@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 carrier, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 destroyer moved from 37 Sea Zone to 42 Sea Zone
        1 infantry moved from Malaya to 37 Sea Zone
        1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
        2 artilleries and 2 infantry moved from 42 Sea Zone to Java
        1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 bomber moved from Philippines to Celebes
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
        1 bomber moved from Philippines to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 33 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
        1 battleship moved from 37 Sea Zone to 42 Sea Zone
        1 cruiser moved from 33 Sea Zone to 44 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
        2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
        2 fighters moved from Japan to 25 Sea Zone
        1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
        1 fighter moved from Japan to 25 Sea Zone
        2 fighters and 1 tactical_bomber moved from Shantung to Jehol
        1 infantry moved from Shantung to Jehol
        1 infantry moved from Kwangsi to Hunan
              Japanese take Hunan from Chinese
    Combat - Japanese
        Battle in 25 Sea Zone
            Japanese attack with 3 fighters and 3 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 tactical_bomber
            Casualties for Americans: 1 destroyer
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber and 1 destroyer
            British defend with 1 submarine
                Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the British lost in 41 Sea Zone
            Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
        Battle in 42 Sea Zone
            Japanese attack with 1 battleship, 2 destroyers and 3 transports
            ANZAC defend with 1 submarine and 1 transport
                Japanese roll dice for 1 battleship, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is 13
            Casualties for ANZAC: 1 submarine and 1 transport
        Battle in Java
            Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
            ANZAC defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry
                AA fire in Java : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 2,67 expected hits
                ANZAC roll dice for 1 aaGun, 1 armour, 1 fighter and 2 infantry in Java, round 2 : 2/4 hits, 1,83 expected hits
                2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/5 hits, 2,17 expected hits
                ANZAC roll dice for 1 armour and 1 fighter in Java, round 3 : 2/2 hits, 1,17 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 artillery and 3 infantry
            Casualties for ANZAC: 1 aaGun, 1 armour, 1 fighter and 2 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 1 marine
                Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                1 marine owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
            Casualties for ANZAC: 1 marine
        Battle in Jehol
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Jehol
            Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        1 carrier moved from 33 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
        1 carrier moved from 37 Sea Zone to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
        1 bomber moved from 41 Sea Zone to Borneo
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from Kiangsu to 6 Sea Zone
        1 fighter moved from Kiangsu to Japan
        1 tactical_bomber moved from Jehol to 6 Sea Zone
        2 fighters moved from Jehol to Japan
        1 mech_infantry moved from Kansu to Yenisey
        1 infantry moved from Suiyuyan to Kansu
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Anhwe to Chahar
        1 artillery and 2 infantry moved from Kiangsu to Kiangsi
        1 aaGun and 1 artillery moved from Kwangsi to Kiangsi
        1 artillery and 4 infantry moved from Shantung to Anhwe
        1 submarine moved from 6 Sea Zone to 36 Sea Zone
        1 bomber moved from Celebes to Philippines
    Place Units - Japanese
        1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
        1 infantry and 2 mech_infantrys placed in Kiangsu
        3 infantry placed in Shantung
    Turn Complete - Japanese
        Japanese collect 52 PUs; end with 53 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour
        EDIT: Adding units owned by Japanese to Yenisey: 1 armour
        EDIT: Removing units owned by Japanese from Yenisey: 1 armour and 1 mech_infantry
        EDIT: Adding units owned by Japanese to Timguska: 1 armour and 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,17
Americans : 0,67
ANZAC : 1,17
Chinese : -0,33
AA fire in Java : : -0,33
Japanese : -1,33
Here’s another one. Did a small edit up in the north.
i ll need a few hours to play this big allied move. a lot of important choices to make. cheers
Keep on rockin’ in the free world.
i am attackin sz 97
will u scramble
and if yes what would the ool be
Just need to know what you attack with, and preferably also other attacks and builds. Can you post manually?
i ve changed my plan i wont attack with usa but with uk
so it will be on uk turn
i ll attack with 3 subs, 1 tac, 1 fig
Maybe we can make scramble options then? In case you change your mind.
sure no problem
but i wont change it.
china goes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Marshall Islands
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 mech_infantry moved from Korea to Jehol
        1 bomber moved from Korea to Jehol
    Combat - Americans
        Battle in Marshall Islands
        Battle in Caroline Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
        Battle in Jehol
            Americans attack with 1 bomber and 1 mech_infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
            Americans win with 1 bomber remaining. Battle score for attacker is -1
            Casualties for Americans: 1 mech_infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 destroyer moved from 26 Sea Zone to 23 Sea Zone
        1 destroyer moved from 26 Sea Zone to 22 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 artillery, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Korea to 33 Sea Zone
        1 aaGun moved from Korea to Manchuria
        1 bomber moved from Jehol to Korea
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
        1 destroyer moved from 110 Sea Zone to 119 Sea Zone
        2 submarines moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 2 bombers and 1 mech_infantry moved from Egypt to Iraq
        2 bombers moved from Iraq to India
    Place Units - Americans
        3 infantry placed in Southern France
        1 fighter and 2 infantry placed in Normandy Bordeaux
        3 artilleries placed in Holland Belgium
        1 fighter placed in Western United States
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        3 infantry placed in Korea
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,1,6,6,1,6,2,6,3,5,3,4,2,4,1,2,4
        Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.67
Ok, I’ll look into it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Tsinghai to Kansu
        1 artillery moved from Shensi to Kansu
        1 infantry moved from Shensi to Suiyuyan
        1 artillery moved from Hopei to Suiyuyan
        1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kansu
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
            Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Kweichow
    Place Units - Chinese
        2 artilleries and 2 infantry placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 13 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 2.00
Full scramble.
ok
ool?
Correction.
ok. let s roll
flawless axis dice in sz 97
well done for them