TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Norway: 1 fighter
        EDIT: Adding units owned by Russians to Russia: 1 fighter
        EDIT: Turning off Edit Mode
        Americans buy 1 aaGun, 1 battleship, 1 bomber, 2 carriers, 2 factory_minors, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 91 Sea Zone to 93 Sea Zone
        1 infantry moved from Spain to 93 Sea Zone
        1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 bomber moved from Eastern United States to Venezuela
        1 artillery and 1 infantry moved from Spain to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
        1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
        2 artilleries, 1 infantry and 2 mech_infantrys moved from Spain to Portugal
        1 artillery, 2 infantry and 1 mech_infantry moved from Spain to 91 Sea Zone
        1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 85 Sea Zone to Argentina
        2 artilleries moved from Chile to Argentina
        1 bomber moved from Western United States to Argentina
        3 mech_infantrys moved from Korea to Jehol
        2 mech_infantrys moved from Manchuria to Jehol
        1 bomber moved from Korea to Jehol
    Combat - Americans
        Battle in Sardinia
        Battle in Venezuela
            Americans attack with 1 artillery, 1 bomber and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.33 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                Americans roll dice for 1 artillery and 1 bomber in Venezuela, round 3 : 1/2 hits, 1.00 expected hits
                Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Venezuela
            Americans win, taking Sardinia from Italians, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Argentina
            Americans attack with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
            Neutral_True defend with 4 infantry
                Americans roll dice for 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Argentina, round 2 : 4/7 hits, 2.67 expected hits
                Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_True lost in Argentina
            Americans win, taking Argentina from Neutral_True with 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
            Casualties for Neutral_True: 4 infantry
        Battle in Jehol
            Americans attack with 1 bomber and 5 mech_infantrys
            Japanese defend with 1 artillery
                Americans roll dice for 1 bomber and 5 mech_infantrys in Jehol, round 2 : 3/6 hits, 1.50 expected hits
                Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Portugal
            Americans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
            Neutral_True defend with 2 infantry
                Americans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 3/5 hits, 1.50 expected hits
                Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_True lost in Portugal
            Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Neutral_True: 2 infantry
    Non Combat Move - Americans
        2 infantry moved from Finland to Norway
        1 mech_infantry moved from Spain to France
        2 artilleries moved from Spain to Normandy Bordeaux
        1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
        1 submarine moved from 17 Sea Zone to 34 Sea Zone
        1 submarine moved from 17 Sea Zone to 21 Sea Zone
        1 submarine moved from 17 Sea Zone to 22 Sea Zone
        1 submarine moved from 17 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 bomber moved from Jehol to Korea
        1 infantry moved from Korea to Manchuria
        1 armour moved from Sikang to Yunnan
        1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
        1 bomber moved from Argentina to Chile
        2 transports moved from 65 Sea Zone to 66 Sea Zone
        1 bomber moved from Venezuela to Gibraltar
        1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
    Place Units - Americans
        1 battleship and 2 carriers placed in 112 Sea Zone
        1 aaGun, 1 fighter and 1 mech_infantry placed in Korea
        1 factory_minor placed in Spain
        1 factory_minor placed in Chile
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,1,2,2,4,1
        Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
        Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans : 4.00
Neutral_True : -2.00
Japanese : -0.33
Savegame