yes scramble at Guam
19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 62 PUs; Germans buy 5 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Western Ukraine to Russia 1 armour moved from Bryansk to Russia 1 fighter and 4 tactical_bombers moved from Bryansk to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Poland to 99 Sea Zone 2 bombers moved from Novgorod to 99 Sea Zone 2 bombers moved from Western Germany to 99 Sea Zone 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Russia 17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys moved from Bryansk to Tambov Combat - Germans Battle in 99 Sea Zone Germans attack with 4 bombers, 3 fighters and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 fighters and 1 transport Germans roll dice for 4 bombers, 3 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 1 transport owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 transport Battle in Tambov Germans attack with 17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys Russians defend with 1 aaGun and 7 infantry Germans roll dice for 17 armour, 10 artilleries, 25 infantry and 14 mech_infantrys in Tambov, round 2 : 16/66 hits, 20.00 expected hits Russians roll dice for 1 aaGun and 7 infantry in Tambov, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 17 armour, 10 artilleries, 24 infantry and 14 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Russia Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Tambov 2 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Finland to 127 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Sweden to Norway 1 infantry moved from Finland to Norway 6 infantry moved from Sweden to Finland 2 artilleries and 6 mech_infantrys moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Switzerland to Normandy Bordeaux 1 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from Switzerland to France 2 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece 2 bombers moved from 99 Sea Zone to Western Germany 2 bombers moved from 99 Sea Zone to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 4 artilleries, 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -4.17 British : 0.33 Russians : -2.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 infantry moved from Volgograd to Caucasus 5 fighters and 1 tactical_bomber moved from Volgograd to Rostov 2 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Caucasus Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Rostov Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 2 armour AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians lost in Rostov Russians roll dice for 5 fighters and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 aaGun and 2 armour in Rostov, round 2 : 0/2 hits, 1,00 expected hits 1 aaGun owned by the Germans and 2 armour owned by the Italians lost in Rostov Russians win, taking 93 Sea Zone from Italians, taking Rostov from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 aaGun Casualties for Italians: 2 armour Battle in Caucasus Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 4 armour, 8 artilleries, 18 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 5 fighters moved from Rostov to Novosibirsk 4 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk 2 aaGuns moved from Samara to Kazakhstan 2 artilleries moved from Samara to Kazakhstan 7 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 3 infantry moved from Samara to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Alexandria: 1 armour EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 AA fire in Rostov : : 0,50 Italians : -1,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 3 fighters moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Philippines to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Kweichow to Shensi 1 bomber moved from Japan to Hopei 2 bombers moved from Philippines to Shensi 1 tactical_bomber moved from Jehol to Hopei 1 mech_infantry moved from Jehol to Hopei 2 mech_infantrys moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer, 11 fighters and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 11 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 14/18 hits, 9.83 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory 6 fighters and 5 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 55 Sea Zone 3 submarines moved from 35 Sea Zone to 55 Sea Zone 1 battleship moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Manchuria to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 artilleries and 5 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 bombers moved from Shensi to Kweichow 1 bomber and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter and 2 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 Japanese : 4.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Normandy Bordeaux 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 bomber moved from Spain to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in 54 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone 6 fighters moved from 54 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Normandy Bordeaux to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield placed in Spain 3 submarines placed in 93 Sea Zone Americans undo move 2. 