@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Norway: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 aaGun, 1 battleship, 1 bomber, 2 carriers, 2 factory_minors, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Eastern United States to Venezuela 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 2 artilleries, 1 infantry and 2 mech_infantrys moved from Spain to Portugal 1 artillery, 2 infantry and 1 mech_infantry moved from Spain to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 85 Sea Zone to Argentina 2 artilleries moved from Chile to Argentina 1 bomber moved from Western United States to Argentina 3 mech_infantrys moved from Korea to Jehol 2 mech_infantrys moved from Manchuria to Jehol 1 bomber moved from Korea to Jehol Combat - Americans Battle in Sardinia Battle in Venezuela Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery and 1 bomber in Venezuela, round 3 : 1/2 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Sardinia from Italians, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 4 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Argentina, round 2 : 4/7 hits, 2.67 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Battle in Jehol Americans attack with 1 bomber and 5 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 1 bomber and 5 mech_infantrys in Jehol, round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Portugal Americans attack with 2 artilleries, 1 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 3/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 infantry moved from Finland to Norway 1 mech_infantry moved from Spain to France 2 artilleries moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 17 Sea Zone to 34 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Jehol to Korea 1 infantry moved from Korea to Manchuria 1 armour moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber moved from Argentina to Chile 2 transports moved from 65 Sea Zone to 66 Sea Zone 1 bomber moved from Venezuela to Gibraltar 1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 aaGun, 1 fighter and 1 mech_infantry placed in Korea 1 factory_minor placed in Spain 1 factory_minor placed in Chile 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,1,2,2,4,1 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans : 4.00 Neutral_True : -2.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Chinese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Hopei: 1 aaGun EDIT: Adding units owned by Americans to Anhwe: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
it seems it works
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
it seems it works
i m confused
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Hopei: 1 aaGun EDIT: Adding units owned by Americans to Anhwe: 1 aaGun EDIT: Turning off Edit Mode Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 2 artilleries and 2 infantry moved from Chahar to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Norway: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 aaGun, 1 battleship, 1 bomber, 2 carriers, 2 factory_minors, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Eastern United States to Venezuela 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 2 artilleries, 1 infantry and 2 mech_infantrys moved from Spain to Portugal 1 artillery, 2 infantry and 1 mech_infantry moved from Spain to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 85 Sea Zone to Argentina 2 artilleries moved from Chile to Argentina 1 bomber moved from Western United States to Argentina 3 mech_infantrys moved from Korea to Jehol 2 mech_infantrys moved from Manchuria to Jehol 1 bomber moved from Korea to Jehol Combat - Americans Battle in Sardinia Battle in Venezuela Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery and 1 bomber in Venezuela, round 3 : 1/2 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Sardinia from Italians, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 4 infantry Americans roll dice for 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Argentina, round 2 : 4/7 hits, 2.67 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Battle in Jehol Americans attack with 1 bomber and 5 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 1 bomber and 5 mech_infantrys in Jehol, round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Portugal Americans attack with 2 artilleries, 1 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 3/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 infantry moved from Finland to Norway 1 mech_infantry moved from Spain to France 2 artilleries moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 17 Sea Zone to 34 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Jehol to Korea 1 infantry moved from Korea to Manchuria 1 armour moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber moved from Argentina to Chile 2 transports moved from 65 Sea Zone to 66 Sea Zone 1 bomber moved from Venezuela to Gibraltar 1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 aaGun, 1 fighter and 1 mech_infantry placed in Korea 1 factory_minor placed in Spain 1 factory_minor placed in Chile 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,1,2,2,4,1 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Hopei: 1 aaGun EDIT: Adding units owned by Americans to Anhwe: 1 aaGun EDIT: Turning off Edit Mode Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 2 artilleries and 2 infantry moved from Chahar to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Norway to Holland Belgium 2 fighters and 3 infantry moved from France to Holland Belgium 1 mech_infantry moved from Turkey to Bulgaria British take Bulgaria from Germans 1 mech_infantry moved from Turkey to Albania British take Albania from Italians 1 artillery and 1 mech_infantry moved from Turkey to Caucasus 1 marine moved from