Just an FYI, you should probably ask for scramble instructions on Taranto in future games. If you rolled really well, or they did poorly, they could request a re-do, or something along those lines. A lot of folks do like to scramble here. All good for us though. :)
19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
Lol, I just noticed this: F UK US. I’m not sure if it is or is not appropriate…
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.
If the purpose is to attack Chile then that’s fine. I assumed you could do that anyway, forgetting you can’t fly over the neutrals.
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
Lol, I just noticed this: F UK US. I’m not sure if it is or is not appropriate…
Ha, is your subconscious trying to say something perhaps? :p
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.
If the purpose is to attack Chile then that’s fine. I assumed you could do that anyway, forgetting you can’t fly over the neutrals.
Thanks! Yes, I might have missed that the sb couldn’t fly over unfriendly neutrals unless they’re attacked.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 2 bombers EDIT: Adding units owned by Americans to Brazil: 2 bombers EDIT: Turning off Edit Mode Americans buy 2 fighters, 10 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 1 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 1 artillery and 3 infantry moved from 65 Sea Zone to Chile 2 bombers moved from Brazil to 66 Sea Zone 2 bombers moved from 66 Sea Zone to Chile Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Chile Americans attack with 1 artillery, 2 bombers and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 4/6 hits, 2,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Colombia to Brazil 2 bombers moved from Chile to Brazil 4 transports moved from 89 Sea Zone to 101 Sea Zone 2 carriers moved from 89 Sea Zone to 88 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Spain to 91 Sea Zone Place Units - Americans 3 submarines placed in 92 Sea Zone 10 infantry placed in Central United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,50 Neutral_True : 0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 2 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 2 bombers EDIT: Adding units owned by Americans to Brazil: 2 bombers EDIT: Turning off Edit Mode Americans buy 2 fighters, 10 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 1 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 1 artillery and 3 infantry moved from 65 Sea Zone to Chile 2 bombers moved from Brazil to 66 Sea Zone 2 bombers moved from 66 Sea Zone to Chile Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Chile Americans attack with 1 artillery, 2 bombers and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 4/6 hits, 2,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Colombia to Brazil 2 bombers moved from Chile to Brazil 4 transports moved from 89 Sea Zone to 101 Sea Zone 2 carriers moved from 89 Sea Zone to 88 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Spain to 91 Sea Zone Place Units - Americans 3 submarines placed in 92 Sea Zone 10 infantry placed in Central United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 2 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Turkey to Greece British take Greece from Italians 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Turkey to Caucasus 3 fighters and 1 tactical_bomber moved from Turkey to Caucasus 1 armour moved from Vologda to Archangel British take Archangel from Germans 1 armour moved from Archangel to Vologda 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux British take Normandy Bordeaux from Italians Combat - British Battle in Caucasus British attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Iraq to Persia 1 artillery moved from Northwest Persia to Persia 2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 1 infantry moved from Turkey to Northwest Persia 3 artilleries and 1 infantry moved from Turkey to Iraq 3 aaGuns, 7 artilleries and 15 infantry moved from Eastern Persia to Persia 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 3 infantry moved from Saudi Arabia to Iraq 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from Suiyuyan to Vologda 2 infantry moved from 91 Sea Zone to Spain 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Spain to 81 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan EDIT: 1 fighter moved from 91 Sea Zone to Spain EDIT: 1 fighter moved from 26 Sea Zone to Western United States EDIT: 1 fighter moved from Western United States to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan Place Units - British 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Saudi Arabia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,2 British collect 43 PUs (2 lost to blockades); end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 British : -2,17 Americans : 1,50 Neutral_True : 0,33 Chinese : 0,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Gibraltar 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Greece 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 3 infantry moved from Bulgaria to Greece 1 armour and 5 mech_infantrys moved from Romania to Greece Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 6 and causes: 4 damage to unit: harbour Bombing raid in Gibraltar causes 4 damage total. Battle in Greece Italians attack with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys in Greece, round 2 : 4/14 hits, 3.00 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 bomber, 2 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Gibraltar to France 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 bomber moved from Caucasus to Yugoslavia 1 aaGun moved from Rostov to Volgograd 2 artilleries and 1 infantry moved from Tobruk to Libya Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Italians collect 23 PUs (2 lost to blockades); end with 23 PUs Turning on Edit Mode EDIT: Changing ownership of Colombia from Americans to Neutral_Axis EDIT: Changing ownership of Colombia from Neutral_Axis to Neutral_True EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17 Italians : 2.50 British : -1.67
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@trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.
Sorry, I meant to change Columbia back, but couldn’t do it in that phase and forgot during placement. Wasn’t intentional.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Will do some in Australia I forgot during NCM.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone EDIT: 2 fighters moved from Queensland to 54 Sea Zone EDIT: 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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The two aussie figs are on one US ac.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 4 artilleries, 1 bomber, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Archangel Germans take Archangel from British 1 armour moved from Archangel to Novgorod 2 mech_infantrys moved from Rostov to Turkey 3 bombers moved from Southern Italy to Turkey 1 bomber moved from Yugoslavia to Turkey Combat - Germans Battle in Turkey Germans attack with 4 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Turkey, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Germans win, taking Turkey from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 bombers moved from Turkey to Southern Italy 1 bomber moved from Germany to Southern Italy 5 artilleries and 5 infantry moved from France to Southern France 3 artilleries and 7 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 armour and 8 mech_infantrys moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy 4 mech_infantrys moved from Southern France to Northern Italy 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to France 2 fighters moved from Novgorod to France 1 fighter moved from Rostov to Southern Italy 2 tactical_bombers moved from Rostov to Northern Italy 1 artillery and 1 mech_infantry moved from Volgograd to Rostov 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 armour and 3 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Novgorod to Archangel 3 infantry moved from Karelia to Novgorod 4 infantry moved from Karelia to Finland 4 mech_infantrys moved from Germany to Northern Italy 3 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from India to Yugoslavia Place Units - Germans 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 3 artilleries, 1 bomber and 6 infantry placed in Western Germany 1 mech_infantry placed in France 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel 5 fighters moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 5 fighters Germans defend with 1 infantry Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters moved from Samara to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel 5 fighters moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 5 fighters Germans defend with 1 infantry Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters moved from Samara to Persia 5 aaGuns moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,50
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines and 4 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 bombers, 5 fighters and 2 tactical_bombers moved from India to 54 Sea Zone 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 mech_infantry moved from West India to Afghanistan Japanese take Afghanistan from British 2 mech_infantrys moved from Kweichow to Sikang 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Anhwe to Hopei 3 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Kweichow to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Chahar 1 fighter moved from Kweichow to Sikang 1 fighter moved from Kweichow to Shensi 1 fighter moved from Japan to Chahar 1 tactical_bomber moved from Kiangsi to Hopei 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Sikang 1 tactical_bomber moved from French Indo China to Shensi
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- Scramble to SZ 54?
- Can I presume max defense in 54?
- Would you like me to save 1 destroyer over carriers to deny possible surprise strike?
Let me know if you want anything else special.