3 submarines placed in 92 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -1,00 AA fire in Northern Italy : : 0,83 AA fire in Normandy Bordeaux : : -0,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 3 infantry owned by the Chinese retreated to Suiyuyan Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Normandy Bordeaux 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 bomber moved from Spain to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in 54 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone 6 fighters moved from 54 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Normandy Bordeaux to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield placed in Spain 3 submarines placed in 93 Sea Zone Americans undo move 2. 3 submarines placed in 92 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 3 infantry owned by the Chinese retreated to Suiyuyan Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 3 infantry moved from Northwest Persia to Turkey 2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Turkey 5 fighters and 1 tactical_bomber moved from Volgograd to Turkey 1 bomber moved from Iraq to Mozambique 2 mech_infantrys moved from Union of South Africa to Mozambique 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Mozambique Combat - British Battle in Mozambique British attack with 1 bomber, 2 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits, 6,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 7 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/17 hits, 6,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Turkey to Kazakhstan 1 tactical_bomber moved from India to Kazakhstan 2 fighters moved from India to Kazakhstan 1 bomber moved from Mozambique to Belgian Congo 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from West India to India 1 armour moved from India to Afghanistan 2 aaGuns, 6 artilleries and 12 infantry moved from Burma to India 1 battleship moved from 63 Sea Zone to 62 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Egypt 2 artilleries and 1 infantry placed in Persia British undo move 2. British undo move 2. 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 armour placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,50 Americans : -1,00 Neutral_True : -1,00 AA fire in Northern Italy : : 0,83 AA fire in Normandy Bordeaux : : -0,17 Chinese : -0,83 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Normandy Bordeaux 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 bomber moved from Spain to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in 54 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 5 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 62 Sea Zone 6 fighters moved from 54 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Normandy Bordeaux to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield placed in Spain 3 submarines placed in 93 Sea Zone Americans undo move 2. 3 submarines placed in 92 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 3 infantry owned by the Chinese retreated to Suiyuyan Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 3 infantry moved from Northwest Persia to Turkey 2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Turkey 5 fighters and 1 tactical_bomber moved from Volgograd to Turkey 1 bomber moved from Iraq to Mozambique 2 mech_infantrys moved from Union of South Africa to Mozambique 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Mozambique Combat - British Battle in Mozambique British attack with 1 bomber, 2 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits, 6,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 7 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/17 hits, 6,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Turkey to Kazakhstan 1 tactical_bomber moved from India to Kazakhstan 2 fighters moved from India to Kazakhstan 1 bomber moved from Mozambique to Belgian Congo 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from West India to India 1 armour moved from India to Afghanistan 2 aaGuns, 6 artilleries and 12 infantry moved from Burma to India 1 battleship moved from 63 Sea Zone to 62 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Egypt 2 artilleries and 1 infantry placed in Persia British undo move 2. British undo move 2. 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 armour placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,50 Americans : -1,00 Neutral_True : -1,00 AA fire in Northern Italy : : 0,83 AA fire in Normandy Bordeaux : : -0,17 Chinese : -0,83 Japanese : -1,33
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Just checking: Bump#1?
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Strange. It says 3 days ago above, but the time is just 2,5 days.
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 mech_infantrys moved from Normandy Bordeaux to Southern France 1 infantry moved from Northern Italy to Southern France 1 bomber and 1 fighter moved from Southern Italy to Spain
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Strange. It says 3 days ago above, but the time is just 2,5 days.
Yeah, I’ve noticed that before… I’m not sure if it just rounds up or if it works like how this is the 21st century.
I presume use all 4x planes to intercept in Spain?
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Strange. It says 3 days ago above, but the time is just 2,5 days.
Yeah, I’ve noticed that before… I’m not sure if it just rounds up or if it works like how this is the 21st century.