Turkey to Caucasus 1 mech_infantry moved from Saudi Arabia to Iraq 4 artilleries moved from Turkey to Greece 3 mech_infantrys moved from Egypt to Iraq 1 marine moved from Turkey to Northwest Persia 1 artillery and 1 mech_infantry moved from Turkey to Northwest Persia 5 mech_infantrys moved from Turkey to Iraq 4 armour moved from Turkey to Iraq 3 mech_infantrys moved from Syria to Iraq 1 mech_infantry moved from Turkey to Northwest Persia Combat - British Battle in Holland Belgium British attack with 6 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Iraq British attack with 4 armour and 12 mech_infantrys Germans defend with 3 armour and 1 factory_minor British roll dice for 4 armour and 12 mech_infantrys in Iraq, round 2 : 3/16 hits, 4.00 expected hits Germans roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 4 armour and 11 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 mech_infantry Casualties for Germans: 3 armour Battle in Northwest Persia British attack with 1 artillery, 1 marine and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 artillery, 1 marine and 2 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 marine and 2 mech_infantrys in Northwest Persia, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 marine and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 marine and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 marine and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the British lost in Caucasus British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 marine and 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to Norway 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Sweden to Norway 2 mech_infantrys moved from Anhwe to Yunnan 2 mech_infantrys moved from Yunnan to India 1 aaGun moved from Yunnan to Kweichow 1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Burma 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone Place Units - British 1 aaGun, 1 armour, 1 fighter and 6 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Germans : 0.83 British : -0.83 Americans : 4.00 Neutral_True : -2.00 Chinese : -1.33 Japanese : 0.00
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You are on the move. I haven’t seen anything, but would like to contemplate if I should retreat to Hunan instead of Kwangsi. It’s probably not very good, but I’d like to check when I get home. Is that ok?
Also, was my chosen causalties for you in Anwhe rational considering the situation?
Why are you confused?
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
The other way around.
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Ah, I see that you already made the moves. Then Hunan is a non-issue. No worries.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
You are on the move. I haven’t seen anything, but would like to contemplate if I should retreat to Hunan instead of Kwangsi. It’s probably not very good, but I’d like to check when I get home. Is that ok?
When I wrote this on my phone I didn’t see your game posts of China and UK. Wouldn’t have asked if I did.
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u have to play italy, yes
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
You are on the move. I haven’t seen anything, but would like to contemplate if I should retreat to Hunan instead of Kwangsi. It’s probably not very good, but I’d like to check when I get home. Is that ok?
When I wrote this on my phone I didn’t see your game posts of China and UK. Wouldn’t have asked if I did.
yeah, uk post is weird since it includes usa , china and uk, and starting text is american, looks like american post
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ah, I see that you already made the moves. Then Hunan is a non-issue. No worries.
sorry for that, but now its too late. have not seen it on time. or maybe it was even written after my chinese played, probably did
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Actually, it just didn’t show up for me. Something to do with cache.
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Not to worry. It would probably just have been bad anyway.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
The other way around.
are U 100 % sure about this?
why isnt it meantioned in the objectives then?
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Actually, it just didn’t show up for me. Something to do with cache.
yeah refresh sometimes helps in that cases, but it should have be shown to u as a notification anyway
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
The other way around.
are U 100 % sure about this?
why isnt it meantioned in the objectives then?
Yes, 100 %.
Maybe because it isn’t an objective, but rather an effect. It’s in the notes anyway.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Thanks! You go ahead.
When I was looking at the board yesterday I counted that I would leave 1 inf behind in Hunan, but now I forgot about it. It was CM and can’t get any inf in there, so it is as it is.
but there is no NO for China that gives her 1 inf for every territory japan has in china empty. it was in vanilla, not in BM i think
The other way around.
are U 100 % sure about this?
why isnt it meantioned in the objectives then?
Yes, 100 %.
Maybe because it isn’t an objective, but rather an effect. It’s in the notes anyway.
well i watched and there it is in the notes.
but i am playing a game against simon33, he has bunch of empty territories in china and i dont get inf there.
i am confused. i wrote him a message.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Italians Non Combat Move - Italians 2 artilleries, 4 infantry and 1 marine moved from Northern Italy to Western Germany 3 aaGuns moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,2,4,3,6,2,2,2,2,3,5,6,6 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :