@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
[Anniversary] Balancing Tech and Research
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Research is super fun, but can seriously unbalance the game if a player gets lucky with their first couple rolls. Therefore, we play that the player chooses which tech to research, however better techs have a lower chance of being successfully researched.
The mechanism of researching is the same, you buy research tokens (dice rolls), roll for success, if none hit the tokens are banked for next turn and can roll again at no cost, if successful the tech is gained and the tokens are removed and must be rebought to do more research . The cost of each token (die roll) is increased to 8 IPC (normally is 5). But, tier 1 techs will be successfully researched with a roll of 3 or lower, tier 2 with roll of 2 or lower, and tier 3 with roll of 1:
(3/6 chance) 1. adv artillery, inc factory prod . || mech infantry, war bonds
(2/6 chance) 2. long-range aircraft, radar . . . . || paratroopers, rockets
(1/6 chance) 3. heavy bombers, super subs . . || jet fighters, improved shipyardsTo balance out how multiple techs are gained, we separated complimentary tech into opposing groups to prevent them from easily being researched too quickly back-back and becoming OP. To research a tier 2 or 3 tech at least one tech from the tier below must be already obtained from WITHIN the branch. Note, the techs are separated into left and right branches.
So to get heavy bombers (left, tier 3), you could research adv artillery or factory prod (left, tier 1) then radar or long-range air (left, tier 2). Then, to get jet fighters (right, tier 3), you’d have to also research 2 corresponding lower tier techs in the right branch, because adv artillery/radar/etc. don’t count towards the necessary lower tier techs for the right branch.
Thoughts?