@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
brothers vandyke vs crockett36
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians Purchase Units - Italians Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Western Ukraine 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 3 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from 97 Sea Zone to Greece 2 infantry moved from 97 Sea Zone to Albania 1 armour moved from Southern Italy to Northern Italy 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Greece Battle in Albania Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 fighters Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win, taking Greece from British, taking Albania from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : 0.33 Russians : 0.67 -
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 41 PUs; 0 techTokens; Germans buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 unit repaired. 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 5 armour moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Germany to Yugoslavia 3 tactical_bombers moved from Eastern Poland to Yugoslavia 1 fighter moved from Eastern Poland to Yugoslavia 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 5 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Western Germany to Yugoslavia 4 armour moved from Germany to Eastern Poland 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 2 armour moved from Novgorod to Eastern Poland 1 infantry moved from Bessarabia to Romania Combat - Germans Battle in Yugoslavia Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 4 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Yugoslavia Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Yugoslavia, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Germans: 1 armour, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 1 artillery and 4 infantry Battle in Romania Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries and 1 infantry Russians defend with 1 artillery Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in 110 Sea Zone Germans attack with 1 battleship and 1 fighter British defend with 5 submarines; Americans defend with 1 cruiser and 1 transport British roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 5 submarines owned by the British Submerged Germans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 110 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -30 Casualties for Germans: 1 battleship and 1 fighter Battle in Ukraine Germans attack with 7 armour and 13 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 7 armour and 13 mech_infantrys in Ukraine, round 2 : 5/20 hits, 5.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from Yugoslavia to Eastern Poland 1 fighter moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 3 armour placed in Novgorod 3 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 45 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.00 British : 3.50 Germans rolls : : 1.00 Russians : 2.00 -
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to Malaya 1 armour moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from Paulau Island to Kwangsi 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 fighters and 2 tactical_bombers moved from Shantung to Suiyuyan 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 fighters moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 2 battleships moved from 17 Sea Zone to 6 Sea Zone 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 3 fighters and 2 infantry in Kweichow, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 3 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 4 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 1 infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 2 artilleries and 6 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 5/7 hits, 4.17 expected hits Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 artilleries and 6 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Chinese win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Kwangtung 3 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 3 fighters moved from Kweichow to Jehol 2 tactical_bombers moved from Suiyuyan to Chahar 2 fighters moved from Suiyuyan to Chahar 2 fighters moved from 6 Sea Zone to Jehol 2 tactical_bombers moved from 6 Sea Zone to Jehol Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.67 Japanese : -3.50 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Italians Purchase Units - Italians Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Albania to Yugoslavia Italians take Yugoslavia from British 1 armour moved from Western Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 3 armour moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 fighter moved from Western Germany to Egypt 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0.50 British : 0.33 Russians : -0.33 -
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; 0 techTokens; Germans buy 2 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 6 armour moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 armour moved from Normandy Bordeaux to France 4 infantry moved from Western Germany to France 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Norway to Finland 9 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 5 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 infantry moved from Romania to Eastern Poland 2 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 7 armour, 1 artillery, 9 infantry and 10 mech_infantrys Russians defend with 1 artillery and 12 infantry Germans roll dice for 7 armour, 1 artillery, 9 infantry and 10 mech_infantrys in Bryansk, round 2 : 4/27 hits, 7.17 expected hits Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Bryansk, round 3 : 7/23 hits, 6.50 expected hits Russians roll dice for 1 artillery and 8 infantry in Bryansk, round 3 : 3/9 hits, 3.00 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Bryansk, round 4 : 4/20 hits, 6.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 7 infantry Casualties for Russians: 1 artillery and 12 infantry Battle in Belarus Germans attack with 9 armour, 1 fighter and 2 tactical_bombers Americans defend with 3 bombers; Russians defend with 5 artilleries and 5 infantry Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Belarus, round 2 : 4/12 hits, 6.33 expected hits Russians roll dice for 5 artilleries, 3 bombers and 5 infantry in Belarus, round 2 : 7/13 hits, 3.83 expected hits 1 infantry owned by the Russians, 7 armour owned by the Germans and 3 bombers owned by the Americans lost in Belarus 2 armour owned by the Germans retreated to Eastern Poland Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 7 armour Casualties for Americans: 3 bombers Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 tactical_bombers moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 3 aaGuns moved from Western Ukraine to Bryansk 3 aaGuns moved from Western Germany to Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 4 artilleries, 2 infantry and 3 mech_infantrys placed in Western Germany EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Removing units owned by Germans from Eastern Poland: 3 armour EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 3 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighterCombat Hit Differential Summary :
Germans : -7.00 Russians : 2.17 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; 0 techTokens; Germans buy 2 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 6 armour moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 armour moved from Normandy Bordeaux to France 4 infantry moved from Western Germany to France 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Norway to Finland 9 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 5 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 infantry moved from Romania to Eastern Poland 2 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 7 armour, 1 artillery, 9 infantry and 10 mech_infantrys Russians defend with 1 artillery and 12 infantry Germans roll dice for 7 armour, 1 artillery, 9 infantry and 10 mech_infantrys in Bryansk, round 2 : 4/27 hits, 7.17 expected hits Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Bryansk, round 3 : 7/23 hits, 6.50 expected hits Russians roll dice for 1 artillery and 8 infantry in Bryansk, round 3 : 3/9 hits, 3.00 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Bryansk, round 4 : 4/20 hits, 6.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 7 infantry Casualties for Russians: 1 artillery and 12 infantry Battle in Belarus Germans attack with 9 armour, 1 fighter and 2 tactical_bombers Americans defend with 3 bombers; Russians defend with 5 artilleries and 5 infantry Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Belarus, round 2 : 4/12 hits, 6.33 expected hits Russians roll dice for 5 artilleries, 3 bombers and 5 infantry in Belarus, round 2 : 7/13 hits, 3.83 expected hits 1 infantry owned by the Russians, 7 armour owned by the Germans and 3 bombers owned by the Americans lost in Belarus 2 armour owned by the Germans retreated to Eastern Poland Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 7 armour Casualties for Americans: 3 bombers Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 tactical_bombers moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 3 aaGuns moved from Western Ukraine to Bryansk 3 aaGuns moved from Western Germany to Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 4 artilleries, 2 infantry and 3 mech_infantrys placed in Western Germany EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Removing units owned by Germans from Eastern Poland: 3 armour EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 3 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -7.00 Russians : 2.17 -
