@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
i forgot u can strike me at kansu with those guys near kweichow. what a stupid mistake of mine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 marines moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
1 marine moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 infantry placed in Central United States
1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 2.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 marines moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
1 marine moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 infantry placed in Central United States
1 carrier, 2 submarines and 6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
2 aaGuns and 4 infantry moved from Burma to Yunnan
6 mech_infantrys moved from India to Yunnan
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Gibraltar
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 39 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter placed in Egypt
1 submarine placed in 81 Sea Zone
British undo move 2.
1 destroyer placed in 106 Sea Zone
2 submarines placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Americans : 2.83
Chinese : -2.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
3 armour moved from Romania to Ukraine
1 infantry moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Tobruk to Libya
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 marine placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 marine placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Smolensk
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
4 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 8 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 8 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 4/15 hits, 5,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Bessarabia to Ukraine
4 infantry moved from Belarus to Bryansk
2 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Poland to Eastern Poland
2 bombers moved from Smolensk to Ukraine
Place Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 aaGun and 2 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Amur to Manchuria
1 aaGun and 9 infantry moved from Amur to Korea
Place Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Hopei to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from French
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Hopei to Kansu
1 bomber moved from Borneo to Shan State
1 bomber moved from Borneo to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Sumatra from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kansu
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from Kweichow to 19 Sea Zone
1 infantry moved from Hunan to Kiangsi
2 tactical_bombers moved from Kwangsi to 19 Sea Zone
1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 bomber moved from Shan State to Kiangsi
1 bomber moved from Shan State to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun, 4 artilleries and 3 infantry moved from Hunan to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 tactical_bomber moved from Kansu to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in Shantung
1 carrier and 2 destroyers placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,3,3,6,2,1,3,3,6,5,2,1,4,3,2,2,3
Japanese collect 42 PUs (8 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0,67
Americans : 0,33
Chinese : -0,33
UK_Pacific : -0,67
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Midway to Korea
3 infantry moved from Brazil to British Guiana
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 101 Sea Zone
1 factory_minor placed in Korea
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.67
This must be a true KJF. :)
well I wouldnt name it that, but it has some elements xD
i need to play uk , had job with the kids. i ll try soon
Take your time. It’s an exciting game.
i ll withdraw attack to sicily
i forgot u can scramble
my stupid risk in greece sea
and incredible dices in malaya
Sure thing. You can just edit or redo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Midway to Korea
3 infantry moved from Brazil to British Guiana
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 101 Sea Zone
1 factory_minor placed in Korea
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 aaGun, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 mech_infantrys moved from Yunnan to Shan State
1 armour moved from India to Shan State
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 1 cruiser, 2 destroyers and 2 submarines moved from 98 Sea Zone to 93 Sea Zone
2 fighters moved from Egypt to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - British
Battle in Sicily
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking Sicily from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 99 Sea Zone
1 transport owned by the British retreated to 98 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Malaya
British win with 1 bomber remaining. Battle score for attacker is -21
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 93 Sea Zone
British attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Italians defend with 1 cruiser, 1 submarine and 1 transport
British roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 2 battleships owned by the British
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 submarine owned by the Germans, 1 submarine owned by the Italians and 2 submarines owned by the British lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 fighters in 93 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 2/7 hits, 3.67 expected hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone
British roll dice for 2 battleships, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 5 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 fighter and 1 transport in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 44
Casualties for British: 1 destroyer, 2 fighters and 3 submarines
Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sicily from British to Italians
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Sicily to Gibraltar
EDIT: 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 marines moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from Malaya to India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from West India to India
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 aaGun placed in Egypt
2 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,4,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00
British : -4.67
Americans : -0.17
Chinese : 0.17
Japanese : 1.00
@trulpen definitely is. I enjoy it. i am glad U too.
cheers