@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
-
Thanks, I’ll try to be better. Say that a lot.
No scramble.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to 127 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 2 fighters, 3 infantry and 1 tactical_bomber Non Combat Move - Germans 2 aaGuns moved from Poland to Baltic States 2 aaGuns moved from Poland to Eastern Poland 9 artilleries moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 19 infantry moved from Poland to Baltic States 2 artilleries and 6 infantry moved from Romania to Eastern Poland 3 armour moved from Bulgaria to Eastern Poland 2 infantry moved from Bulgaria to Romania 4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Norway to Finland 2 bombers moved from 127 Sea Zone to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 2 fighters and 4 tactical_bombers moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.83
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour and 2 mech_infantrys moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 5 armour and 2 mech_infantrys Neutral_Axis defend with 2 infantry Russians roll dice for 5 armour and 2 mech_infantrys in Iraq, round 2 : 1/7 hits, 2,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/7 hits, 2,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - Russians 2 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 2 aaGuns, 4 artilleries and 15 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : -1,67 Neutral_Axis : -1,00
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour and 2 mech_infantrys moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 5 armour and 2 mech_infantrys Neutral_Axis defend with 2 infantry Russians roll dice for 5 armour and 2 mech_infantrys in Iraq, round 2 : 1/7 hits, 2,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/7 hits, 2,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - Russians 2 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 2 aaGuns, 4 artilleries and 15 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -1,67 Neutral_Axis : -1,00
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 3 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 armour moved from Kwangtung to Yunnan 2 infantry moved from French Indo China to Shan State 1 fighter moved from 42 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to Shan State 2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/6 hits, 2.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/10 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Dutch New Guinea to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe 2 tactical_bombers moved from 36 Sea Zone to Anhwe 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 tactical_bombers moved from Shan State to Kwangsi 2 bombers moved from Shan State to Kwangsi 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun and 6 infantry moved from Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.33 Chinese : -0.33 UK_Pacific : 0.67 Japanese : -2.17
-
I tried the new dice email, so hopefully you got it that time.
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 fighter moved from 106 Sea Zone to United Kingdom 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 fighter moved from 106 Sea Zone to United Kingdom 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Persia 1 bomber moved from Ethiopia to India 2 fighters moved from Malta to Egypt 1 artillery moved from Trans-Jordan to Iraq 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 carrier placed in 80 Sea Zone 1 factory_minor placed in Egypt 2 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Removing units owned by British from Egypt: 2 infantry EDIT: Adding units owned by British to Alexandria: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 bomber EDIT: Adding units owned by British to Persia: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
AA fire in France : : -0,17 Chinese : 0,33 Japanese : -0,33
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Baltic States to Belarus Italians take Belarus from Russians Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 armour moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Romania to Belarus 2 aaGuns and 2 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Greece to Romania 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 bombers moved from Eastern Poland to Russia
-
Intercept in Russia? 3 Bombers vs 1 Fighter.
-
No, thanks.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 bombers moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Cleaning up after air battles Non Combat Move - Germans 4 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Baltic States to Novgorod 1 fighter and 4 tactical_bombers moved from Baltic States to Western Germany 2 aaGuns and 19 infantry moved from Baltic States to Belarus 2 aaGuns, 10 armour, 11 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 6 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Russia to Eastern Poland 1 artillery moved from Western Germany to France 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 2 infantry moved from Romania to Bessarabia 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; Russians buy 2 fighters and 3 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 infantry moved from Bryansk to Rostov 8 artilleries moved from Bryansk to Tambov 12 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 6 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 8 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 mech_infantry moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Egypt 4 armour and 1 mech_infantry moved from Iraq to Caucasus 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Volgograd 2 fighters placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,00
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 2 fighters moved from 41 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter and 2 tactical_bombers moved from Anhwe to Shensi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 4 fighters and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 4/10 hits, 3.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 2 fighters moved from 45 Sea Zone to Caroline Islands 2 bombers moved from Kwangsi to Caroline Islands 4 fighters moved from Java to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone 2 artilleries and 4 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Kwangsi to Yunnan 2 tactical_bombers moved from Anhwe to 6 Sea Zone 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Anhwe 1 aaGun and 6 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Caroline Islands Place Units - Japanese 1 fighter placed in Japan 2 carriers and 2 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 Japanese : -0.50
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber and 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys in Spain, round 2 : 3/12 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 3 : 6/11 hits, 3,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Spain to United Kingdom 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Western United States 1 fighter placed in Eastern United States Americans undo move 6. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1,67 Neutral_True : -1,00
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 14 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber and 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys in Spain, round 2 : 3/12 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 3 : 6/11 hits, 3,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Spain to United Kingdom 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Western United States 1 fighter placed in Eastern United States Americans undo move 6. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 14 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Afghanistan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 fighter moved from Egypt to 99 Sea Zone 1 artillery moved from Iraq to Saudi Arabia 1 bomber moved from Persia to Afghanistan 1 artillery and 3 infantry moved from Eastern Persia to Afghanistan 1 armour moved from Egypt to Saudi Arabia 3 fighters moved from United Kingdom to Portugal 1 fighter moved from 91 Sea Zone to Portugal 1 armour moved from Gibraltar to Southern France British take Southern France from Italians 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 fighter moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Afghanistan 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 cruiser in Saudi Arabia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Saudi Arabia, round 2 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Afghanistan, round 2 : 5/9 hits, 4,00 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Battle in Portugal British attack with 1 artillery, 4 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Portugal to 92 Sea Zone 3 fighters moved from Portugal to Spain 2 fighters and 2 tactical_bombers moved from Afghanistan to India 1 bomber moved from Afghanistan to India 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 99 Sea Zone to Caucasus 1 fighter moved from Saudi Arabia to Persia 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone Place Units - British 3 fighters placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 1,33 Americans : 1,67 Neutral_True : -0,67 Chinese : 0,33 Japanese : -0,33