TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to Amur
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Amur
1 bomber moved from French Indo China to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/7 hits, 3,00 expected hits
Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/6 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
4 artilleries moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Manchuria
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 battleship and 1 carrier placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : -0,33
Chinese : 0,33
Russians : 0,00
Japanese : -4,00
I don’t get any e-mails from the dice server, but it says it is ON. Do you get any MARTI e-mails?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 94 Sea Zone to Gibraltar
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Queensland to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from 5 Sea Zone to Sakha
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
1 bomber and 1 marine placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 0,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 94 Sea Zone to Gibraltar
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Queensland to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from 5 Sea Zone to Sakha
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
1 bomber and 1 marine placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Norway to 125 Sea Zone
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Persia to Iraq
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Anglo Egyptian Sudan to Crete
1 fighter moved from Anglo Egyptian Sudan to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Crete
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Crete, round 2 : 3/5 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 6/8 hits, 3,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from 99 Sea Zone to Cyprus
1 bomber moved from Crete to Cyprus
1 tactical_bomber moved from Gibraltar to Cyprus
1 fighter moved from Gibraltar to Cyprus
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 2 infantry moved from Belgian Congo to Kenya
1 armour moved from French Central Africa to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Ethiopia
1 artillery and 2 infantry moved from India to Burma
3 aaGuns, 1 artillery, 4 infantry and 3 mech_infantrys moved from Shan State to Burma
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United Kingdom
3 infantry placed in Persia
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,17
Italians : -1,17
British : 2,50
Americans : 0,00
Chinese : 0,17
Japanese : 0,17
@Pejon_88 said in L20 Giallo(x) vs Pejon_88 (+6) BM:
I don’t get any e-mails from the dice server, but it says it is ON. Do you get any MARTI e-mails?
Yes I got them
Ok, weird. I have asked for support, but let’s continue meanwhile.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 armour and 1 mech_infantry moved from Belarus to Karelia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tobruk
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians lost in Tobruk
retreated to Tobruk
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Karelia
Italians win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Vyborg
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Vyborg
Italians win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Tobruk to Egypt
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Egypt
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,50
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 fighters and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 fighters and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Archangel
3 fighters moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Smolensk
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour and 4 mech_infantrys moved from Novgorod to Finland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 bomber moved from Bryansk to Germany
1 bomber moved from Smolensk to Germany
3 fighters moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from Novgorod to Belarus
3 fighters moved from Belarus to Eastern Poland
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Americans : 0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Rostov to Bryansk
13 artilleries and 28 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to Smolensk
3 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 29 infantry in Bryansk, round 2 : 13/42 hits, 11,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 artillery moved from Volgograd to Rostov
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Amur to Sakha
1 infantry moved from Siberia to Sakha
2 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
4 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 33 PUs (2 lost to blockades); end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 bomber moved from Japan to Siam
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
2 infantry moved from Anhwe to Kweichow
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Siam
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 tactical_bombers moved from Shan State to French Indo China
1 bomber and 1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
4 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,83
Americans : -0,33
Chinese : 0,33
UK_Pacific : 1,33
Russians : -0,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from India to Yunnan
2 fighters moved from Gibraltar to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Yunnan to India
2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 2,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Szechwan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from India to Yunnan
2 fighters moved from Gibraltar to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Yunnan to India
2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Szechwan: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - British
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 fighter and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 80 Sea Zone
3 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
1 bomber moved from Cyprus to Gibraltar
2 fighters and 1 tactical_bomber moved from Cyprus to Anglo Egyptian Sudan
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 bomber moved from France to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,33
AA fire in France : : -0,17
Americans : 2,17
Chinese : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour, 4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Southern Italy
1 armour moved from Vyborg to Norway
1 armour moved from Karelia to Norway
1 bomber moved from Southern Italy to Norway
1 fighter moved from Southern Italy to Norway
1 fighter moved from Southern Italy to Norway
Combat - Italians
Battle in Norway
Italians attack with 2 armour, 1 bomber and 2 fighters
Russians defend with 2 armour and 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Norway, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,67 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Norway
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Norway, round 3 : 2/4 hits, 2,17 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Norway, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Norway
Italians roll dice for 1 bomber and 1 fighter in Norway, round 4 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Norway
Italians win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour and 2 fighters
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries and 7 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 4 artilleries and 7 infantry in Trans-Jordan, round 2 : 3/12 hits, 3,67 expected hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber moved from Norway to Western Germany
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2,67
British : 0,00
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Finland to Norway
Germans take Norway from Russians
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Holland Belgium
1 bomber moved from Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 4,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Archangel to Novgorod
5 armour and 4 mech_infantrys moved from Finland to Novgorod
5 infantry moved from Belarus to Eastern Poland
1 aaGun and 12 artilleries moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
10 infantry moved from Germany to Poland
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 artilleries moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Finland: 1 armour
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,83
Americans : -1,67
Russians : 1,00