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 units repaired. 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 2 battleships moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 tactical_bombers moved from Jehol to Manchuria 2 armour moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 2 fighters moved from Jehol to Anhwe 1 fighter moved from Jehol to Anhwe 2 fighters moved from Jehol to Manchuria 1 armour moved from Kiangsu to Jehol 2 tactical_bombers moved from Chahar to Hopei 2 fighters moved from Chahar to Hopei 1 armour moved from Kwangsi to French Indo China 1 armour moved from Kwangtung to French Indo China 1 armour moved from Kwangtung to French Indo China 2 bombers moved from Kwangtung to Kweichow 2 fighters moved from Kwangtung to Kweichow 3 tactical_bombers moved from Kwangtung to Kweichow 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 6/7 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 4 infantry Battle in Manchuria Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 7 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/11 hits, 4.83 expected hits Chinese roll dice for 7 infantry in Manchuria, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Russians: 7 infantry Battle in French Indo China Japanese attack with 3 armour British defend with 1 infantry Japanese roll dice for 3 armour in French Indo China, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 armour, 3 fighters and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 2 armour, 3 fighters and 1 infantry in Anhwe, round 2 : 5/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour and 3 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hopei Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 4/4 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kweichow to Hunan 2 bombers moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 2 tactical_bombers moved from Hopei to Hunan 2 fighters moved from Hopei to Hunan 3 fighters moved from Anhwe to Hunan 2 tactical_bombers moved from Manchuria to 19 Sea Zone 3 fighters moved from Manchuria to Jehol Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 2 armour and 1 infantry placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : -1.67 UK_Pacific : -0.33 Japanese : 8.67 -
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Italians Purchase Units - Italians Italians buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 1 armour moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 2 armour moved from France to Holland Belgium 1 armour moved from Northern Italy to Holland Belgium 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from Yugoslavia to Northern Italy 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 artillery moved from Iraq to Persia 2 cruisers and 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 81 Sea Zone to 80 Sea Zone 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Ukraine to Russia Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in 80 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports French defend with 1 destroyer Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Normandy Bordeaux Italians attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 3 armour British defend with 1 bomber; Americans defend with 1 infantry Italians roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the British and 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 armour remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Americans: 1 infantry Battle in Persia Italians attack with 2 artilleries, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Persia, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking Persia from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 armour and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Persia Non Combat Move - Italians 1 infantry moved from Greece to Turkey Italians take Turkey from Neutral_True 1 fighter moved from Persia to Iraq 1 bomber moved from Russia to Turkey Place Units - Italians 1 factory_minor placed in Iraq 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Italians collect 29 PUs (4 lost to blockades); end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : 1.83 French : -0.33 Americans : -0.17 Russians : -0.67 -
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to Western Germany 7 armour moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 tactical_bombers moved from Eastern Poland to Russia 1 armour moved from France to Western Germany 1 fighter moved from Germany to Western Germany 1 infantry moved from Bulgaria to Yugoslavia 2 armour moved from Eastern Poland to Germany 1 infantry moved from Finland to Norway 2 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus Combat - Germans Battle in Russia Germans attack with 7 armour, 1 artillery, 5 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 9 infantry AA fire in Russia : 0/2 hits, 0.33 expected hits Germans roll dice for 7 armour, 1 artillery, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 6/15 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 9 infantry in Russia, round 2 : 4/13 hits, 4.67 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 9/11 hits, 5.50 expected hits Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 3 : 3/9 hits, 3.33 expected hits 5 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans captures 31PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 armour, 1 artillery and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries and 9 infantry Battle in Western Germany Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Western Germany Germans roll dice for 1 armour, 1 fighter and 1 infantry in Western Germany, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany Germans roll dice for 1 fighter in Western Germany, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Western Germany, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Western Germany British win with no units remaining. Battle score for attacker is -7 Casualties for British: 3 artilleries Casualties for Germans: 1 armour, 1 fighter and 1 infantry Battle in Norway Germans attack with 1 infantry Americans defend with 1 artillery Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 tactical_bombers moved from Russia to Bryansk Place Units - Germans 2 bombers placed in France 1 armour placed in France 3 armour placed in Novgorod 2 armour placed in Ukraine Turn Complete - Germans Germans collect 42 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 2.17 British : 0.33 Americans : 0.33 Russians : -1.00 -
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Hunan 2 armour moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Anhwe to Hunan 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 armour moved from Jehol to Amur 1 infantry moved from Manchuria to Korea 2 artilleries moved from Manchuria to Korea 2 carriers moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 2 battleships moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Jehol to 36 Sea Zone 1 fighter moved from Jehol to 36 Sea Zone 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 transports moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Jehol to Hunan 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Korea Japanese attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 artillery and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -0.33 Russians : -0.33 Japanese : 0.00 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - AmericansCombat Hit Differential Summary :





