@zlefin it will likely be a day or two before I can get to my next turn
L20 SC (L) vs AetV (X) game 7
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Tambov 1 bomber moved from Germany to Tambov 1 bomber moved from Germany to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 3 armour and 3 mech_infantrys moved from Belarus to Vologda 17 armour and 37 mech_infantrys moved from Caucasus to Northwest Persia Combat - Germans Battle in Tambov Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Northwest Persia Germans attack with 17 armour and 37 mech_infantrys British defend with 2 armour and 3 mech_infantrys Germans roll dice for 17 armour and 37 mech_infantrys in Northwest Persia, round 2 : 13/54 hits, 14,67 expected hits British roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 : 4/5 hits, 2,00 expected hits 3 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 17 armour and 33 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 4 mech_infantrys Casualties for British: 2 armour and 3 mech_infantrys Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 : 3/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Samara 1 bomber moved from Tambov to Samara 10 artilleries and 17 infantry moved from Volgograd to Samara 8 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Belarus 6 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to Southern Italy 2 armour and 2 mech_infantrys moved from Kansu to Samara 1 mech_infantry moved from Yenisey to Kansu 2 mech_infantrys moved from Tsinghai to Samara Place Units - Germans 2 bombers and 8 infantry placed in Western Germany 2 armour and 1 infantry placed in Caucasus 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,17 British : 2,00 Russians : -3,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 factory_minor and 4 infantry Russians roll dice for 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry in Ukraine, round 2 : 14/80 hits, 18,00 expected hits Germans roll dice for 1 aaGun and 4 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 7 artilleries, 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 artilleries, 2 fighters and 3 infantry Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Vologda, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 3/6 hits, 2,50 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries and 2 fighters in Vologda, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Vologda, round 3 : 2/5 hits, 2,17 expected hits 2 artilleries owned by the Russians lost in Vologda retreated to Vologda Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Shensi 4 aaGuns moved from Bryansk to Ukraine Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -7,83 -
@aequitas-et-veritas ouch poor russia
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@Sovietishcat this looks really bad for the Allies…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Paulau Island 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 19 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Paulau Island, round 2 : 5/11 hits, 5,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 battleships, 4 carriers, 1 cruiser, 1 submarine and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 3 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 34 Sea Zone 3 fighters and 4 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 fighter moved from Anhwe to Philippines 1 fighter moved from Japan to 34 Sea Zone 4 artilleries and 7 infantry moved from India to West India 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Yunnan to Szechwan 1 armour, 4 artilleries, 8 infantry and 12 mech_infantrys moved from Anhwe to Hopei 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from India to West India 1 infantry moved from Malaya to Shan State 1 aaGun moved from India to West India 2 infantry moved from Manchuria to Jehol 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 2 mech_infantrys placed in Manchuria 1 artillery placed in India 3 mech_infantrys placed in Malaya 2 infantry placed in Japan Turning on Edit Mode EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese EDIT: Adding units owned by Japanese to Alberta Saskatchewan Manitoba: 2 infantry EDIT: Removing units owned by Japanese from British Columbia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0,67 Japanese : -0,17 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern France to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Western Germany 3 armour, 5 artilleries, 11 infantry, 2 marines and 1 mech_infantry moved from Southern France to 93 Sea Zone 3 armour, 5 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 11 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 armour, 5 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 30 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia British take British Columbia from Japanese 1 infantry moved from Western United States to British Columbia 1 artillery and 2 infantry moved from Western United States to Central United States 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat Hit Differential Summary :
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@aequitas-et-veritas scramble sz 97?
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@Sovietishcat No Thank you.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern France to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Western Germany 3 armour, 5 artilleries, 11 infantry, 2 marines and 1 mech_infantry moved from Southern France to 93 Sea Zone 3 armour, 5 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 11 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 armour, 5 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 30 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia British take British Columbia from Japanese 1 infantry moved from Western United States to British Columbia 1 artillery and 2 infantry moved from Western United States to Central United States 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Americans creates battle in territory 23 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Greece Battle in Yugoslavia Battle in Northern Italy Americans attack with 1 bomber and 2 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Greece from Germans, taking Yugoslavia from Germans, taking Northern Italy from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 23 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 32 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 32 Sea Zone to Wake Island 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Northern Italy to Malta 1 aaGun moved from Western United States to Central United States 1 fighter moved from 97 Sea Zone to 93 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 8 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 fighter moved from Southern France to Eastern Poland Combat - British Battle in Eastern Poland British attack with 1 fighter Germans defend with 1 aaGun AA fire in Eastern Poland : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Germans lost in Eastern Poland British win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - British 1 fighter moved from Eastern Poland to Western Ukraine 12 fighters moved from Southern France to Yugoslavia 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone 3 fighters moved from Egypt to Yugoslavia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Yugoslavia 1 armour moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 2 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 aaGuns, 2 artilleries and 14 infantry moved from Persia to Iraq 2 infantry moved from Eastern Persia to Persia 3 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Trans-Jordan to Egypt 1 aaGun and 5 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 British collect 31 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : -0,33 AA fire in Eastern Poland : : -0,17 AA fire in Western Germany : : -0,17 Americans : 1,17 Japanese : -0,33 -
