The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to Manchuria
1 fighter moved from West US to West US Sea Zone
1 battleship, 1 carrier, 2 fighters, 3 submarines and 1 transport moved from Wake Island Sea Zone to West US Sea Zone
1 infantry moved from India to Sinkiang
Americans take Sinkiang from Japanese
Combat - Americans
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - Americans
1 bomber moved from Manchuria to India
Place Units - Americans
1 battleship placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
4 infantry moved from Karelia S.S.R. to East Europe
3 infantry moved from Karelia S.S.R. to Caucasus
1 submarine and 1 transport moved from East Canada Sea Zone to Carribean Sea Zone
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in East Europe
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in East Europe, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in East Europe, round 3 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
Game History
Round: 8
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
Combat - Germans
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 6 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from West Europe to South Europe
British take South Europe from Germans
6 infantry moved from United Kingdom to North Sea Zone
2 armour moved from United Kingdom to North Sea Zone
2 armour moved from North Sea Zone to West Europe
6 infantry moved from North Sea Zone to West Europe
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from United Kingdom to West Europe
1 infantry moved from West Europe to South Europe
1 bomber moved from United Kingdom to Germany
2 armour moved from India to French Indo China
6 infantry moved from India to French Indo China
1 infantry moved from Persia to India
1 fighter moved from India to French Indo China
1 fighter moved from India to French Indo China
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
3 armour placed in India
3 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
6 infantry moved from Manchuria to Japan Sea Zone
1 battleship, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
4 armour moved from Manchuria to French Indo China
4 fighters moved from French Indo China Sea Zone to French Indo China
6 infantry moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Japan to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 4 armour, 1 bomber, 4 fighters and 6 infantry
British defend with 2 armour, 2 fighters and 6 infantry; Americans defend with 1 factory and 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 6 infantry in French Indo China, round 2 : 7/15 hits, 5.67 expected hits
Americans roll dice for 2 armour, 2 fighters and 7 infantry in French Indo China, round 2 : 3/11 hits, 4.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China
Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 3 infantry in French Indo China, round 3 : 4/12 hits, 5.17 expected hits
Americans roll dice for 2 armour and 2 fighters in French Indo China, round 3 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from Americans with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 40
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 infantry
Casualties for British: 2 armour, 2 fighters and 6 infantry
Non Combat Move - Japanese
4 fighters moved from French Indo China to French Indo China Sea Zone
1 bomber moved from French Indo China to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
2 infantry placed in Japan
1 transport placed in Japan Sea Zone
Japanese undo move 3.
1 transport were produced but were not placed
Turn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 fighter and 2 submarines moved from West US Sea Zone to Wake Island Sea Zone
1 fighter moved from West US to West US Sea Zone
1 fighter moved from West US Sea Zone to Wake Island Sea Zone
1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands Sea Zone to Solomon Islands
2 fighters moved from Solomon Islands Sea Zone to Solomon Islands
1 infantry moved from Sinkiang to India
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in Solomon Islands
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to Solomon Islands Sea Zone
1 bomber moved from French Indo China to Russia
Place Units - Americans
1 carrier and 1 submarine placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
3 infantry moved from Ukraine S.S.R. to East Europe
2 infantry moved from Caucasus to Russia
1 armour moved from Russia to Novosibirsk
4 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 submarine and 1 transport moved from Carribean Sea Zone to Mexico Sea Zone
Non Combat Move - Russians
Place Units - Russians
3 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to North Sea Zone
3 armour moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to Germany
3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
1 battleship moved from North Sea Zone to Baltic Sea Zone
4 infantry moved from Baltic Sea Zone to Germany
3 armour moved from Baltic Sea Zone to Germany
2 fighters moved from West Europe to Germany
3 armour moved from West Europe to Germany
8 infantry moved from West Europe to Germany
2 infantry moved from South Europe to Germany
3 armour moved from India to French Indo China
4 infantry moved from India to French Indo China
1 fighter moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 3 armour, 1 fighter and 4 infantry
Japanese defend with 4 armour, 1 factory and 1 infantry
British roll dice for 3 armour, 1 fighter and 4 infantry in French Indo China, round 2 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 3 armour in French Indo China, round 3 : 0/3 hits, 1.00 expected hits
2 armour owned by the Japanese lost in French Indo China
British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Japanese: 4 armour and 1 infantry
Battle in Germany
British attack with 6 armour, 1 bomber, 2 fighters and 14 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 17 infantry
