@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
The Jim and Joe Axis vs Allies
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Game Start w/ Jimmy and Brett
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:40:03 AM
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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British Turn!!!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Research Technology - British Purchase Units - British British buy 2 bombers; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to West Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone 1 infantry moved from West Canada to East Canada 1 armour moved from East Canada to East Canada Sea Zone 2 fighters moved from United Kingdom to Baltic Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 fighter moved from India to Anglo Sudan Egypt 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 battleship moved from North Sea Zone to West Mediteranean Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 1 armour moved from West Mediteranean Sea Zone to Algeria 1 armour and 1 transport moved from East Canada Sea Zone to West Mediteranean Sea Zone 1 armour moved from West Mediteranean Sea Zone to Algeria 1 infantry moved from South Africa to Kenya-Rhodesia Combat - British Battle in Baltic Sea Zone British attack with 2 fighters Germans defend with 1 submarine and 1 transport British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 transport owned by the Germans and 1 fighter owned by the British lost in Baltic Sea Zone British roll dice for 1 fighter in Baltic Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Germans: 1 submarine and 1 transport Battle in West Mediteranean Sea Zone British attack with 1 battleship, 1 bomber, 1 submarine and 2 transports Germans defend with 1 battleship, 1 submarine and 1 transport British roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber and 2 transports in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 transport owned by the Germans and 1 submarine owned by the British lost in West Mediteranean Sea Zone British roll dice for 1 battleship, 1 bomber and 2 transports in West Mediteranean Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in West Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 transport owned by the British lost in West Mediteranean Sea Zone 1 armour owned by the British lost in Algeria British win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 24 Casualties for British: 1 submarine and 1 transport Casualties for Germans: 1 battleship, 1 submarine and 1 transport Battle in Algeria Non Combat Move - British 1 bomber moved from West Mediteranean Sea Zone to United Kingdom 1 fighter moved from Baltic Sea Zone to United Kingdom Place Units - British 2 bombers placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.50 -
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Research Technology - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Research Technology - Americans Purchase Units - Americans Americans buy 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from China to India 1 infantry moved from Sinkiang to India 1 infantry moved from Sinkiang to India 1 infantry moved from China to French Indo China Americans take French Indo China from Japanese 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Panama Sea Zone 1 infantry moved from West US to West US Sea Zone 1 infantry and 1 transport moved from West US Sea Zone to Midway Sea Zone 1 infantry moved from Midway Sea Zone to Midway Combat - Americans Battle in India Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Americans win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from India to China Place Units - Americans 1 infantry placed in West US 1 battleship and 1 submarine placed in West US Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 8 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Caucasus to Karelia S.S.R. 5 infantry moved from Russia to Karelia S.S.R. 1 submarine moved from Karelia Sea Zone to North Sea Zone 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 3 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour, 1 fighter and 13 infantry Germans defend with 1 aaGun, 6 armour, 1 factory and 4 infantry AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians lost in Karelia S.S.R. Russians roll dice for 2 armour and 13 infantry in Karelia S.S.R., round 2 : 5/15 hits, 3.17 expected hits Germans roll dice for 6 armour and 4 infantry in Karelia S.S.R., round 2 : 6/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 5 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 7 infantry in Karelia S.S.R., round 3 : 1/9 hits, 2.17 expected hits Germans roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 3 : 0/5 hits, 1.67 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 7 infantry in Karelia S.S.R., round 4 : 5/9 hits, 2.17 expected hits Germans roll dice for 4 infantry in Karelia S.S.R., round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter and 7 infantry Casualties for Germans: 6 armour and 4 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.67 AA fire in Karelia S.S.R. : : 0.83 Russians : 3.50 Japanese : 0.33 -
