Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
@Maxiheimer WTF :astonished:
@Bjergmose Sindssygt heldig. Jeg burde jo have taget Tokyo!!!
@Bjergmose 90%
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 3 aaGuns and 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 3 infantry in Japan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 2 infantry in Japan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Japan, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 6 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Japan, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Japan
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery and 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from 106 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -1,67
Japanese : 1,33
@Bjergmose 2/19 på 2…det kan godt være at jeg bliver lidt farvet når jeg GM´er i Fog of war versionen ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 artilleries and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Kansu to Shensi
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 3 aaGuns and 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 3 infantry in Japan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 2 infantry in Japan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Japan, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Japan, round 6 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Japan, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Japan
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery and 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from 106 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 artilleries and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Kansu to Shensi
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 37 Sea Zone
British roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -15
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 destroyers
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 19 PUs (10 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 1 infantry placed in India
UK_Pacific undo move 1.
1 fighter placed in 39 Sea Zone
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,1,3,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0,17
British : 1,00
Italians : -1,00
Americans : -1,67
AA fire in Southern France : : -0,17
Chinese : 0,83
Japanese : -1,00
:scream: :scream: :scream:
Jeg havde ikke skænket det en tanke… Jeg havde egentlig sat mig for ikke at erklære krig, men kunne ikke dy mig. Altid noget at heldet arbejdede for mig når nu mine kompetencer ikke gør det:nerd_face:
@Maxiheimer Bandede lidt. Ku ha været episk med KJF tur 2… hvis du vil have en destroyer tilbage ved Malaya og en såret Carrier istedet editer du bare det :-)
Havde været katastrofalt!
Næ ellers tak… Tænker der kommer en delegation fra anzac om lidt:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Java to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -23
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 infantry moved from Trans-Jordan to Syria
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 2 mech_infantrys moved from Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Ukraine
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits, 0,33 expected hits
Bombing raid in Ukraine rolls: 3,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns moved from Poland to Baltic States
6 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Southern France to Greater Southern Germany
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern France to France
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
4 armour, 1 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Ukraine : : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 11 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Russians, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Russians: 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Battle in French Indo China
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 12 infantry
Germans defend with 2 artilleries and 5 infantry
Russians roll dice for 1 artillery, 2 fighters and 12 infantry in Eastern Poland, round 2 : 4/15 hits, 3,50 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
10 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Amur to Korea
1 fighter moved from Yakut S.S.R. to Vologda
2 infantry moved from Sikang to Szechwan
1 fighter moved from 37 Sea Zone to Shan State
Place Units - Russians
1 infantry placed in Novgorod
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 2,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Hunan to French Indo China
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
2 carriers moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery; Russians defend with 1 fighter
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,67 expected hits
UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Shan State
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery
Casualties for Russians: 1 fighter
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Hunan to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 45 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0,83
ANZAC : -1,00
UK_Pacific : -0,33
Russians : 0,17
Japanese : 0,50
havde slet ikke skænket det en tanke at du kunne køre ind i finland:)
Nå men hvad jeg mangler i taktiske evner blev endnu engang kompenceret af held i slagene om øerne:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 3
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Kwangsi, round 2 : 2/11 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 4,00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 artillery
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 3
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Kwangsi, round 2 : 2/11 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 4,00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 artillery
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
4 infantry moved from Yunnan to French Indo China
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in 44 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in French Indo China
British attack with 4 infantry
Japanese defend with 1 armour
British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 artilleries moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : -0,17
Italians : -0,33
AA fire in Western Germany : : -0,17
Chinese : -0,83
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
French defend with 2 infantry; Americans defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Morocco, round 2 : 3/7 hits, 2,67 expected hits
French roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 2 : 3/7 hits, 2,83 expected hits
1 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Morocco, round 3 : 2/4 hits, 1,83 expected hits
French roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 4 : 2/3 hits, 1,50 expected hits
French roll dice for 1 armour and 1 fighter in Morocco, round 4 : 1/2 hits, 1,17 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 bomber moved from Morocco to Libya
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Alexandria to Egypt
2 aaGuns and 2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,67
French : -0,83