AA fire in Germany : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Germany
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 6 armour, 1 bomber and 14 infantry in Germany, round 2 : 5/21 hits, 6.00 expected hits
Germans roll dice for 3 armour and 17 infantry in Germany, round 2 : 7/20 hits, 6.67 expected hits
6 infantry owned by the Germans and 7 infantry owned by the British lost in Germany
British roll dice for 6 armour, 1 bomber and 7 infantry in Germany, round 3 : 2/14 hits, 4.83 expected hits
Germans roll dice for 3 armour and 11 infantry in Germany, round 3 : 2/14 hits, 4.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 6 armour, 1 bomber and 5 infantry in Germany, round 4 : 6/12 hits, 4.50 expected hits
Germans roll dice for 3 armour and 9 infantry in Germany, round 4 : 5/12 hits, 4.00 expected hits
6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
British roll dice for 6 armour and 1 bomber in Germany, round 5 : 5/7 hits, 3.67 expected hits
Germans roll dice for 3 armour and 3 infantry in Germany, round 5 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans and 3 armour owned by the British lost in Germany
British roll dice for 3 armour and 1 bomber in Germany, round 6 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Germany
British captures 10PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is -20
Casualties for British: 4 armour, 2 fighters and 14 infantry
Casualties for Germans: 3 armour and 17 infantry
Non Combat Move - British
1 bomber moved from Germany to Caucasus
1 fighter moved from French Indo China to Novosibirsk
Place Units - British
3 infantry placed in India
2 armour, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 61 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -1.83
Japanese : -0.00
AA fire in Germany : : 1.50
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 carriers moved from French Indo China Sea Zone to Japan Sea Zone
2 submarines moved from French Indo China Sea Zone to Japan Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 battleship and 4 fighters moved from French Indo China Sea Zone to Japan Sea Zone
1 infantry moved from China to Manchuria
1 bomber moved from Manchuria to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - Japanese
6 infantry moved from Manchuria to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Japan
1 bomber moved from India to Manchuria
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Solomon Islands Sea Zone to Japan Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from Wake Island Sea Zone to Japan Sea Zone
1 fighter moved from West US to Japan Sea Zone
1 bomber moved from Russia to Japan Sea Zone
1 infantry moved from India to Sinkiang
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 5 fighters, 3 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
Americans roll dice for 3 submarines in Japan Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 5 fighters and 1 transport in Japan Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 2 submarines in Japan Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 transports in Japan Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
3 transports owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 transport owned by the Americans lost in Japan Sea Zone
Americans roll dice for 1 submarine in Japan Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber and 5 fighters in Japan Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in Japan Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in Japan Sea Zone
Americans win with 2 battleships, 1 bomber and 2 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport
Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
Non Combat Move - Americans
1 bomber moved from Japan Sea Zone to Soviet Far East
1 carrier moved from West US Sea Zone to North Pacific Sea Zone
2 fighters moved from Japan Sea Zone to North Pacific Sea Zone
1 submarine moved from West US Sea Zone to North Pacific Sea Zone
Place Units - Americans
1 battleship and 1 submarine placed in West US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Soviet Far East to Manchuria
3 infantry moved from Russia to Novosibirsk
4 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Russia to Manchuria
3 armour moved from Russia to Sinkiang
2 armour moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Yakut S.S.R. to Manchuria
8 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 submarine and 1 transport moved from Mexico Sea Zone to North Pacific Sea Zone
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 bomber, 1 factory and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Manchuria to Soviet Far East
Place Units - Russians
1 armour and 2 fighters placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 bombers and 3 transports; Remaining resources: 11 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangtung
British take Kwangtung from Japanese
2 infantry moved from India to French Indo China
1 infantry moved from India to French Indo China
1 armour moved from French Indo China to Manchuria
1 fighter moved from Novosibirsk to Manchuria
5 transports moved from Baltic Sea Zone to North Sea Zone
1 battleship moved from Baltic Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
2 armour moved from United Kingdom to North Sea Zone
2 armour, 6 infantry and 5 transports moved from North Sea Zone to East Canada Sea Zone
1 battleship moved from North Sea Zone to East Canada Sea Zone
1 fighter moved from United Kingdom to Alaska
2 armour moved from Germany to Ukraine S.S.R.
1 bomber moved from Caucasus to Soviet Far East
Combat - British
Non Combat Move - British
Place Units - British
3 transports placed in French Indo China Sea Zone
2 bombers placed in United Kingdom
Turn Complete - British
British collect 64 PUs; end with 75 PUs
Combat Hit Differential Summary :
GAME OVER MAN