Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun.
Hyde_Park_Anti-aircraft_guns_H_993.jpg
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
Lol, I just noticed this: F UK US. I’m not sure if it is or is not appropriate…
Ha, is your subconscious trying to say something perhaps? :p
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.
If the purpose is to attack Chile then that’s fine. I assumed you could do that anyway, forgetting you can’t fly over the neutrals.
Thanks! Yes, I might have missed that the sb couldn’t fly over unfriendly neutrals unless they’re attacked.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 2 bombers
EDIT: Adding units owned by Americans to Brazil: 2 bombers
EDIT: Turning off Edit Mode
Americans buy 2 fighters, 10 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to Chile
2 bombers moved from Brazil to 66 Sea Zone
2 bombers moved from 66 Sea Zone to Chile
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 2 bombers and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 4/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Colombia to Brazil
2 bombers moved from Chile to Brazil
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 carriers moved from 89 Sea Zone to 88 Sea Zone
2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
Place Units - Americans
3 submarines placed in 92 Sea Zone
10 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,50
Neutral_True : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 2 bombers
EDIT: Adding units owned by Americans to Brazil: 2 bombers
EDIT: Turning off Edit Mode
Americans buy 2 fighters, 10 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to Chile
2 bombers moved from Brazil to 66 Sea Zone
2 bombers moved from 66 Sea Zone to Chile
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 2 bombers and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 4/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Colombia to Brazil
2 bombers moved from Chile to Brazil
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 carriers moved from 89 Sea Zone to 88 Sea Zone
2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
Place Units - Americans
3 submarines placed in 92 Sea Zone
10 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Turkey to Greece
British take Greece from Italians
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkey to Caucasus
3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
1 armour moved from Vologda to Archangel
British take Archangel from Germans
1 armour moved from Archangel to Vologda
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
Combat - British
Battle in Caucasus
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery moved from Northwest Persia to Persia
2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to Northwest Persia
3 artilleries and 1 infantry moved from Turkey to Iraq
3 aaGuns, 7 artilleries and 15 infantry moved from Eastern Persia to Persia
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
3 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from Suiyuyan to Vologda
2 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Spain to 81 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
EDIT: 1 fighter moved from 91 Sea Zone to Spain
EDIT: 1 fighter moved from 26 Sea Zone to Western United States
EDIT: 1 fighter moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan
Place Units - British
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Saudi Arabia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,2
British collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
British : -2,17
Americans : 1,50
Neutral_True : 0,33
Chinese : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Greece
3 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Greece
1 armour and 5 mech_infantrys moved from Romania to Greece
Combat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 6 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in Greece
Italians attack with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys in Greece, round 2 : 4/14 hits, 3.00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.17 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to France
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Caucasus to Yugoslavia
1 aaGun moved from Rostov to Volgograd
2 artilleries and 1 infantry moved from Tobruk to Libya
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Turning on Edit Mode
EDIT: Changing ownership of Colombia from Americans to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_Axis to Neutral_True
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
Italians : 2.50
British : -1.67
@trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.
Sorry, I meant to change Columbia back, but couldn’t do it in that phase and forgot during placement. Wasn’t intentional.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Will do some in Australia I forgot during NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
EDIT: 2 fighters moved from Queensland to 54 Sea Zone
EDIT: 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
The two aussie figs are on one US ac.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 artilleries, 1 bomber, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from British
1 armour moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Turkey
3 bombers moved from Southern Italy to Turkey
1 bomber moved from Yugoslavia to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 4 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Turkey, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
4 bombers moved from Turkey to Southern Italy
1 bomber moved from Germany to Southern Italy
5 artilleries and 5 infantry moved from France to Southern France
3 artilleries and 7 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour and 8 mech_infantrys moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
4 mech_infantrys moved from Southern France to Northern Italy
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to France
2 fighters moved from Novgorod to France
1 fighter moved from Rostov to Southern Italy
2 tactical_bombers moved from Rostov to Northern Italy
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Archangel
3 infantry moved from Karelia to Novgorod
4 infantry moved from Karelia to Finland
4 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from India to Yugoslavia
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 6 infantry placed in Western Germany
1 mech_infantry placed in France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel
5 fighters moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 fighters
Germans defend with 1 infantry
Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters moved from Samara to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33
Russians : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel
5 fighters moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 fighters
Germans defend with 1 infantry
Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters moved from Samara to Persia
5 aaGuns moved from Vologda to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33
Russians : -2,50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines and 4 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 bombers, 5 fighters and 2 tactical_bombers moved from India to 54 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
2 mech_infantrys moved from Kweichow to Sikang
2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Anhwe to Hopei
3 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Kiangsi to Hopei
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Shensi
Let me know if you want anything else special.
Ok, I didn’t see that the air could reach from Calcutta.
Max d.
Not sure about des. Depends.
Full scramble.
Then I would’ve taken NG with ANZAC as I thought.