Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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You can have the allies with a bid of 7, the same that I did took.
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We can perhaps play two games simultaneously then? I really want to get another shot with Axis against you. This game was unbelievably frustrating. :)
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
With what did U try to take it?
1 sub, 1 fig + 1 tr with 2 inf
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
We can perhaps play two games simultaneously then? I really want to get another shot with Axis against you. This game was unbelievably frustrating. :)
no, its too many games for me since I have one already with simon.
i cant play 10 games like U xd
I promised U that i ll play 3 games this season so U get Ur points against me, and I ll keep the promise. With a game with simon and 2 against U its 3 games.
I think we can play maximum 2 games (3 if the score after 2 is 1-1). So if U beat me with allies U ll have a chance to take me with Axis again.
How does that sounds?
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ouch
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
We can perhaps play two games simultaneously then? I really want to get another shot with Axis against you. This game was unbelievably frustrating. :)
I think I played pretty well and that luck followed me. I am content with it.
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We finish the game with Allies having 258 PUs, UK (with UK Pacific) being the strongest nation (TUV), and almost 1000 TUV difference between Allies and Axis.
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I must congragulate U and thank U for this great game and Ur sportmanship.
It was a joy playing it. One player had to prevail but I am sure U ll get Ur points too.
This was my returning game, havent played in 2 years, and I think I ve managed pretty well, especially against U as really strong opponent.
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I must say a didnt realize before how big threat to Middle East and India can those mechanized German units stacked to a pile do.
Also Japan even when seems so strong, if carefull pressured on several sides, can be very weakened with time.
Russia endured much more that I thinked it would.
Playing France was a joy to me.
I had make tactical oversights/mistakes considering China/Siberia when i allow U to destroy my airforce at Kansu, sneak with Japanese tank from there, after I attacked Manchuria with Russia and nullified the Mongolian treaty effect.
U played so focused, offered me no easy takings, I ve got my first Chinese guerrilla in rd 16, ok thats to thank to my agressive China play too, but still.
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I ve learned during this game that it is true allies have a better ground in close battles since they produce more money and a slight minus after a battle in TUV units destroyed often isnt such a big problem for them.
U can combine that with the defender has to pick to casualties first and it can be a powerful tool.
What are Ur impressions of the game?
I must say Germany, and especially its navy gave, me big troubles
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We ve played 18 rounds in 17 days. Impressive.
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I agree with your evaluations.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I agree with your evaluations.
Do U have some of Ur own?
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Do U have some of Ur own?
With normal attrition I think Axis would’ve persevered. Lost about 500 TUV on crap.
Like I said before, it’s not to degrade your effort. You are a very good player and put serious pressure on my position in multiple directions. Still, I feel that with dice rolling more according to probability, there could’ve been more counter-pressure.
Like when I lost 4 mech in Persia against 3 inf and 2 sb. You had 1,33 likely hits and hit 4. One of many examples. I counted on losing 1 or 2 mech and that made the difference of continuing to attack or the need to withdraw. And Japan in China and Pac was just insane on too many occasions to count.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Do U have some of Ur own?
With normal attrition I think Axis would’ve persevered. Lost about 500 TUV on crap.
Like I said before, it’s not to degrade your effort. You are a very good player and put serious pressure on my position in multiple directions. Still, I feel that with dice rolling more according to probability, there could’ve been more counter-pressure.
Like when I lost 4 mech in Persia against 3 inf and 2 sb. You had 1,33 likely hits and hit 4. One of many examples. I counted on losing 1 or 2 mech and that made the difference of continuing to attack or the need to withdraw. And Japan in China and Pac was just insane on too many occasions to count.
Well I Can say the same just for sea battles. If it went on average, the axis would be broken sooner.
Thats the thing with dice, we must accept it.
The dice server is now pretty good comparing to previous years IMHO.
I was at times thinking to play LL but i didnt start to play that way, since there is no fun as, with dice.
Japan would last longer with better dice, but Japan wouldnt crack Chinese. The pressure in the Asian mainland after taking Korea was to huge IMHO.
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I’m not so sure. With say 15 more land units (income included) I think Japan would’ve cracked the Chinese no sweat. Korea is a tough nu, but with control in the south it could’ve been taken care of at an appropriate time. The problem was that I could never seriously threaten the key square of Yunnan.
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There were two or three big sea battles that went Germany’s way. Most of the small ones went the Allied way.
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Thats my problem maybe, i dont remember the small ones, i count its ‘normal’ to have any result when there is 2-3 units involved xd
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
There were two or three big sea battles that went Germany’s way. Most of the small ones went the Allied way.
Yeah but in big ones tuv difference can be 100. In small one its 4 or 5. But yes 20 x 5 = 100.
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Like when I failed to take control of sz112 the first time with more than 80 % odds or you massacred me in sz6 with less than 20 % odds.





