Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Southern France to Caucasus
10 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 14 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 14 infantry in Western Germany, round 2 : 1/14 hits, 2.33 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
1 aaGun moved from Eastern Poland to Belarus
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,6,3,1,5,5
Italians collect 5 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.33
Russians : -1.00
Nasty to lose W Germany. I don’t even like losing N Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Iwo Jima to Guam
1 fighter moved from Wake Island to Guam
1 destroyer moved from 31 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to Guam
1 bomber moved from New South Wales to Guam
1 fighter moved from Queensland to Guam
2 aaGuns, 1 fighter and 4 mech_infantrys moved from Queensland to South Australia
1 fighter and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 40 Sea Zone to 77 Sea Zone
1 fighter moved from India to Iraq
2 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
9 armour and 9 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
1 armour and 18 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 bombers moved from Novgorod to Western Germany
4 fighters and 3 tactical_bombers moved from Bryansk to Germany
3 infantry moved from Bryansk to Belarus
1 aaGun, 4 artilleries and 4 infantry moved from Bryansk to Ukraine
3 artilleries and 3 infantry moved from Bryansk to Ukraine
2 aaGuns, 29 artilleries and 16 infantry moved from Bryansk to Rostov
3 artilleries moved from Novgorod to Belarus
1 armour moved from Nenetsia to Belarus
2 tactical_bombers moved from Southern France to Western Germany
3 fighters moved from Germany to Southern Italy
3 mech_infantrys moved from Southern France to Western Germany
8 artilleries moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
4 infantry moved from France to Western Germany
10 artilleries and 8 infantry moved from France to Southern France
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Novgorod
Place Units - Germans
2 artilleries and 1 infantry placed in Southern France
2 artilleries, 5 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
3 mech_infantrys placed in Western Germany
5 artilleries and 5 infantry placed in Germany
1 artillery placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,6,5,6,4,5,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
8 infantry moved from Timguska to Yenisey
4 fighters and 1 tactical_bomber moved from Russia to Yenisey
1 armour moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Yenisey
Russians attack with 4 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
Russians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Yenisey, round 2 : 4/14 hits, 4.17 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Yenisey, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey
Russians roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in Yenisey, round 3 : 4/12 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries in Yenisey, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Yenisey to Timguska
9 artilleries and 32 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Russians : -0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 5 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 fighter moved from 41 Sea Zone to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
11 artilleries and 10 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Japan to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Burma, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 4 carriers, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 marines moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 marines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
5 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 artilleries moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Hopei
7 infantry moved from Kweichow to Hopei
7 artilleries and 2 infantry moved from Kweichow to Yunnan
2 bombers and 1 fighter moved from Burma to French Indo China
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to 36 Sea Zone
9 fighters moved from Caroline Islands to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Caroline Islands to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 artillery and 2 marines moved from 36 Sea Zone to French Indo China
10 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
4 artilleries, 2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,5,2,5,6,4,1
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
5 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 aaGuns and 2 infantry moved from Morocco to Algeria
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 submarines moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
3 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 31 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
2 fighters moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 infantry placed in Central United States
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 23 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 23 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 23 infantry in Chahar, round 2 : 4/24 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Manchuria
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
14 fighters moved from Normandy Bordeaux to 97 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
Battle in 97 Sea Zone
British attack with 14 fighters and 4 submarines
Italians defend with 1 destroyer
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 125 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 14 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
14 fighters moved from 97 Sea Zone to Syria
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
5 infantry moved from Persia to Iraq
1 aaGun moved from Morocco to Algeria
5 artilleries, 5 infantry and 2 marines moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 5 infantry, 2 marines and 5 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 5 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Eastern Persia to Syria
4 fighters and 2 tactical_bombers moved from Eastern Persia to Syria
Place Units - British
1 destroyer placed in 106 Sea Zone
2 fighters placed in United Kingdom
1 airfield placed in Syria
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0.67
British : 0.67
Italians : -0.33
Americans : -1.67
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
14 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Battle in Holland Belgium
Italians attack with 14 infantry
Americans defend with 2 infantry
Italians roll dice for 14 infantry in Holland Belgium, round 2 : 7/14 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 14 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 6 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 5 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
4 infantry owned by the Italians retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 aaGun moved from Belarus to Novgorod
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6,3,4,4,1
Italians collect 5 PUs (9 lost to blockades); end with 8 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 3.83
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
3 mech_infantrys moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
2 fighters and 1 mech_infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
4 fighters moved from Guam to Chahar
Combat - ANZAC
Battle in Northwest Persia
ANZAC attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the ANZAC lost in Northwest Persia
ANZAC win with 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Northwest Persia to Iraq
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
7 armour and 7 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Samara from Russians
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
2 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
2 tactical_bombers moved from Germany to 112 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
8 artilleries and 7 infantry moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Finland to Vyborg
20 mech_infantrys moved from Caucasus to Volgograd
6 mech_infantrys moved from Western Germany to Poland
9 artilleries and 4 infantry moved from Western Germany to Germany
2 aaGuns moved from Germany to Western Germany
1 aaGun, 3 artilleries and 16 infantry moved from Germany to Poland
3 fighters moved from Germany to Novgorod
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Southern France
3 mech_infantrys placed in Western Germany
3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,6,4,4,2
Germans collect 54 PUs (8 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Smolensk
1 armour moved from Urals to Russia
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Russia to Urals
2 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 fighter moved from Timguska to Russia
1 fighter moved from Timguska to Chahar
2 fighters and 1 tactical_bomber moved from Timguska to Russia
Combat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Smolensk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
So do you think this game is over? Not sure there’s much of a path to victory now.
Yes esp with Italy falling this turn and German air getting halved.
Hmm, I think I may have thought that the UK air couldn’t all attack Rome.
I’ll post.
You seem to have my number.
@simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
Hmm, I think I may have thought that the UK air couldn’t all attack Rome.
Yeah, the loss of southern Italy will seal it but it was over already anyway. Japan will never recover and allies will continue to get stronger, even if russia falls (not a definite) it wouldnt matter. Allies are in too strong of a position and with too much of an economic advantage.
You seem to have my number.
Perhaps, but at the same time, every time we play I think I got off lucky. If you had just done a few things different I could have seen things going much differently. Thats why I find myself messing around with J1s trying to get a bit better grasp on what to do with and against J1s.
In this game, I think in pacific, you needed more navy (not as much as games past) and less emphasis on carolines. Axis advantage comes in using the same units to accomplish multiple tasks given their central position. With a huge chunk of air sitting in carolines it accomplished nothing for several turns allowing me to get india back, bulk up china, and eventually push in with russia to move you out of position. If you had kept your air on the mainland you could have used it to do better with china or else hold india.
Similar thing in europe. You always had your air in nov or somewhere near russia (threatening SBR?) and letting US/UK move around at will in the med. Position them in yugo or some other central location and you would have broken thru rostov, kept me from cruising around with relatively minimal investment in the med, and been in much better position.