@aequitas-et-veritas I guess the Japanese labour camp in Canada are back :face_palm:
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Samara to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Samara to Smolensk Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,3,3,3,5,6,1,2,6,3,5,5,3,3,1 Italians collect 8 PUs (4 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : 1,67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to 42 Sea Zone 1 carrier and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 aaGun, 2 armour and 6 infantry moved from Queensland to South Australia 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Trans-Jordan Combat - French French creates battle in territory 97 Sea Zone Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 76 PUs; Germans buy 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 17 infantry moved from Samara to Russia 17 armour and 33 mech_infantrys moved from Northwest Persia to Iraq 2 armour and 2 mech_infantrys moved from Caucasus to Persia 6 mech_infantrys moved from Caucasus to Iraq 2 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 2 bombers moved from Samara to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France Combat - Germans Battle in Northern Italy Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Iraq Germans attack with 17 armour and 39 mech_infantrys British defend with 2 aaGuns, 2 artilleries and 14 infantry Germans roll dice for 17 armour and 39 mech_infantrys in Iraq, round 2 : 15/56 hits, 15,00 expected hits British roll dice for 2 aaGuns, 2 artilleries and 14 infantry in Iraq, round 2 : 7/16 hits, 5,33 expected hits 2 aaGuns owned by the British, 7 mech_infantrys owned by the Germans and 13 infantry owned by the British lost in Iraq 17 armour owned by the Germans and 32 mech_infantrys owned by the Germans retreated to Northwest Persia British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 7 mech_infantrys Casualties for British: 2 aaGuns and 13 infantry Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 artillery; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 aaGun and 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Southern France, round 7 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Southern France, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 aaGun Casualties for French: 1 artillery Battle in Russia Germans attack with 10 artilleries and 17 infantry Russians defend with 1 airfield, 1 factory_major and 5 infantry Germans roll dice for 10 artilleries and 17 infantry in Russia, round 2 : 9/27 hits, 7,83 expected hits Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 artilleries and 15 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in 97 Sea Zone Germans attack with 6 bombers, 5 fighters and 5 tactical_bombers; Italians loiter and taunt British defend with 1 carrier, 1 destroyer and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 11 transports; Russians defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged Germans roll dice for 6 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 8/16 hits, 9,83 expected hits Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 12 transports in 97 Sea Zone, round 2 : 3/12 hits, 5,67 expected hits 1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 6 bombers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 9/13 hits, 8,00 expected hits Americans roll dice for 2 cruisers, 4 fighters and 12 transports in 97 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits 2 cruisers owned by the Americans, 1 fighter owned by the Germans, 3 fighters owned by the Americans, 3 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 97 Sea Zone 1 transport owned by the British and 8 transports owned by the Americans lost in 97 Sea Zone Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 149 Casualties for Germans: 3 fighters and 3 tactical_bombers Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 11 transports Casualties for British: 1 carrier, 1 destroyer and 1 transport Casualties for French: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 bombers moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Bessarabia 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Germany 2 aaGuns, 5 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Archangel to Belarus 3 infantry moved from Smolensk to Belarus 9 infantry moved from Novgorod to Belarus 3 armour and 2 mech_infantrys moved from Vologda to Tambov 2 armour and 4 mech_infantrys moved from Samara to Caucasus 3 infantry moved from Volgograd to Caucasus Place Units - Germans 5 artilleries, 2 fighters and 2 infantry placed in Germany 6 infantry placed in Western Germany 3 mech_infantrys placed in Caucasus Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Bessarabia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 63 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : -0,83 British : 1,67 Americans : -3,67 Russians : 0,33 -
@aequitas-et-veritas I concede, well played by Axis, no answers from allies. I thought when I landed in Southern France, I could achieve something, but it never materialized. I’ll post, thank you for the game :+1:
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@Sovietishcat you have a good Allied game, you had decent chances to win game 2 and three as well by playing it more aggressively.
This game on the other Hand was allready over soon. You left the russians booty naked, this gives Germany the momentum it needs ( according to this Axis strategy).
You bring a lot of pieces on the board, this very good (check out the player Stats in the games).
This very good!
Lure for more opportunities to deplete your opponent units.
Take more advantage of the NO’s on the board!
I think my Sub is still chilling in Canada.
You had like over 40 Ipc’s for UK in almost all our games wich is good, nur sometimes you left 5 Ipc behind b/c you didn’t place a single Inf unit in Africa for the North African bonus when you holding Tunisia, Algeria and Morocco.
Here another tipp:
Work on your shuck shuck for the Euroside with the US.
Buy only Inf and build up a Transport line from US to Africa.
Keep in mind that you will need a minimum of 9 to 12 TT’S.
At the Moment you have solid ground in europe, build Air.
I hope you take the advice b/c I see a Tier 1 Player in you. And who knows you maybe in the Top as well.
I recommend we take a break but will continue playing each other in or after the summer.
Best regardsAetV
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@aequitas-et-veritas Thanks for the feedbacks, always appreciated and always trying to learn, sometimes I tend to be very conservative with allies with not so much success. I think you are a very good player and it is always a pleasure to play vs you and hope to play again in the summer or later like you mentioned.
Sov.





