi
        1 fighter moved from Kweichow to Kiangsi
        1 artillery and 1 infantry moved from Kweichow to Shensi
        1 artillery and 1 infantry moved from Kweichow to Hopei
        2 infantry moved from Kweichow to Anhwe
    Combat - Chinese
        Battle in Kiangsi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            1 infantry owned by the Chinese retreated to Kweichow
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kiangsi to Yunnan
    Place Units - Chinese
        1 artillery placed in Kweichow
        1 artillery and 1 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 1.00