@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
I’m used to it.
I ll try to play russia today
Usa tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Archangel to Smolensk
2 artilleries moved from Vologda to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Smolensk
2 artilleries owned by the Russians retreated to Vologda
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 armour, 4 artilleries and 12 infantry moved from Samara to Russia
1 fighter moved from Kazakhstan to Russia
1 armour moved from Russia to Vologda
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Manchuria to Jehol
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsi to Anhwe
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
2 fighters moved from Japan to Anhwe
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 41 Sea Zone to Malaya
Combat - Japanese
Battle in Wake Island
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Midway
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Midway from Americans, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 8 infantry
AA fire in Anhwe : 0/3 hits, 0,50 expected hits
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/16 hits, 6,50 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/12 hits, 4,33 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/12 hits, 5,50 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/8 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Anhwe, round 4 : 1/9 hits, 4,50 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 4/4 hits, 1,67 expected hits
1 tactical_bomber owned by the Japanese, 3 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers and 3 fighters in Anhwe, round 5 : 5/5 hits, 2,83 expected hits
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 5 : 2/3 hits, 1,33 expected hits
2 bombers owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 3 fighters remaining. Battle score for attacker is -18
Casualties for Japanese: 4 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kiangsu
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Anhwe to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters
EDIT: Adding units owned by Japanese to Shantung: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 34 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 2,67
AA fire in Anhwe : : -0,50
UK_Pacific : -0,33
Japanese : -5,33
Pardon my french, but fuck this shit.
+20 TUV turns into -18.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
In one round not battle sorry
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
U should maybe consider low luck. It will definitely provide less surprises.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
the 4th round was crucial
i knew i could count on my chinese guys.
well we have to go on, no matter the dice.
i ll go look the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
5 mech_infantrys moved from Jehol to Kiangsu
1 fighter moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
1 submarine moved from 22 Sea Zone to 31 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour moved from Yunnan to Kwangsi
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Americans attack with 1 armour
Japanese defend with 1 artillery
Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery
Battle in Finland
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Kiangsu : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 3 mech_infantrys
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Peru from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Argentina to Peru
1 artillery moved from Argentina to 66 Sea Zone
1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Portugal to Normandy Bordeaux
2 artilleries and 1 infantry moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 bomber moved from Southern France to Norway
2 artilleries moved from Normandy Bordeaux to France
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 bomber moved from Kiangsu to Korea
1 fighter moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Chile to Queensland
1 bomber moved from Eastern United States to Western United States
1 aaGun moved from Turkey to Greece
Place Units - Americans
3 mech_infantrys placed in Korea
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 113 Sea Zone
1 aaGun and 1 marine placed in Norway
2 artilleries and 1 infantry placed in Spain
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.50
Japanese : 1.33
AA fire in Kiangsu : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
5 mech_infantrys moved from Jehol to Kiangsu
1 fighter moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
1 submarine moved from 22 Sea Zone to 31 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour moved from Yunnan to Kwangsi
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Americans attack with 1 armour
Japanese defend with 1 artillery
Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery
Battle in Finland
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Kiangsu : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 3 mech_infantrys
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Peru from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Argentina to Peru
1 artillery moved from Argentina to 66 Sea Zone
1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Portugal to Normandy Bordeaux
2 artilleries and 1 infantry moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 bomber moved from Southern France to Norway
2 artilleries moved from Normandy Bordeaux to France
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 bomber moved from Kiangsu to Korea
1 fighter moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Chile to Queensland
1 bomber moved from Eastern United States to Western United States
1 aaGun moved from Turkey to Greece
Place Units - Americans
3 mech_infantrys placed in Korea
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 113 Sea Zone
1 aaGun and 1 marine placed in Norway
2 artilleries and 1 infantry placed in Spain
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
2 infantry moved from France to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Norway to Vyborg
3 fighters moved from Norway to Vyborg
1 artillery and 10 infantry moved from India to West India
1 artillery and 1 mech_infantry moved from Turkey to Caucasus
Combat - British
British creates battle in territory 42 Sea Zone
British creates battle in territory 43 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking 42 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in West India
British attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 10 infantry in West India, round 2 : 0/11 hits, 2.17 expected hits
Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 10 infantry in West India, round 3 : 4/11 hits, 2.17 expected hits
Germans roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Vyborg
British attack with 1 armour and 3 fighters
Germans defend with 3 infantry
British roll dice for 1 armour and 3 fighters in Vyborg, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Vyborg
retreated to Vyborg
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Burma to Shan State
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Vyborg to Norway
4 fighters moved from Holland Belgium to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Iraq to Turkey
2 mech_infantrys moved from Northwest Persia to Turkey
3 armour moved from Iraq to Turkey
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to West India
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 8 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
Place Units - British
3 armour placed in Iraq
1 factory_minor placed in Turkey
1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,2,6,4,2,3,1
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
Americans : 0.50
Japanese : 1.33
AA fire in Kiangsu : : -0.33
i have one more uk ncm
i ll post the map
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Italians
Turning on Edit Mode
EDIT: UK_Pacific takes 44 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
U may proceed with Italy.
Godspeed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Italians
Turning on Edit Mode
EDIT: UK_Pacific takes 44 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 marine moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,3,1,5,6,3,1,6,6,4,5,6
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
anzac in a few minutes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery and 1 infantry moved from France to Switzerland
Combat - French
Battle in Switzerland
French attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
French roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Switzerland
French win, taking Switzerland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
1 aaGun moved from France to Switzerland
Place Units - French
1 infantry placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
3 artilleries placed in France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
French : 0.33