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
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Wrote on the phone. Got strange. Meant that the intercept choice is correct.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 mech_infantrys moved from Normandy Bordeaux to Southern France 1 infantry moved from Northern Italy to Southern France 1 bomber and 1 fighter moved from Southern Italy to Spain Combat - Italians Air Battle in Spain Italians attacks with 2 units heading to Spain Americans launches 4 interceptors out of Spain Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/4 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Spain AA fire in Spain : 0/1 hits, 0.17 expected hits Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Spain causes 4 damage total. Battle in Southern France Italians attack with 2 artilleries, 1 infantry and 5 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries, 1 infantry and 5 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 6 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Greece to Albania 1 mech_infantry moved from Greece to Romania 1 fighter moved from Greece to Southern Italy 1 fighter moved from Spain to France 1 bomber moved from Spain to Southern Italy 1 infantry moved from Ukraine to Bryansk Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.67 Italians : 1.00 Americans : -0.33 Attackers Fire, : : -0.33 AA fire in Spain : : -0.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 62 Sea Zone to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales 1 fighter moved from 62 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to Hawaiian Islands 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 101 PUs; Germans buy 2 armour, 7 artilleries, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 artillery and 2 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Russia to Rostov 3 mech_infantrys moved from Bryansk to Rostov 5 armour moved from Tambov to Rostov 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 5 mech_infantrys moved from Tambov to Rostov 1 tactical_bomber moved from Greece to Rostov Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 submarine and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 3 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 4 bombers, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers and 1 transport in 91 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 4 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 48 Casualties for Germans: 1 battleship and 1 cruiser Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Gibraltar Battle in Rostov Germans attack with 7 armour, 1 artillery, 4 infantry, 10 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 7 armour, 1 artillery, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/23 hits, 7.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Gibraltar from British, taking Rostov from Russians with 7 armour, 1 artillery, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Rostov 1 aaGun and 1 artillery moved from Russia to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Nenetsia to Vologda 6 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 2 infantry moved from France to Southern France 2 aaGuns, 4 artilleries and 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters moved from Greece to Southern Italy 4 bombers moved from 91 Sea Zone to France 1 tactical_bomber moved from Greece to Southern France 1 tactical_bomber moved from Greece to Southern Italy 1 tactical_bomber moved from Rostov to Bryansk 1 armour, 2 artilleries and 11 mech_infantrys moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Tambov to Rostov 1 aaGun, 12 armour, 10 artilleries, 23 infantry and 8 mech_infantrys moved from Tambov to Volgograd Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 4 artilleries, 1 fighter and 5 infantry placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -4.17 Americans : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 4 armour, 25 infantry and 1 mech_infantry moved from Novosibirsk to Samara 10 artilleries and 21 infantry moved from Kazakhstan to Samara 1 infantry moved from Novosibirsk to Samara 5 fighters moved from Novosibirsk to Vologda Combat - Russians Battle in Vologda Russians attack with 5 fighters Germans defend with 1 infantry Russians roll dice for 5 fighters in Vologda, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Samara, round 2 : 15/62 hits, 15,00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Kazakhstan to Samara 1 artillery moved from Caucasus to Kazakhstan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 aaGun moved from Novosibirsk to Samara 5 fighters moved from Vologda to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 fighter moved from Japan to Chahar 1 bomber moved from Yunnan to Hopei 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 infantry moved from Northern Territory to Queensland 5 fighters and 1 tactical_bomber moved from Northern Territory to Queensland 5 fighters moved from 55 Sea Zone to 54 Sea Zone 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Shan State 2 fighters moved from Philippines to Shan State 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 bomber moved from Kweichow to Chahar 1 bomber moved from Kweichow to Hopei Combat - Japanese Battle in 54 Sea Zone Japanese attack with 6 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/10 hits, 5.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Chahar, round 2 : 4/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Queensland Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 aaGun, 4 artilleries, 13 infantry and 5 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Chahar to Anhwe 1 bomber moved from Chahar to French Indo China 2 bombers moved from Hopei to French Indo China 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 2 submarines moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 2 transports moved from 55 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Japan 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Anhwe 2 infantry moved from 19 Sea Zone to Jehol 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 fighter placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.67 Chinese : 0.00 UK_Pacific : 0.67 Japanese : 5.33
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Hmm, just see I did a mistake that connects with Germany and not really Japan, so hope it’s ok to change. Missed that G can blitz through Kazakhstan after an italian can-opener with 2 sb. May I shift those 5 russian fig and aa north to the Urals?
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Hmm, just see I did a mistake that connects with Germany and not really Japan, so hope it’s ok to change. Missed that G can blitz through Kazakhstan after an italian can-opener with 2 sb. May I shift those 5 russian fig and aa north to the Urals?
Yeah sure, that’s fine.