Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 fighter moved from 42 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/6 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/10 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe
2 tactical_bombers moved from 36 Sea Zone to Anhwe
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun and 6 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -2.17
I tried the new dice email, so hopefully you got it that time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 fighter moved from 106 Sea Zone to United Kingdom
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 fighter moved from 106 Sea Zone to United Kingdom
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 battleship moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Ethiopia to India
2 fighters moved from Malta to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 carrier placed in 80 Sea Zone
1 factory_minor placed in Egypt
2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
AA fire in France : : -0,17
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
2 aaGuns and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Greece to Romania
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
Intercept in Russia? 3 Bombers vs 1 Fighter.
No, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Baltic States to Novgorod
1 fighter and 4 tactical_bombers moved from Baltic States to Western Germany
2 aaGuns and 19 infantry moved from Baltic States to Belarus
2 aaGuns, 10 armour, 11 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 artillery moved from Western Germany to France
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Romania to Bessarabia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 32 PUs;
Russians buy 2 fighters and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Bryansk to Rostov
8 artilleries moved from Bryansk to Tambov
12 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
6 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
8 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Egypt
4 armour and 1 mech_infantry moved from Iraq to Caucasus
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 4 fighters and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 4/10 hits, 3.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from 45 Sea Zone to Caroline Islands
2 bombers moved from Kwangsi to Caroline Islands
4 fighters moved from Java to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to Yunnan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Anhwe
1 aaGun and 6 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Caroline Islands
Place Units - Japanese
1 fighter placed in Japan
2 carriers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber and 1 fighter moved from United Kingdom to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys in Spain, round 2 : 3/12 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 3 : 6/11 hits, 3,33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Spain to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Queensland to 26 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 6.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1,67
Neutral_True : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
14 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber and 1 fighter moved from United Kingdom to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys in Spain, round 2 : 3/12 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 3 : 6/11 hits, 3,33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Spain to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Queensland to 26 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 6.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
14 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Afghanistan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 fighter moved from Egypt to 99 Sea Zone
1 artillery moved from Iraq to Saudi Arabia
1 bomber moved from Persia to Afghanistan
1 artillery and 3 infantry moved from Eastern Persia to Afghanistan
1 armour moved from Egypt to Saudi Arabia
3 fighters moved from United Kingdom to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 armour moved from Gibraltar to Southern France
British take Southern France from Italians
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Afghanistan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 cruiser in Saudi Arabia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Saudi Arabia, round 2 : 2/5 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Afghanistan, round 2 : 5/9 hits, 4,00 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Portugal
British attack with 1 artillery, 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 2/2 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to 92 Sea Zone
3 fighters moved from Portugal to Spain
2 fighters and 2 tactical_bombers moved from Afghanistan to India
1 bomber moved from Afghanistan to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from Saudi Arabia to Persia
1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
Place Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 1,33
Americans : 1,67
Neutral_True : -0,67
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 mech_infantrys moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
3 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Southern France, round 2 : 4/8 hits, 2.83 expected hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Western Ukraine
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Albania
1 infantry moved from Romania to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 bomber and 1 fighter moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 3 transports
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Spain
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Novgorod to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
2 bombers moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Nenetsia
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 10 armour, 11 artilleries, 26 infantry and 7 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
7 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Ukraine to Novgorod
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Bryansk
2 artilleries moved from France to Southern France
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
6 mech_infantrys moved from Western Germany to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 1 bomber, 1 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Russia to Samara
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 aaGun and 9 artilleries moved from Tambov to Volgograd
18 infantry moved from Tambov to Volgograd
2 fighters moved from Rostov to Volgograd
1 fighter moved from Vologda to Volgograd
4 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 4 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 11 infantry moved from Russia to Samara
Place Units - Russians
2 infantry placed in Russia
2 fighters and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 1,17