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from East Europe to Karelia S.S.R. 1 armour moved from East Europe to Karelia S.S.R. 1 armour moved from East Europe to Karelia S.S.R. 1 armour moved from Germany to West Europe 1 infantry moved from Germany to West Europe 1 infantry moved from South Europe to West Europe 1 infantry moved from South Europe to West Europe 1 fighter moved from Germany to Ukraine S.S.R. 1 infantry moved from East Europe to Karelia S.S.R. 1 infantry moved from East Europe to Karelia S.S.R. 2 infantry moved from East Europe to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from South Europe to East Europe 1 armour moved from South Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Karelia S.S.R. 1 fighter moved from East Europe to Karelia S.S.R. 1 fighter moved from East Europe to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 armour moved from South Europe to Ukraine S.S.R. 1 infantry moved from Germany to East Europe 1 infantry moved from South Europe to West Europe 1 infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 1 infantry moved from Libya to Algeria Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 4 armour, 3 fighters and 4 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 6 infantry AA fire in Karelia S.S.R. : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 fighters and 4 infantry in Karelia S.S.R., round 2 : 2/11 hits, 4.17 expected hits Russians roll dice for 2 armour and 6 infantry in Karelia S.S.R., round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 armour and 4 infantry in Karelia S.S.R., round 3 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour and 3 fighters in Karelia S.S.R., round 4 : 2/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 4 : 2/3 hits, 1.00 expected hits 2 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 5 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour, 1 fighter and 4 infantry Casualties for Russians: 2 armour and 6 infantry Battle in Algeria Germans attack with 1 armour and 2 infantry British defend with 1 armour Germans roll dice for 1 armour and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Algeria Germans win, taking Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to South Europe 1 fighter moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Germany Place Units - Germans 1 fighter placed in South Europe 2 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -2.00 British : 0.33 AA fire in Karelia S.S.R. : : -0.50 Russians : 1.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - British Purchase Units - British British buy 1 factory, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Anglo Sudan Egypt to Algeria 1 fighter moved from Anglo Sudan Egypt to Algeria 1 infantry moved from Anglo Sudan Egypt to Libya British take Libya from Germans 2 infantry moved from Anglo Sudan Egypt to Red Sea Zone 2 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 2 infantry moved from East Indies Sea Zone to East Indies 1 bomber moved from United Kingdom to Algeria 1 transport moved from West Mediteranean Sea Zone to North Sea Zone 1 battleship moved from West Mediteranean Sea Zone to North Sea Zone 2 bombers moved from United Kingdom to Germany 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 1,3 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Algeria British attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Battle in East Indies British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Algeria to United Kingdom 2 bombers moved from Germany to United Kingdom 1 fighter moved from Algeria to Anglo Sudan Egypt Place Units - British 1 factory placed in India 2 infantry placed in United Kingdom 1 transport placed in North Sea Zone Turn Complete - British British collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 1.00 Japanese : -0.33 AA fire in Germany : : -0.33Dice Statistics:
Total 1 was rolled 54 times 2 was rolled 42 times 3 was rolled 41 times 4 was rolled 41 times 5 was rolled 33 times 6 was rolled 45 times Average roll : 3.359 Median : 3.000 Variance : 0.915 Standard Deviation : 0.957 Total rolls : 256 Null / Other 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.238 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 21 Germans Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 23 times Average roll : 3.608 Median : 4.000 Variance : 0.653 Standard Deviation : 0.808 Total rolls : 102 British Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.238 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 21 Americans Combat 1 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.333 Median : 4.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 Russians Combat 1 was rolled 17 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 7 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.162 Median : 3.000 Variance : 0.922 Standard Deviation : 0.960 Total rolls : 74 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.172 Median : 3.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 29 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - Americans Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 2 battleships and 1 submarine moved from West US Sea Zone to Midway Sea Zone 1 fighter moved from West US to Midway Sea Zone 1 bomber moved from East US to Midway Sea Zone 1 fighter moved from East US to West US 1 armour moved from East US to West US Combat - Americans Battle in Midway Sea Zone Americans attack with 2 battleships, 1 bomber, 1 fighter and 1 submarine Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 submarine in Midway Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 bomber and 1 fighter in Midway Sea Zone, round 2 : 4/4 hits, 2.50 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in Midway Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in Midway Sea Zone Americans roll dice for 2 battleships and 1 bomber in Midway Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 1 transport in Midway Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Midway Sea Zone Americans roll dice for 2 battleships in Midway Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 transport in Midway Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in Midway Sea Zone Americans win with 2 battleships remaining. Battle score for attacker is 63 Casualties for Americans: 1 bomber, 1 fighter and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier, 2 fighters and 1 transport Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in West US Sea Zone 1 fighter placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : -1.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Caucasus to Ukraine S.S.R. 1 submarine and 1 transport moved from North Sea Zone to North Atlantic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 armour Germans defend with 1 armour Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 4 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 2 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.33 -
