@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 infantry and 1 marine moved from 37 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Siam to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce man i screwed this game up.
You did make some interesting choices this game. But it is always a learning experience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour, 6 infantry and 2 mech_infantrys moved from Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
4 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in France
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.33
@majikforce said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce man i screwed this game up.
You did make some interesting choices this game. But it is always a learning experience.
It started when i flew all my German planes to Alexandria. that allowed you to put a carrier in sz110. That was my demise. I didn’t no how to handle it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
2 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 tactical_bomber moved from Ukraine to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Russia to Archangel
1 bomber moved from Russia to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 5 infantry in Novgorod, round 3 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 5 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Belarus
3 artilleries moved from Bryansk to Western Ukraine
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Siberia to Amur
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Kwangsi to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 bombers and 3 fighters moved from Hainan to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
3 artilleries moved from Kwangsi to 36 Sea Zone
9 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 36 Sea Zone to 55 Sea Zone
3 artilleries and 9 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsi to Hunan
4 infantry and 2 marines moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
Combat - Japanese
Americans scrambles 2 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 3 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 7 infantry, 2 marines and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 7 infantry, 2 marines and 1 mech_infantry in Hunan, round 2 : 1/10 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 6 infantry, 2 marines and 1 mech_infantry in Hunan, round 3 : 2/9 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 6 infantry, 2 marines and 1 mech_infantry in Hunan, round 4 : 1/9 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers
British defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 13/20 hits, 11.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the ANZAC and 2 cruisers owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 8 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 8/17 hits, 10.00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 13/17 hits, 9.67 expected hits
5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 battleships and 2 bombers in 37 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
Americans roll dice for 1 battleship, 8 fighters and 3 transports in 37 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
2 bombers owned by the Japanese, 2 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
Americans win with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is -72
Casualties for Japanese: 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
2 fighters owned by the ANZAC forced to land in Malaya
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,2,3,6,1,4,5,2,5,5,2,4
Japanese collect 23 PUs (11 lost to blockades); end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : 4.83
Chinese : -2.00
Japanese : 1.67
@dawgoneit all out at this point
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kansu to Shantung
2 bombers moved from Midway to Kiangsu
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/2 hits, 0.33 expected hits
Bombing raid in Kiangsu rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Kwangsi
Americans attack with 2 infantry
Japanese defend with 2 aaGuns and 1 airfield
2 aaGuns owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in Korea
Battle in French Indo China
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking Korea from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
3 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Morocco to Normandy Bordeaux
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Kiangsu to Chahar
1 bomber moved from Shantung to Chahar
Place Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Chahar
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
6 fighters moved from Normandy Bordeaux to Northern Italy
1 marine moved from 97 Sea Zone to Northern Italy
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 3 mech_infantrys moved from Syria to Iraq
5 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Yunnan
2 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Shan State to Yunnan
2 fighters moved from Malaya to 55 Sea Zone
Combat - British
Battle in 55 Sea Zone
British attack with 2 fighters
Japanese defend with 6 transports
6 transports owned by the Japanese lost in 55 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transports
Battle in Northern Italy
British attack with 6 fighters and 1 marine
Italians defend with 1 factory_major and 1 infantry
British roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 6 fighters and 1 marine in Northern Italy, round 2 : 3/7 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 5 fighters and 1 marine remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 15 infantry and 4 mech_infantrys
Japanese defend with 3 infantry
British roll dice for 2 armour, 2 artilleries, 15 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/23 hits, 5.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Iraq
British attack with 2 armour, 6 infantry and 4 mech_infantrys
Italians defend with 4 infantry
British roll dice for 2 armour, 6 infantry and 4 mech_infantrys in Iraq, round 2 : 3/12 hits, 2.67 expected hits
Italians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 2 armour, 5 infantry and 4 mech_infantrys in Iraq, round 3 : 2/11 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Non Combat Move - British
5 fighters moved from Northern Italy to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 aaGuns moved from Shan State to Yunnan
2 fighters moved from 55 Sea Zone to Queensland
Place Units - British
3 submarines placed in 98 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Italians : 0.00
AA fire in France : : 0.83
AA fire in Shantung : : -0.17
Americans : -0.33
AA fire in Kiangsu : : -0.33
Japanese : 0.67
@dawgoneit yep
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor and 1 marine
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 marine in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from Siam to 37 Sea Zone
1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from Malaya to Queensland
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Romania
10 infantry moved from Germany to Poland
2 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Romania, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Romania, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Romania, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Romania, round 6 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
2 infantry owned by the Germans retreated to Karelia
Non Combat Move - Germans
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to Poland
Place Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 33 PUs (4 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
1 fighter moved from Russia to Slovakia Hungary
1 tactical_bomber moved from Belarus to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Archangel to Eastern Poland
4 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 17 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
3 artilleries and 7 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 infantry, 2 marines and 1 mech_infantry moved from Hunan to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Shantung to Jehol
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 3 infantry, 2 marines and 3 mech_infantrys
Americans defend with 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 armour, 3 infantry, 2 marines and 3 mech_infantrys in Kwangsi, round 2 : 2/9 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,5,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,3,1,5,4,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,4,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,1,2,1,6,3
Japanese collect 12 PUs (17 lost to blockades); end with 12 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 3 bombers, 1 cruiser, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Chahar to Japan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 armour moved from Finland to Karelia
2 artilleries and 1 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 1 infantry moved from 127 Sea Zone to Karelia
6 fighters moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Shantung
Battle in Kiangsi
Battle in Karelia
Americans attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Karelia, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Karelia, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia
Americans win, taking Shantung from Japanese, taking Kiangsi from Japanese, taking Karelia from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Japan
Americans attack with 1 artillery, 3 bombers and 3 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Americans roll dice for 1 artillery, 3 bombers and 3 infantry in Japan, round 2 : 1/7 hits, 3.00 expected hits
Japanese roll dice for 6 infantry in Japan, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Japan
3 bombers owned by the Americans retreated
Americans roll dice for 1 artillery in Japan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 infantry in Japan, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Americans lost in Japan
Japanese win with 5 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 6 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
6 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Japan to Korea
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 battleship, 1 cruiser and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Anhwe
4 infantry moved from Chahar to Anhwe
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 5 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
2 armour, 2 artilleries, 14 infantry and 4 mech_infantrys moved from Yunnan to Kwangsi
2 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to South Australia
Combat - British
Battle in Kwangsi
British attack with 2 armour, 2 artilleries, 14 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 2 infantry, 2 marines and 3 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 14 infantry and 4 mech_infantrys in Kwangsi, round 2 : 5/22 hits, 5.00 expected hits
Japanese roll dice for 1 armour, 2 infantry, 2 marines and 3 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Kwangsi, round 3 : 5/20 hits, 4.67 expected hits
Japanese roll dice for 1 armour and 2 marines in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
2 marines owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 infantry, 2 marines and 3 mech_infantrys
Battle in Northern Territory
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in South Australia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from South Australia to Queensland
1 fighter moved from Northern Territory to Queensland
2 aaGuns moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
3 transports placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : -2.00
British : 1.33
Americans : -1.83
Chinese : 1.83
Japanese : -0.00
@majikforce G.G. i posted your win. Another?
@dawgoneit GG. I am all set for now. Been trying to reduce my games.