@zlefin it will likely be a day or two before I can get to my next turn
L20 SC (L) vs AetV (X) game 7
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Burma 5 artilleries and 7 infantry moved from Shan State to Burma 2 infantry moved from Anhwe to Chahar 2 fighters and 1 tactical_bomber moved from Anhwe to Chahar Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 5 artilleries, 2 bombers and 7 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries, 2 bombers and 7 infantry in Burma, round 2 : 5/14 hits, 5,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Malaya 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to Burma 2 infantry moved from Yunnan to Burma 2 infantry moved from French Indo China to Yunnan 1 armour and 6 mech_infantrys moved from Anhwe to Hunan 1 armour and 6 mech_infantrys moved from Hunan to Yunnan 4 artilleries and 4 infantry moved from Manchuria to Jehol 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone 2 fighters moved from Manchuria to Yunnan 5 infantry moved from Anhwe to Hunan 1 fighter moved from Chahar to Yunnan 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 3 mech_infantrys placed in Manchuria 3 infantry placed in Malaya 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : -2,00 Americans : 0,50 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 0,50 -
@Sovietishcat No problem. I was wondering but left it up to you.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 cruiser and 1 marine moved from 54 Sea Zone to 48 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 4 fighters moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/9 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to Southern France 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 6 carriers, 4 destroyers and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 6 carriers, 4 destroyers and 2 fighters moved from 49 Sea Zone to 33 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 92 Sea Zone to 93 Sea Zone Place Units - Americans 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 1 airfield, 1 artillery and 2 infantry placed in Southern France Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 19 infantry moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield and 3 armour; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Egypt to Trans-Jordan 3 fighters moved from 93 Sea Zone to Trans-Jordan 2 fighters moved from Trans-Jordan to Eastern Persia 2 aaGuns, 2 artilleries, 14 infantry and 1 tactical_bomber moved from West India to Eastern Persia 2 infantry moved from India to West India 8 fighters moved from Southern France to Trans-Jordan 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from United Kingdom to Southern France 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 3 armour placed in Egypt 1 airfield placed in Trans-Jordan Turn Complete - British British collect 29 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 marineCombat Hit Differential Summary :
Germans : 0,67 Americans : -2,17 AA fire in Caroline Islands : : 0,50 Japanese : 0,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy Americans win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6 Italians collect 7 PUs (3 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : 1,33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 4 fighters in 46 Sea Zone, round 3 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 armour and 1 infantry placed in New South Wales ANZAC undo move 2. ANZAC undo move 1. 2 armour and 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Northern Italy Italians take Northern Italy from Americans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Urals to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Vologda to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese 3 mech_infantrys moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 2 infantry moved from Ukraine to Bryansk 2 bombers moved from Eastern Poland to Bryansk 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Eire 1 cruiser moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Eire Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Eire from British, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 7 armour moved from Tambov to Caucasus 21 mech_infantrys moved from Tambov to Caucasus 1 aaGun moved from Tambov to Volgograd 1 mech_infantry moved from Samara to Kansu 2 armour moved from Novosibirsk to Kansu 1 infantry moved from Tambov to Samara 10 artilleries and 17 infantry moved from Tambov to Volgograd 6 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 2 bombers moved from Bryansk to Germany 1 aaGun moved from Western Germany to Germany 10 armour and 9 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 3 armour, 3 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Belarus 3 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Southern Italy to Western Germany 4 mech_infantrys moved from Germany to Western Germany Place Units - Germans 1 factory_minor placed in Caucasus 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 armour and 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6 Germans collect 66 PUs (3 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry in Bryansk, round 2 : 20/84 hits, 19,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 8 artilleries, 67 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 4 aaGuns moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,83 -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 7 armour, 8 artilleries, 68 infantry and 1 mech_infantry in Bryansk, round 2 : 20/84 hits, 19,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 8 artilleries, 67 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 4 aaGuns moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Shensi: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,83 -
@aequitas-et-veritas Please use last file posted
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 5 artilleries and 9 infantry moved from Burma to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 bomber moved from Malaya to Kweichow 1 bomber moved from Malaya to Szechwan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 5 artilleries and 9 infantry British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 5 artilleries and 9 infantry in India, round 2 : 5/14 hits, 4,00 expected hits UK_Pacific roll dice for 1 marine in India, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 5 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 5 infantry moved from Hunan to Anhwe 1 armour and 9 mech_infantrys moved from Yunnan to Hunan 1 armour and 9 mech_infantrys moved from Hunan to Anhwe 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Szechwan to French Indo China 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Yunnan to Hunan 2 infantry moved from Shan State to Yunnan 2 fighters moved from Yunnan to Philippines 1 aaGun moved from Burma to India 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia 4 artilleries and 4 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Manchuria to Anhwe 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0,67 Chinese : 0,00 UK_Pacific : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 3 bombers moved from Southern France to 119 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 2 Sea Zone to 1 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Alaska Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Alaska