Brett you’re not playing right - making me lose planes and battleships before transports and carriers.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - Americans Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from East US to West US 1 armour moved from East US to West US 2 battleships and 1 submarine moved from West US Sea Zone to Midway Sea Zone 1 fighter moved from West US to Midway Sea Zone Combat - Americans Battle in Midway Sea Zone Americans attack with 2 battleships, 1 fighter and 1 submarine Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 submarine in Midway Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in Midway Sea Zone Americans roll dice for 2 battleships and 1 fighter in Midway Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in Midway Sea Zone, round 2 : 3/5 hits, 3.17 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in Midway Sea Zone 1 battleship owned by the Americans retreated to West US Sea Zone Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is -18 Casualties for Japanese: 1 carrier and 1 transport Casualties for Americans: 1 battleship, 1 fighter and 1 submarine 2 fighters owned by the Japanese forced to land in Midway Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Ukraine S.S.R. 5 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Karelia S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 armour Germans defend with 1 armour Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 6 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Russians roll dice for 6 infantry in Karelia S.S.R., round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 5 infantry in Karelia S.S.R., round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 infantry in Karelia S.S.R., round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 infantry in Karelia S.S.R., round 5 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 4 infantry in Karelia S.S.R., round 6 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 3 infantry in Karelia S.S.R., round 7 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 8 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 8 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 transport moved from North Sea Zone to East Canada Sea Zone Place Units - Russians 2 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -2.67 -
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 3 infantry moved from East Europe to Karelia S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 2 armour moved from Germany to Karelia S.S.R. 4 infantry moved from Germany to East Europe Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 armour and 3 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Germans roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 armour Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from South Europe to Karelia S.S.R. 2 fighters moved from Ukraine S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to East Europe 1 fighter moved from Karelia S.S.R. to East Europe 1 armour moved from West Europe to Germany Place Units - Germans 2 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from East Canada to East Canada Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from North Sea Zone to Finland Norway British take Finland Norway from Germans 2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone 1 infantry moved from North Sea Zone to Finland Norway 2 bombers moved from United Kingdom to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. 1 bomber moved from United Kingdom to Germany 1 battleship moved from North Sea Zone to Karelia Sea Zone 1 fighter moved from Anglo Sudan Egypt to India 1 infantry moved from Libya to Anglo Sudan Egypt 1 armour moved from Algeria to Anglo Sudan Egypt 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 2 infantry moved from Karelia Sea Zone to Karelia S.S.R. Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Battle in Karelia S.S.R. British attack with 2 bombers, 1 fighter and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry AA fire in Karelia S.S.R. : 0/3 hits, 0.50 expected hits British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Karelia S.S.R. to Russia Place Units - British 1 armour and 2 infantry placed in India 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.83 AA fire in Karelia S.S.R. : : -0.50 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from China to French Indo China 3 fighters moved from Manchuria to French Indo China 2 armour moved from Manchuria to French Indo China 1 bomber moved from Borneo Celebes to India 1 transport moved from French Indo China Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone 1 infantry moved from New Guinea to New Guinea Sea Zone 1 transport moved from French Indo China Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 2 fighters moved from Midway to Midway Sea Zone 2 battleships and 2 fighters moved from Midway Sea Zone to West US Sea Zone 1 submarine moved from West Panama Sea Zone to West US Sea Zone Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in West US Sea Zone Japanese attack with 2 battleships, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier and 1 submarine Japanese roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 2 fighters in West US Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship and 1 carrier in West US Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in West US Sea Zone Japanese roll dice for 2 battleships and 1 fighter in West US Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 battleship in West US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in West US Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is 18 Casualties for Japanese: 2 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier and 1 submarine Non Combat Move - Japanese 1 bomber moved from India to French Indo China Place Units - Japanese 1 transport placed in Japan Sea Zone 2 armour and 1 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : 0.50





