Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
I’m sorry for these small serial tweaks, but the 2 sb sits better in BG than Brazil. They had 3 moves left after the attack on Venezuela.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Tambov to Rostov
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
You had the option of fighting with the sub, but I assumed that you’d submerge. If you on the contrary wanted a sea battle in z35, then it’s possible to execute it retroactively.
Submerge was good, can stay as-is.
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Saw this guy that hid beneath the flames of Gibraltar. Should ofc move up into Spain.
“Hiding Beneath The Flames of Gibraltar” would be a great name for his memoirs if he makes it home to Canada after the war. :)
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Saw this guy that hid beneath the flames of Gibraltar. Should ofc move up into Spain.
“Hiding Beneath The Flames of Gibraltar” would be a great name for his memoirs if he makes it home to Canada after the war. :)
I’ll be sure to notify him. The poor bastard.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 89 Sea Zone to Spain
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 89 Sea Zone to Spain
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 89 Sea Zone to Spain
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 89 Sea Zone to Spain
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Saw that the two lazy french guys were stuck in Jordan. Should’ve scurried along to Iraq.
Will also look a bit more closely at the Australian situation.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 89 Sea Zone to Spain
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 89 Sea Zone to Spain
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 89 Sea Zone to Spain
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 89 Sea Zone to Spain
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 89 Sea Zone to Spain
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 89 Sea Zone to Spain
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Ok, now I think I’m decided.
Mighty Germany is good to go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber and 1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Bryansk
23 infantry moved from Tambov to Bryansk
11 artilleries moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
7 mech_infantrys moved from Bryansk to Rostov
18 armour and 12 mech_infantrys moved from Tambov to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
7 infantry moved from Finland to Karelia
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Germany to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Romania to Bulgaria
2 armour and 3 mech_infantrys moved from Romania to Ukraine
1 armour and 8 mech_infantrys moved from Southern France to Yugoslavia
1 aaGun moved from France to Western Germany
4 artilleries, 5 infantry and 2 mech_infantrys moved from France to Southern France
5 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Novgorod
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from Caucasus to Yugoslavia
1 bomber moved from Volgograd to India
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Vologda
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Trans-Jordan to Turkey
5 fighters and 1 mech_infantry moved from Urals to Vologda
Turn Complete - Russians
Combat Hit Differential Summary :
Think I want to reconsider the placement of the units in ME.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Vologda
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Trans-Jordan to Turkey
5 fighters and 1 mech_infantry moved from Urals to Vologda
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkey: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines
6 fighters moved from 45 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Anhwe to Shensi
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Kweichow to Shensi
2 infantry moved from Chahar to Hopei
2 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 7 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 7 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 7/9 hits, 4.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 bombers, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers, 2 fighters and 2 infantry in Shensi, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 13 infantry and 13 mech_infantrys moved from India to West India
2 fighters moved from 45 Sea Zone to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
2 bombers moved from Shensi to India
1 bomber moved from Shensi to French Indo China
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from Philippines to 45 Sea Zone
4 fighters moved from Philippines to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
2 artilleries placed in India
1 carrier placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkey: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.50
Chinese : 0.00
Japanese : 0.67
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.