Bjergmose (ax) vs Makalakalane (al)


  • @Bjergmose der var jeg heldig. En fransk infantry tog en af de italienske fly ud i angreb :p


  • @Makalakalane merde!

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 carrier, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Holland Belgium
            1 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Holland Belgium
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 97 Sea Zone
                Germans attack with 4 bombers, 4 fighters and 2 tactical_bombers; Italians loiter and taunt
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans roll dice for 4 bombers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 6,00 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 fighters
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 97 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 97 Sea Zone to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
            4 bombers moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 artilleries moved from France to Northern Italy
            4 armour moved from France to Northern Italy
            2 armour moved from Northern Italy to Yugoslavia
            2 infantry moved from Yugoslavia to Northern Italy
            2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery and 1 infantry moved from Norway to Finland
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 transports placed in 93 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    British : -0,17
    French : -0,67
    Neutral_Allies : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Sikang to Shensi
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            2 armour moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 armour moved from Ukraine to Belarus
            1 mech_infantry moved from Ukraine to Belarus
            2 mech_infantrys moved from Russia to Belarus
            7 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 armour and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 bombers moved from Kwangsi to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
            3 fighters moved from Kwangsi to Shan State
            1 bomber moved from Shan State to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Malaya from UK_Pacific, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 5 fighters and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Shan State, round 2 : 6/8 hits, 4,50 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 62 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Queensland
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
            2 artilleries and 4 infantry moved from Anhwe to Hunan
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Chinese : 1,33
    UK_Pacific : -0,67
    Japanese : 2,50
    

    Savegame


  • Hvor er det dumt jeg har taget en tom transporter med til Hawaii med USA. NÃ¥, sÃ¥dan kan det gÃ¥. Og endnu mere dumt at jeg blokerer med en Cruiser i stedet for en Destroyer med Anzac.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from Egypt to Persia
            1 tactical_bomber moved from Burma to 39 Sea Zone
            3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 artillery moved from 88 Sea Zone to British Guiana
    
        Place Units - British
            1 armour and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3,6,1
            British collect 21 PUs (7 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 fighter placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,2,1,6,2,5,4,3,6
            UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier, 1 destroyer and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,67
    

    Savegame


  • @Bjergmose det ser sgu ikke for godt ud med et spildt Industrial i Egypten og ANZAC der nok allerede snart er ude. Vi mÃ¥ se


  • @Makalakalane du editer bare at han havde taget mænd med


  • @Makalakalane Typisk vil en fabrik i Egypt ikke kunne holdes hvis aksen gÃ¥r all-in pÃ¥ den.
    SÃ¥ skal der sejles den anden vej fra Indien og tror heller ikke der skal angribes i Libya.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Libya to Egypt
            1 bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 4 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians retreated to Anglo Egyptian Sudan
                British win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry; French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for French: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Greece
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Southern France to France
            1 artillery moved from Southern France to France
            2 aaGuns moved from Southern France to France
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Java to Yunnan
            1 fighter moved from Java to Yunnan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,1,4,1,5,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Java to Yunnan
            1 fighter moved from Java to Yunnan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,1,4,1,5,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 2 infantry
            EDIT: Adding units owned by French to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Morocco: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -1.33
    

    Savegame


  • @Bjergmose ok, det gør jeg i næste tur.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            5 infantry moved from Greece to Turkey
            2 armour moved from Greece to Turkey
            2 transports moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            1 armour and 1 mech_infantry moved from Holland Belgium to Spain
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Spain
            1 cruiser and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Sweden
            6 infantry moved from Finland to Sweden
            3 bombers moved from Southern Italy to Turkey
            1 bomber moved from Southern Italy to Sweden
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
            2 tactical_bombers moved from Western Germany to Spain
            1 bomber moved from Western Germany to 88 Sea Zone
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sweden
                Germans attack with 1 artillery, 1 bomber and 7 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Sweden, round 2 : 0/9 hits, 2,33 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 6 infantry in Sweden, round 3 : 2/8 hits, 2,17 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 3 : 4/6 hits, 2,00 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Sweden, round 4 : 2/4 hits, 1,50 expected hits
                    Neutral_True roll dice for 4 infantry in Sweden, round 4 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Sweden, round 5 : 2/3 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Sweden, round 5 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Turkey
                Germans attack with 2 armour, 3 bombers and 5 infantry
                Neutral_True defend with 8 infantry
                    Germans roll dice for 2 armour, 3 bombers and 5 infantry in Turkey, round 2 : 4/10 hits, 3,83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 2 armour, 3 bombers and 1 infantry in Turkey, round 3 : 4/6 hits, 3,17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits, 1,33 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour, 1 bomber and 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Egypt
                Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                Germans win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Spain
                Germans attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Neutral_True defend with 6 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Spain, round 2 : 4/11 hits, 4,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Spain, round 3 : 4/10 hits, 4,50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Spain
                Germans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 88 Sea Zone to Gibraltar
            1 armour moved from Greece to Iraq
                  Germans take Iraq from Neutral_Axis
            2 armour moved from Yugoslavia to Greece
            2 bombers moved from Turkey to Southern Italy
            1 fighter and 1 tactical_bomber moved from Egypt to Greece
            1 armour moved from Northern Italy to Bulgaria
            1 artillery moved from Northern Italy to Yugoslavia
            1 fighter moved from Spain to 93 Sea Zone
            1 tactical_bomber moved from Spain to 93 Sea Zone
            2 tactical_bombers moved from Spain to Gibraltar
            2 artilleries and 5 infantry moved from Germany to Poland
            1 bomber moved from Sweden to Western Germany
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 destroyer placed in 113 Sea Zone
            1 bomber placed in Western Germany
            1 armour, 3 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,50
    British : 0,33
    Neutral_True : 1,33
    

    Savegame


  • @Bjergmose Det var et dyrt neutral crush…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Yenisey
            2 armour moved from Shensi to Szechwan
            2 mech_infantrys moved from Shensi to Szechwan
            3 armour moved from Belarus to Karelia
            3 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Belarus
            2 aaGuns, 2 artilleries and 10 infantry moved from Bryansk to Belarus
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Russia to Bryansk
            1 fighter moved from Russia to Yunnan
            2 armour moved from Bryansk to Belarus
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Bjergmose ok vild taktik… Jeg aner SLET ik hvordan jeg ska counte det :D Men tak for inspirationen. Tyskland blir da helt vilde pÃ¥ den mÃ¥de. Mon ik der er en mÃ¥de man kan holde dem fra at gøre det, hvis man havde tænkt over at det var en mulighed pÃ¥ forhÃ¥nd…?

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