from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 119 Sea Zone Americans attack with 3 bombers Germans defend with 1 cruiser and 1 transport Americans roll dice for 3 bombers in 119 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 1 cruiser and 1 transport in 119 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 119 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser and 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 2 fighters moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from 119 Sea Zone to United Kingdom Place Units - Americans 1 fighter placed in 93 Sea Zone 2 armour placed in Southern France 1 artillery and 3 infantry placed in Western United States 3 destroyers and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Suiyuyan 1 fighter moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 2 artilleries and 19 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq British take Iraq from Germans 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 infantry moved from Eastern Persia to Persia British take Persia from Germans Combat - British Non Combat Move - British 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 aaGuns, 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 2 infantry moved from West India to Eastern Persia 3 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Crete to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Trans-Jordan to Southern France 10 fighters moved from Trans-Jordan to Southern France 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 3 fighters placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,50 Americans : 4,67 Chinese : -1,83 Japanese : 1,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Vologda 1 armour and 4 mech_infantrys moved from Caucasus to Samara Combat - Italians Battle in Samara Italians attack with 1 armour and 4 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour and 4 mech_infantrys in Samara, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 1 armour and 3 mech_infantrys in Samara, round 3 : 3/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Italians attack with 1 armour Russians defend with 2 infantry Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : 1,83 Russians : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 3 infantry placed in Queensland 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Tambov 1 bomber moved from Germany to Tambov 1 bomber moved from Germany to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 3 armour and 3 mech_infantrys moved from Belarus to Vologda 17 armour and 37 mech_infantrys moved from Caucasus to Northwest Persia Combat - Germans Battle in Tambov Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Northwest Persia Germans attack with 17 armour and 37 mech_infantrys British defend with 2 armour and 3 mech_infantrys Germans roll dice for 17 armour and 37 mech_infantrys in Northwest Persia, round 2 : 13/54 hits, 14,67 expected hits British roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 : 4/5 hits, 2,00 expected hits 3 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 17 armour and 33 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 4 mech_infantrys Casualties for British: 2 armour and 3 mech_infantrys Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 : 3/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Samara 1 bomber moved from Tambov to Samara 10 artilleries and 17 infantry moved from Volgograd to Samara 8 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Belarus 6 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to Southern Italy 2 armour and 2 mech_infantrys moved from Kansu to Samara 1 mech_infantry moved from Yenisey to Kansu 2 mech_infantrys moved from Tsinghai to Samara Place Units - Germans 2 bombers and 8 infantry placed in Western Germany 2 armour and 1 infantry placed in Caucasus 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,17 British : 2,00 Russians : -3,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 factory_minor and 4 infantry Russians roll dice for 7 armour, 7 artilleries, 65 infantry and 1 mech_infantry in Ukraine, round 2 : 14/80 hits, 18,00 expected hits Germans roll dice for 1 aaGun and 4 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 7 artilleries, 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 artilleries, 2 fighters and 3 infantry Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Vologda, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 3/6 hits, 2,50 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries and 2 fighters in Vologda, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Vologda, round 3 : 2/5 hits, 2,17 expected hits 2 artilleries owned by the Russians lost in Vologda retreated to Vologda Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Shensi 4 aaGuns moved from Bryansk to Ukraine Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -7,83 -
@aequitas-et-veritas ouch poor russia
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@Sovietishcat this looks really bad for the Allies…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Paulau Island 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 19 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Paulau Island, round 2 : 5/11 hits, 5,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 battleships, 4 carriers, 1 cruiser, 1 submarine and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 3 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 34 Sea Zone 3 fighters and 4 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 fighter moved from Anhwe to Philippines 1 fighter moved from Japan to 34 Sea Zone 4 artilleries and 7 infantry moved from India to West India 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Yunnan to Szechwan 1 armour, 4 artilleries, 8 infantry and 12 mech_infantrys moved from Anhwe to Hopei 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from India to West India 1 infantry moved from Malaya to Shan State 1 aaGun moved from India to West India 2 infantry moved from Manchuria to Jehol 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 2 mech_infantrys placed in Manchuria 1 artillery placed in India 3 mech_infantrys placed in Malaya 2 infantry placed in Japan Turning on Edit Mode EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese EDIT: Adding units owned by Japanese to Alberta Saskatchewan Manitoba: 2 infantry EDIT: Removing units owned by Japanese from British Columbia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0,67 Japanese : -0,17 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern France to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Western Germany 3 armour, 5 artilleries, 11 infantry, 2 marines and 1 mech_infantry moved from Southern France to 93 Sea Zone 3 armour, 5 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 11 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 armour, 5 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 30 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia British take British Columbia from Japanese 1 infantry moved from Western United States to British Columbia 1 artillery and 2 infantry moved from Western United States to Central United States 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat Hit Differential Summary :
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@aequitas-et-veritas scramble sz 97?





