Bjergmose (ax) vs Makalakalane (al)


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from Egypt to Persia
            1 tactical_bomber moved from Burma to 39 Sea Zone
            3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 artillery moved from 88 Sea Zone to British Guiana
    
        Place Units - British
            1 armour and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3,6,1
            British collect 21 PUs (7 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 fighter placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,2,1,6,2,5,4,3,6
            UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier, 1 destroyer and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,67
    

    Savegame


  • @Bjergmose det ser sgu ikke for godt ud med et spildt Industrial i Egypten og ANZAC der nok allerede snart er ude. Vi må se


  • @Makalakalane du editer bare at han havde taget mænd med


  • @Makalakalane Typisk vil en fabrik i Egypt ikke kunne holdes hvis aksen går all-in på den.
    Så skal der sejles den anden vej fra Indien og tror heller ikke der skal angribes i Libya.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Libya to Egypt
            1 bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 4 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians retreated to Anglo Egyptian Sudan
                British win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry; French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for French: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Greece
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Southern France to France
            1 artillery moved from Southern France to France
            2 aaGuns moved from Southern France to France
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Java to Yunnan
            1 fighter moved from Java to Yunnan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,1,4,1,5,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Java to Yunnan
            1 fighter moved from Java to Yunnan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,1,4,1,5,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 2 infantry
            EDIT: Adding units owned by French to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Morocco: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -1.33
    

    Savegame


  • @Bjergmose ok, det gør jeg i næste tur.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            5 infantry moved from Greece to Turkey
            2 armour moved from Greece to Turkey
            2 transports moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            1 armour and 1 mech_infantry moved from Holland Belgium to Spain
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Spain
            1 cruiser and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Sweden
            6 infantry moved from Finland to Sweden
            3 bombers moved from Southern Italy to Turkey
            1 bomber moved from Southern Italy to Sweden
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
            2 tactical_bombers moved from Western Germany to Spain
            1 bomber moved from Western Germany to 88 Sea Zone
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sweden
                Germans attack with 1 artillery, 1 bomber and 7 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Sweden, round 2 : 0/9 hits, 2,33 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 6 infantry in Sweden, round 3 : 2/8 hits, 2,17 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 3 : 4/6 hits, 2,00 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Sweden, round 4 : 2/4 hits, 1,50 expected hits
                    Neutral_True roll dice for 4 infantry in Sweden, round 4 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Sweden, round 5 : 2/3 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Sweden, round 5 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Turkey
                Germans attack with 2 armour, 3 bombers and 5 infantry
                Neutral_True defend with 8 infantry
                    Germans roll dice for 2 armour, 3 bombers and 5 infantry in Turkey, round 2 : 4/10 hits, 3,83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 2 armour, 3 bombers and 1 infantry in Turkey, round 3 : 4/6 hits, 3,17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits, 1,33 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour, 1 bomber and 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Egypt
                Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                Germans win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Spain
                Germans attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Neutral_True defend with 6 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 4/11 hits, 4,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Spain, round 3 : 4/10 hits, 4,50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Spain
                Germans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 88 Sea Zone to Gibraltar
            1 armour moved from Greece to Iraq
                  Germans take Iraq from Neutral_Axis
            2 armour moved from Yugoslavia to Greece
            2 bombers moved from Turkey to Southern Italy
            1 fighter and 1 tactical_bomber moved from Egypt to Greece
            1 armour moved from Northern Italy to Bulgaria
            1 artillery moved from Northern Italy to Yugoslavia
            1 fighter moved from Spain to 93 Sea Zone
            1 tactical_bomber moved from Spain to 93 Sea Zone
            2 tactical_bombers moved from Spain to Gibraltar
            2 artilleries and 5 infantry moved from Germany to Poland
            1 bomber moved from Sweden to Western Germany
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 destroyer placed in 113 Sea Zone
            1 bomber placed in Western Germany
            1 armour, 3 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,50
    British : 0,33
    Neutral_True : 1,33
    

    Savegame


  • @Bjergmose Det var et dyrt neutral crush…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Yenisey
            2 armour moved from Shensi to Szechwan
            2 mech_infantrys moved from Shensi to Szechwan
            3 armour moved from Belarus to Karelia
            3 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Belarus
            2 aaGuns, 2 artilleries and 10 infantry moved from Bryansk to Belarus
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Russia to Bryansk
            1 fighter moved from Russia to Yunnan
            2 armour moved from Bryansk to Belarus
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Bjergmose ok vild taktik… Jeg aner SLET ik hvordan jeg ska counte det :D Men tak for inspirationen. Tyskland blir da helt vilde på den måde. Mon ik der er en måde man kan holde dem fra at gøre det, hvis man havde tænkt over at det var en mulighed på forhånd…?


  • @Makalakalane Med 12 inf 1 arm og en bmb som prisen tror jeg ikk det kan betale sig.
    Du kan jo aktivere resten af neutrals så helt gratis er det ikke.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 4 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 infantry owned by the British lost in Java
                Japanese win, taking French Indo China from French, taking Java from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in New South Wales
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 aaGuns, 1 factory_minor and 1 harbour
                    2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 5PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for ANZAC: 2 aaGuns
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
            3 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 armour and 1 infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : 0,00
    UK_Pacific : 0,67
    Japanese : 1,67
    

    Savegame


  • @Bjergmose kigger på spillet senere idag. Men der er jo ikke flere neutrals af interesse? Portugal ka jeg ikke nå inden Tyskland tar dem. Dem i Sydamerika ka måske godt gå hen og blive værdifulde senere selvfølgelig, men tænker det er for sent? Vi ser…


  • @Makalakalane Husk at sende et bud til mig ang. FOW spillet.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 1 battleship, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 battleship and 2 submarines placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 1 battleship, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 battleship and 2 submarines placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery, 4 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from 39 Sea Zone to Shan State
            1 tactical_bomber moved from 39 Sea Zone to Shan State
            2 fighters moved from India to Shan State
            2 infantry moved from Yunnan to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 fighter moved from India to Shan State
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,50 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits, 1,50 expected hits
                    3 infantry owned by the Germans lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour and 3 infantry
            Battle in Shan State
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 90 Sea Zone to 101 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
            British collect 24 PUs (2 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            3 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs
            Some Units in India change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : 1,67
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Caucasus
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Romania to Baltic States
                  Italians take Baltic States from Russians
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Romania to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Greece to Bessarabia
    
        Combat - Italians
            Battle in Caucasus
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Caucasus from Russians, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Southern Italy
            2 aaGuns and 5 infantry moved from Yugoslavia to Romania
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to Spain
            1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from France to Southern France
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Russians : -1,00
    

    Savegame

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